Developer Update with Game Director Dustin Browder

Developer Update with Game Director Dustin Browder

We often use special press events to pass along information about what we’re working on and what’s coming in future patches and products. These announcements are useful to the community and us alike because they allow us to reach a very wide audience. In many cases however, the message is not as deep or as detailed as we’d like, so we thought we would try some developer updates (like this one) to see if we can do a better job of communicating our intent for the various features we are working on. We have a number of updates and changes coming SoonTM to StarCraft II: Wings of Liberty and we wanted to share some of them with you.

Patch 1.5 Is Coming
The upcoming 1.5 patch will be our most feature-laden patch to date. This patch represents the first steps towards the release of our first expansion for StarCraft II, Heart of the Swarm, and will include numerous upgrades and fixes throughout the game. One of the most significant additions will be the all new Arcade feature which includes improved custom game visibility, ratings, reviews, game instructions, screenshot support, and more. Patch 1.5 will also include significant improvements throughout the overall user interface, streaming support, antialiasing, editor and modding upgrades, new art tools, and more. We’ll go into further details about these features in future developer updates. In this update, I would like to provide some insight into the thinking and motivation behind a few of the upcoming changes.

Arcade & Custom Game Selection
We discussed the new Arcade and Custom Game creation tools that would be available at BlizzCon 2011 and while things have changed since then, we are looking forward to getting it out to players for testing. Overall, the biggest complaint we’ve heard is about the popularity system and how games are listed. The challenge we face with the interface is how much to orient the space towards the player, versus how much we focus the interface on the needs of the mod maker. Mod makers want a very egalitarian society where no single map has any type of “advantage” in the interface. On the other hand, most players just want to see the best maps and they don’t want to have to sort through hundreds of maps to find the ones that are good. We think what we have now doesn’t do enough to surface new maps that are good. While we tried to make things better with “Fun or Not,” the system alone isn’t doing enough for many of our mod developers so we wanted to try something different.

To help players find games more easily in patch 1.5, we intend to include an “open games list.” To be clear, this will not be every open game that is on the service. Instead, the open games list will deliver to you a selection of games from the many hundreds or thousands that are currently open. We are currently working on different ways to determine how the list you’ll see is generated.

We’ll also be releasing the art tools that we use internally to create art for StarCraft II, thus enabling mod developers the ability to more easily create their own art and add it to their creations. In addition, we’re beginning to reach out directly to mod and game developers that have created fun, quality maps on Battle.net to get direct feedback, help them tackle obstacles, and provide them with early access to the 1.5 feature set so that they can begin to prepare for Arcade prior to its release. We’ll be revealing more details about the Arcade and the changes we’ve made to the concepts in the near future.

Contact & Communication
We’ve heard concerns about the StarCraft II: Wings of Liberty social experience and many of these comments boil down to, “the service feels empty” and “I don’t know where to go to find people.” We have some simple fixes we’re going to put into the chat system to try to give players some additional connectivity. These aren’t huge fixes, but they may help players who want a more social experience.

First, we’ll allow players to resize their chat windows to fill a larger portion of the screen. We’ll also remember the chat channel you were in as well as the position of that chat channel on your screen for when you next return to the game. This will allow players who want to recreate something that feels a lot more like Warcraft III or the original StarCraft to build their own interface that looks a lot like those older games.

We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. Although this may not be ready in time for the release of patch 1.5, we do intend to have this available by the time Heart of the Swarm ships.

Much of the content we are working on for Wings of Liberty and Heart of the Swarm is motivated directly by community feedback. While we’re unable to respond to every post, or even most posts, your feedback does get to us. Thanks for sending it.

Let us know what topics you’d like us to cover in future Developer Updates. Topics that we’re thinking of covering include: Game Balance, Heart of the Swarm Multiplayer Progress, and Blizzard DOTA Gameplay.

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]

Comments (249)

Login to rate
Mordrek #495
Mordrek
01/05/2012
Blizzard DOTA, want info!
Login to rate
Tangra #254
Tangra
30/04/2012
Hope it wont be Soonish™ but SOON
Login to rate
Deminic #877
Deminic
18/04/2012
Anything on that hybrid race? where there is a hint in the protoss missions in the campaign.
News on any new unit upgrades, and abilties
Also woud love to now more about new units, Maybe the ultralisk morphing into a brutalisk one day :D ?
Being able to play agianst people from other platforms like us eu and asia
Login to rate
Skriming #416
Skriming
14/04/2012
I want lose ratio...
Login to rate
Flinks #126
Flinks
13/04/2012
I really like the idea of new nydus worms.
I am looking forward to using the viper, and massing swarm hosts and broodlords.

When the Beta launches, let me know. I want to play HoTS!
Login to rate
RoDFilthSky #111
RoDFilthSky
12/04/2012
I'm a lazy man and I want to know when is it going out because I'm too lazy to read it (sorry) :D
Login to rate
TillyVally #518
TillyVally
15/04/2012
@JonatanFilth: You won't get anywhere with that aptitude.
Login to rate
Haldus #938
Haldus
12/04/2012
I like the idea of adding different nydus worms, such as spewing out creep highways, anyone else think of portal 2?

for adding map control why not a unit with a set up time that reduces the speed of units within its range like the psi disrupter in the campaign but against any unit.

