Developer Update: Heart of the Swarm Multiplayer

Developer Update: Heart of the Swarm Multiplayer

I am listening to When I'm Grandmaster while writing this. If you want the full experience, open up a tab in your browser and listen to this while reading.

We are currently working nonstop on StarCraft II: Heart of the Swarm (and Blizzard DOTA) and hope to be able to get Heart of the Swarm out to the public to see sometime in the near future. While we believe we have some great things lined up for the single-player campaign, I wanted to take some time to give you an update on the recent changes and what cool things we have in store for multiplayer.

Terrans

Terrans have undergone significant changes since we talked about them at BlizzCon. We have not kept the shredder, and even the warhound is in contention. The shredder was very confusing for players as well as being something that was easily used to kill a large number of workers with little to no warning. It was rarely used for its intended role of map control. The warhound still feels a little too much like a small thor, which is just not new enough to give terran players new strategies. We are still experimenting with a wide range of units, particularly from the factory, which we think is a little light on options. We have had a great deal of trouble with the terrans largely because they are such a flexible and effective race in StarCraft II: Wings of Liberty. We want to provide terran players with new strategies, however, so we will continue to work on them.

If we keep the Thor, we are currently experimenting with an anti-air spider mine that would give the terrans a way to get some factory-built anti-air into small places that a Thor has trouble reaching (like near your minerals). Whether this is meaningful, considering terrans have marines, is still in question. We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic.

Protoss

Protoss have gone through some changes since BlizzCon as well. The oracle is still in and functioning as a protoss raider (as intended) that can give the protoss some reach in the mid-game to disrupt enemy plans. The replicant has been cut. He was causing enemy players to not build certain unit types and was actually removing diversity from the game instead of adding diversity.

The tempest was a powerful splash anti-air capital ship at BlizzCon. With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss, but we would still like to give the protoss some additional firepower in the air. The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.

We’re also experimenting with some nexus abilities. One example is a mass recall that allows the protoss to be more aggressive. They can move out onto the map with their slower sentry/zealot force and, if things don’t work out, recall the force back to their base if and when things go wrong.

Zerg

Zerg are the most stable and largely unchanged since BlizzCon. The swarm host is still serving well as a zerg siege unit that can burrow and pressure the enemy from a distance (in a very zergy way), but the viper has some slightly different new abilities. In addition to Abduct, the viper also has the ability to blind biological units in an area of effect. Blinded units have their range reduced to 1. This is obviously effective against terran infantry as well as zerg roach and hydra armies. The viper can also regain energy by feeding off of minerals. This locks up the mineral patch and prevents it from being harvested, so you want to use this ability away from your base.

We have decided to keep the overseer and make the viper a pure caster. We will be taking a look at the overseer to see what we can do to make his abilities more interesting.

We are also trying some additional abilities on the nydus network to allow you to spawn different types of nydus worms. The most interesting worms have been a worm that can spew creep across several screens to create a zerg assault highway, as well as a worm that attacks only enemy buildings, meant to be used as a ground-based zerg base raider.

We have some more work to do before we’re ready to begin beta testing Heart of the Swarm. We know that everybody wants a date for when they can play, and we know how important it is to get this out in front of the community as soon as possible. We’re working on it.

Also, this is awesome:

—Dustin Browder, Game Director, StarCraft II

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]

Comments (299)

Login to rate
hallais #627
hallais
14/04/2012
@XOraptoR: I pretty much liked what you said, but I don't think the terran needs artillery like that again protoss, it would make the game unbalanced, the terran deathball and the protoss deathball is at pretty much the same strength, protoss a little bit stronger, depends on how many vikings rines rauders and medivac you got, and colossus sentries stalkers archon zealots and ht...
also the terran army can reinforce quicker, and the rines are very cost efficient marauders too, and medivacs, while protoss stand there and have to get tier 3 to win against that, that matchup is pretty balanced ;)
Login to rate
BrownHat #809
BrownHat
14/04/2012
@hallais: sorry but...... actually doesn t exist a terran deathball, MMMVG is an unit composition.....and protoss can reinforce quicker with wg
Login to rate
hallais #627
hallais
14/04/2012
@BrownHat: depends on how late and early game it is with reinforcing, and whats the G in mmmvg? and what you mean that t doesn't exist in a terran deathball?
Login to rate
blobBIT #259
blobBIT
17/04/2012
@hallais: G means ghost -.-