Also for a long range air siege unit without splash, just improve the carrier. adjust cost/time maybe let the carrier leave interceptors on patrol while the carrier itself can move back a much larger distance. Other ability ideas that would be interesting; recall, stasis field, time altering effects or temporary shield effects in combat.
Login to rate
DeathPiece #526
DeathPiece
11/04/2012
Yeah win/loss ratios for all leagues would be nice
Login to rate
bowlofnoodle #559
bowlofnoodle
08/04/2012
My one request would be a career stats page. Like in WC3, a career win/loss most played race, how many times etc. You can work some things out via achievements etc. But it'd be nice to just have small column dedicated to some useful 'history-stats' on the career page.

Bowlofnoodle.
Login to rate
CEMN #357
CEMN
07/04/2012
Number one on my Wishlist:

Shared Replays. <3
Login to rate
bowlofnoodle #559
bowlofnoodle
08/04/2012
@CEMN: Same. :)
Login to rate
MortalCoil #371
MortalCoil
06/04/2012
I want the win/loss ratio back for all divisions.
Login to rate
Shustak #254
Shustak
05/04/2012
Please write the Win/Lose ratio!
im silver league and i really want to know the ratio.
if you are afraid of that people will quit starcraft 2 due to very low ratio
you are wrong, for me at least. I've never cared how much i lose.
Login to rate
Shustak #254
Shustak
05/04/2012
@DroneDefence: and also:
"W" for all gateways?
why not "W" for all larvae?
Login to rate
TSMTryHard #752
TSMTryHard
07/04/2012
@DroneDefence: thats actually a really good idea :D
Login to rate
Kurado #289
Kurado
12/04/2012
@DroneDefence: Great idea!
Login to rate
rockaa #807
rockaa
04/04/2012
A thing that would really love is the hero status. Give a unit that is ranked Master little bit color or make it highlight it somehow for the enemy to see. So you can annoy your opponent with it :D. Also at the end of each match i would love to see the hero unit (most kills by one unit). Better even give it a hero units a little bit extra power, like speed of 2% extra. nothing special but it makes it more fun to get hero units, especially probe hero`s.
I guarantee that this would be a big hit! Hope you guys there can consider this.
Login to rate
ArtifacT #689
ArtifacT
01/04/2012
I think micro should be more rewarding, i have decided to quit sc2 because i think that its sickly unbalanced that the other races (z/p)are not so depended on their control of units. Mech and toss deathball as well as all of z is just pure a move with no skill, i dont even have to look at my screen during some fights as zerg or protoss or terran mech, great isnt it? Blizzard you failed me, im not coming back.
Login to rate
Something #329
Something
03/04/2012
@ƷGoArtifacT: You do realize hots is gonna help out a lot right?
Login to rate
ArtifacT #689
ArtifacT
17/04/2012
@Something: Yeah, with the lets see... Warhound? Battle helions? Hmm... Ehm.... Can't think of anything that increases that micro range.
Super thor: micro? pff..
Warhound: nope
Shredders /cut: nope
Swarmhost: nope?
Tempest: nope?
Oracle: alrighty, ill give you that one
Swarmhost: pff haha good one
Ultralisk remake: easiar to a move with less clicks
Login to rate
BarryScott #102
BarryScott
30/03/2012
A win/loss for every league, much like the masters and GM league have would be excellent!
Login to rate
Athos #110
Athos
05/04/2012
@BarryScott: What I see actually is 37% of protoss in gm for 30% of terran and 31% of zerg.
Login to rate
TSMTryHard #752
TSMTryHard
07/04/2012
@Ripeace: he means for each individual player, like how u can click on a gm player and see their losses and wins
Login to rate
MrJoe #117
MrJoe
30/03/2012
hi all,
first - blizz team - GJ ! thanks for the wonderful creation :D
i have a feature request:
make an online tournament mode that viewers (not participants) could join the ongoing matches and watch them live at their computer.
this is so much better than watching a stream on justin.tv or own3d.tv
think how much fun it would be to see the pros play when you are the one in control of the camera.... :D
of course you could just follow the "broadcaster" view and also hear his commentary, and there should be some "auto-drop/no lag" mechanism that kicks viewers if the lag or stuck so it doesnt affect the real game

i can only imagine how awesome it would be actively viewing a pro GSL game maybe with follow camera on Nestea... :D

i hope some1 reads this and maybe oen day we could all enjoy the new level of tournaments-watching-experience ! :D

Love
Login to rate
BarryScott #102
BarryScott
30/03/2012
@MrJoe: There would have to be some sort of reasonable time delay put in place to prevent users from stream cheating off another account.
Login to rate
MrJoe #117
MrJoe
31/03/2012
@BarryScott: yeah or even a filter that checks if u have a chat open with one of the participants or something like that,
but then again cheaters can stream-ghost anyways...
Login to rate
Dustwellow #721
Dustwellow
19/04/2012
@MrJoe: why would any tournament do that, they gain money of commercials...
Login to rate
DawnStalker #164
DawnStalker
30/03/2012
Just thought I'd throw this in, I think the protoss should be more representative of their story arc and place in the game though it would no doubt skewer things a bit, ie:

The Protoss advanced units should be more powerful, and should each cost more population. As it is, the zerg have very cheap zerglings etc, whereas the terran and the protoss are equal. I would have expected the protoss to be on the opposite end of the scale to the zerg in this context. The story arc depicts the Protoss as a scattered race, and few in number, though they are advanced- I feel this doesn't show in their in-game unit's power.