See? Protoss players doesn't even regonize anymore what G means. Now after the EMP nerf patch...
Login to rate
RuffianEO #124
RuffianEO
19/12/2012
@hallais: How can you say that terran can reinforce more quickly, given that toss has warptech and terran units need to walk across the map? Chronoboost and enough warpgates and a close by warp in location is what I call fast re-supply.
Login to rate
mEntaL #656
mEntaL
13/04/2012
thank good they've cut the warhound...they've honestley couldn't have came up with a more uninspired , ugly, simple , horible unit
Login to rate
hallais #627
hallais
14/04/2012
@XOraptoR: they aare not sure if they cut the warhound, they may not do it anyway
Login to rate
Incandescent #693
Incandescent
16/04/2012
@XOraptoR: Zerg unit should have a monopoly on the ugly! :P (I'm a Zerg player and I love the units, but they're not supposed to be pretty :P)
Login to rate
Pathetic changes for the protoss.
You remove 2 units and add 2 new units. Such a nice trade for us.
YEA! That's f*cking great.
[irony] I bet those units will solve protoss problems.[/irony]

Just wondering.. when will a protoss have any chance in winning any major tourmanent? I'm tired of seeing terrans or zergs getting all the fame.
Login to rate
hallais #627
hallais
14/04/2012
@Coh: HOLY !@#$, I am surprised you think so, I really think the oracle is going to be the most efficient new unit that come in hots, but the tempest and carrier is pretty much the same I believe, I am not quite sure
Login to rate
@hallais:
Let's assume you are right about the oracle even though i have my doubts.
How will a tier3 uber expensive unit compensate for our early problems, our map control, unable to harass, high unit cost and all other problems?
Not to mention that we lose the mothership and the forever useless carriers.
Just look at the other races changes. Both races get what they really lack atm and above all, those units add even more versatility at a fairly cheap price.
Protoss is already the most inflexible race. What do we get? Maybe 1 unit.. seems right!
Login to rate
Syraky #993
Syraky
14/04/2012
@Coh: ye give the protoss a harass unit similar to mutas and hold zerg on the same base as protoss while you max out and roll over anything that doesnt sound balanced either...
Login to rate
Dinu #303
Dinu
14/04/2012
@Coh: maybe you stop complaining? what do you want for a trade 3 units removed and 5 aded or something like that?
you troll.....
Login to rate
RAZERKhas #765
RAZERKhas
14/04/2012
@Dinu: We don't want to play online with players LIKE YOU, that we type '' Quit ''. Just ignore them and quit this game.
Login to rate
hallais #627
hallais
15/04/2012
@cancerforyou: all races gets 2 new units, but really I think there lack something in the protoss arsenal, don't know what, but I've got a feeling about it, but still I don''t like some of the changes in hots, like removing the mothership, and also there is enough wins in the major tournaments, remember when mc and huk got to the final, THAT were only protosses, zerg gets a unit that can blind, okay move outside of the cloud, the stalkers can blink, the colossus are no problem, it does not remove ability range like forcefields and storms, no problem for protoss. we as protoss can just go to their base, and do that they can't mine for a little bit of time, think if we did that with every bases that the zerg got, and the hellion thingy, it won't even make that difference in tvp especially not in lower leagues(under gold maybe plat) because nobody thinks about using hellion against zealot archon, and I do not see that often in major tournaments, seriously!
we can still use the oracle against terran too, no problem, they will get vikings, well run with the oracle when you see the vikings, the oracle got 3.25 in speed, same as mutas...
and the phoenix could protect againt mutas, since you get oracle from stargate too...
the swarm host, it won't do anything against protoss, what you do is use observer and blink, problem solved...
as protoss blink should also be high priority, but in hots, blink would be even higher priority, since you need to deal with the vipers aswell as mutas, and you, the biggest problem would be if they used festors and vipers too, and fungal at same time as blinding cloud, but it would be WAY TO GAS HEAVY since both festor and viper alot of gas...

but you may have extremely right about the lategame in hots, not now cause zealot archon mothership takes brood lords infestor...
but since the mothership is taken away, I am really concerned about what to do against brood lords in hots, the void rays are too weak even to take out the corruptors, the stalkers got to low dmg, the colossus won't help, the archons got too low range, sentries forcefields won't work, cannons won't work, and zerg would probably win baserace...
Login to rate
@hallais:

I'm speaking about winning an event, not just going to semi/final and lose and there aren't enough wins.
In 2011 from 40 'premium events' 20 were won by terran players, 11 by zerg players and 9 by protoss players.
Check teamliquid for more stats.

Current state of beta: protoss race gets 2 new units but at the same time they remove 2 of our units. How is that an overall gain for us?
The main point is that the other races don't lose anything while getting new units.
That just doesn't feel right imo.
Login to rate
hallais #627
hallais
15/04/2012
@cancerforyou: and 11 and 9, its not big difference...
and "it doesn't feel right" its all about balance!
Login to rate
Tfly #393
Tfly
13/04/2012
SIMPLE SOLUTION: KEEP ALL THE NORMAL UNITS AND MAKE ANY RACE BE ABLE TO BUILD ANY UNIT! DUH! THAT WILL MAKE IT ALL FAIR, NO WHINES OVER RACE OP OR NOT! BEWARE THE SEXY RHINO, SNORRI LIKES HAVING HIMSELF 'TAKEN' BY IT! IT REALLY IS PAINFUL WHEN HES ON TEAMSPEAK SCREAMING IN PLEASURE! WTF!
Login to rate
RAZERKhas #765
RAZERKhas
13/04/2012
Mature Terran and Zerg players understand why Protoss players try to '' cheese '' in every game or even try to 2 base all in. The reason is simple with the current Protoss unit cost and tech paths it is the only chance to win a game.
Login to rate
hallais #627
hallais
14/04/2012
@RAZERKhas: you actually got a point there
Login to rate
RuffianEO #124
RuffianEO
19/12/2012
@RAZERKhas: Fine for me - but being interested in macro games I would then kindly ask for the option not to be matched against toss.
Login to rate
RAZERKhas #765
RAZERKhas
13/04/2012
With the current balance of Wings Of Liberty, Terran and Zerg are equal (after Ghosts nerf) and Protoss are a race until Diamond League. Protoss Grand Masters know very well what I am talking about. From what I saw from Blizz '' thoughts '' about HoS the unbalance will remain and I am not sure about Terran anymore. With this facts, as Blizz continues to destroy the SC II community, I won't buy the game.
Login to rate
Velen #953
Velen
13/04/2012
when youre removing Tempest splash AA what about giving Phoenix 75 energy (ie. not too expensive, not too cheap) spash damage spell?
Login to rate
Marvel #380
Marvel
13/04/2012
plz blizzard dont make HOTS so screwed up! no-ones gonna buy it this way!
Login to rate
hallais #627
hallais
14/04/2012
@Marvel: wanna bet, cause I'll actually but it, at once it come out, its not screwed up, blizzard got great ideas
Login to rate
Please... Vultures.. please..
Login to rate
Christophe #102
Christophe
13/04/2012
So Blizzard has given in to all the !@#$ing crybabies who where pushing a terran nerf and now it sounds like terran wont stand a chance anymore... Protos even stronger air units... are you %^-*ing kidding me?! Zerg able to totally make marines useless (blind)... WTF blizzard, this is not C&C!
Login to rate
Incandescent #693
Incandescent
13/04/2012
@Christophe: Hah marines, useless, get out of here! You obviously don't know what you're talking about, marines useless....
Login to rate
RuffianEO #124
RuffianEO
19/12/2012
@Christophe: I start to wonder if blizzard looks too much at the mirror matchups and forgets the other matchupts. First they buff mutas then bring back an even stronger infestor; That works ONLY for zvz...
Login to rate
VOrE #681
VOrE
13/04/2012
this will be screwed up but im still gonna buy
Login to rate
Christophe #102
Christophe
13/04/2012
@MajoRTerraN:

Seriously, it sounds like a disaster to me.I wont buy it and im sure there still will be plenty of ppl playing wings of liberty online. Mainly because they share the same thought about this. They are making terran totally useless
Login to rate
Syraky #993
Syraky
14/04/2012
mad cause you can't a-move massrine again ?
Login to rate
Dinu #303
Dinu
13/04/2012
so the carrier is still in the game? PLEASE!!!!!
Login to rate
Sísyphos #390
Sísyphos
13/04/2012
I like the changes, and that you're experimenting.
Login to rate
ManBoy #723
ManBoy
13/04/2012
anyone else think this song is written for the Zerg?

http://www.youtube.com/watch?v=Q3cZQ7TUAw0
Login to rate
Sísyphos #390
Sísyphos
13/04/2012
@ManBoy: Kickass song!! Thanks for sharing :)
Login to rate
ManBoy #723
ManBoy
13/04/2012
@Sísyphos: I know right. Koloss is the definitive metal album of 2012 :)
Login to rate
JackONeill #683
JackONeill
13/04/2012
Most interesting HOTS units for terran are cut. Added a video "all I do is stim"... I now understand why terrans are nerfed again. And again. And agin and again and again =3
More seriously Mr Blizzard you need to give terran TvP and TvZ late game options - -' BL into ultra techswitch is lethal, and in mid league terran are humiliated by P deathball. Give terran late game units so they can take deathball in a "stand your ground way". Battle hellion vs mass chargelots was a really good idea. . Keep diggin' on that !
And seriously... Ok, protoss needed harass options. But an air siege unit? Seriously? And nexus mass recall? Protoss have the most powerfull late game, terran the weakest, try giving terran late game possibilities, and protoss mid game options.

Terrans need :
- late game anti chargelots : battle hellion
- a TvP late game T3 :?
- anti mutas harass : warhound, air spider mine
- and something to dynamise TvT : warhound, long range missile

But air spider mine => turrets and marines double use
Long range missile => I dunno... double use with nuke?
Login to rate
Incandescent #693
Incandescent
13/04/2012
@JackONeill: Terran has stutter step micro vs chargelots, the better you get the better it gets...

Terran also has Battle Cruisers with a Kill one unit free instantly spell that works on anything with <300 health, pretty good no? (I think it's 300, like a nuke, right? uncertain.)

TvT is already the most diverse mirror matchup, now you're just being greedy... Air, Bio AND Mech are viable... You can even mix and match and it's still good.

Terran also have the anti-mutalisk unit: Marine! Thors are going because they're not as good as marines vs mutalisks... they got out-done in their niche by the general all-round unit.
Login to rate
RuffianEO #124
RuffianEO
19/12/2012
@JackONeill: Protoss always had harass options - plenty of them. Warpprisms drop and warp and are fast and got buffered (more HP). And they get flyers from robo (warpprism observer). Before you can even write the word "banshee" you find 4 zealots in your mineral line. Oracle is clearly OP, most likely for pvz matchup, as they kill drones way too fast. 3 Oracles is kill/rate wise like 4, 5 banshees and they get then sooner as they have easier tech path.