To cope with this I imagine there would be other alterations, ie: pylon psy and cost would be hiked upwards, the cost of all units would go upwards, as would the resource collection rate. Which would be expected from a more advance race. example.

cost of pylon 200 (with increased resource collection rate)
pylon supply, 12.
build time 15 (significantly less)
void ray cost 300minerals 200 gas (significantly more)
psy cost 5 ( significantly more)
build time 40 (faster)
attack 10/12 ( more) hit points 200 (more)

etc.

I'm sure someone else could balance it better, but i'd like to see what other people think of this as a basic idea.
Login to rate
DawnStalker #164
DawnStalker
30/03/2012
@DawnStalker: I also think the counter Units should be slightly more effective. As in, Immortals vs stalkers, half the number of Immortals can wipe all the stalkers atm, but if it was slightly more effective I think we'd start seeing some more devious and intruiging strategies. I still get hit with a lot of mass stalker/ void ray rush's. Now, I'm no pro, but a lot of games seem to turn into the mass unit 200 supply race, once you get hit by the roflstomp, it's pretty much game over, most ppl rage quit etc. Though I do think some units should have a loss of effectiveness against others. Ie marines vs any massive unit. I don't understand how 5/6 marines can take down a Battlecruiser........ (they should at least be -20% vs armoured/massive, the same way void rays are +20% vs/armoured/massive)

Oh, and the destruction effects should be randomized. When a battle crusier blows up, it could do either the effect it does, or an earth shattering explosion/a crash landing/spin out of control or something, so that there is more variety in the destruction effects.

As for the mother ship being scrapped. ...meh, when I first saw pictures of it (pre sc2 release) i thought it was going to be the new nexus. I still think it should be tbh..... floating nexus....... oh yes.
Login to rate
Bulbasaur #253
Bulbasaur
29/03/2012
Private ladders would also be nice.
Login to rate
JustMe #843
JustMe
28/03/2012
.) Shared replay function like in BW.
--> The reason is simple, the befinits enourmous.

.) LAN latency
The difference is just incredible, just play a SP game vs the AI, and you know what im talking about. !@#$ piracy srsly! Yeah there will people torrent the game then, so WHAT? The majority will still buy it... Heck even NOW ppl. still buy broodwar.

.) Loss/win ratio displayed in detail for yourself (matchup/maps etc.)
Hey man what's your win rate vs Z on antiga? ... erm... i ... have... absolutly no idea.. If ppl. dont want their stats to be public just implent a small button -> public stats on/off. So i can still see my win/loose % on X map vs X matchup. But others even friends could not. Can't be that hard.

.) Just implent sc2 gears in sc2 ..
sc2 gears is simply BRILLIANT, i have absolutly no idea why you guys did not and even more DO not implent something like that in sc2. A really deep going analyzing tool for sc2. I mean sc2 for many ppl. is about getting better, improving climbing up the ladder etc. Without a tool like that and only with the currrent sc2 ingame options it makes improving harder for actualy no reason.

.) An option nonranked/ranked ladder games where you can choose wich race you want to play against!

Make it ranked, make it unranked, i really dont mind. But an option to search for a spesific race would be amazing. Sure i could also joing a clan, or search on TL for training buddys etc. But why go out and search for "third party options" so to say, when you could be able to implent such a thing.
Login to rate
Rivin #822
Rivin
28/03/2012
@JustMe: +1 for some kind of sub-ladder to find opponents of a selected race. I'm sure there's a lot of people that get pissed off wanting a certain matchup and getting anything but that for 10 games in a row. When it happens I just get mad and throw games away/insta quit.
Login to rate
Mojzii #941
Mojzii
24/03/2012
Nerf teh damn protoss @_@
Login to rate
ArtifacT #689
ArtifacT
17/04/2012
@mojzii: They won't, Blizzard doesn't like terran.
Login to rate
Darmorgaut #831
Darmorgaut
24/03/2012
I would like the "Party Replay" function and clan system, similar to the one in WC3.
Login to rate
TheOpponent #272
TheOpponent
23/03/2012
i want to hear more of the units in HotS any developments?
Login to rate
sirshane #658
sirshane
23/03/2012
Well id love some better game history and replay stuff to help you get better at the game and see your mistakes.
Login to rate
Snowcrow #370
Snowcrow
21/03/2012
HEAAAAAAAAAAAAAAAAAAAART OOOOOOOOOOOOF THEEEEEEEEE SWAAAAAAAAAAAARM! :D
Login to rate
DualScreen #572
DualScreen
20/03/2012
So what you are saying is that you are gonna stop updating starcraft 2 about a year after it's out... GG