Heart of the Swarm Update - New Video

Heart of the Swarm Update - New Video

A large number of StarCraft II: Heart of the Swarm demo stations were featured at the MLG Spring Championship that ran June 8-10, where attendees sat down to see the future of StarCraft II multiplayer first hand. We wanted to share the excitement with players who couldn’t be there in the flesh, so here’s a video featuring the latest updates to the Heart of the Swarm multiplayer units.

The video you’re about to watch includes all the latest updates we’ve made to the new Heart of the Swarm multiplayer units since they were unveiled at BlizzCon last year. Check it out to see the latest changes:

Now that you’ve had a chance to see what the new Heart of the Swarm units are all about, let’s watch them in action! Day[9] and Blizzard’s own Rob Simpson shoutcast these battle reports for your viewing pleasure. A big thanks to Day[9] for dropping by; you can catch his show on Day9.tv Sunday through Thursday at 7:00 pm PDT.


Zerg battle protoss in this battle report.


Terran face off against zerg in this battle report.

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Comments (269)

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TAURUS #265
TAURUS
06/03/2013
alot of units has new changes tihis videos are old
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GhostSniper #381
GhostSniper
25/02/2013
What is this new Protoss Air-unit?
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Overseer #886
Overseer
21/02/2013
happy with the new stuff, cant wait to play XD
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Alkuzar #740
Alkuzar
22/12/2012
i think terran units are not impressive
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EMVE #668
EMVE
21/12/2012
Warhound dosen't exist now!
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Haggisfudge #903
Haggisfudge
26/10/2012
no annoying me :((
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SoriN #398
SoriN
22/10/2012
awesome but no carriers..:(
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Ookra #388
Ookra
19/10/2012
Hey guys anyone know the release date yet?
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TAURUS #265
TAURUS
06/03/2013
@Ookra: 12.03.2013
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PrOXYCumShOT #453
PrOXYCumShOT
05/09/2012
the new units terran & protoss up the army , but zerg.... warhound or swarmshot is ridiculous
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KingMonkey #542
KingMonkey
20/08/2012
Looking great...with the exception of the warhound.
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AldoRaine #560
AldoRaine
16/08/2012
Ooh Seriously?? You remove carriers?
The only Protoss unit with high DPS? Thats sucks!
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ElNazgir #456
ElNazgir
01/09/2012
@AldoRaine: When's the last time you saw carriers being used successfully on any higher level of play?
Don't get my wrong, I love the carrier, it's a classic unit, but it's countered by stim marines...
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Zerov #434
Zerov
15/08/2012
I hope to get the beta key
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TerranTron #279
TerranTron
14/08/2012
i realy hope that the campaign has a co-op gameplay
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Qromwell #358
Qromwell
02/08/2012
at leest starcraft HOLD's its level of quality and game play. shame wow lost its orginal idea of its creation.
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SuLinovSki #645
SuLinovSki
02/08/2012
@Qromwell: Very True !!
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witteken #689
witteken
08/08/2012
@Qromwell: agree
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stinger #863
stinger
02/08/2012
hi
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ThunderEagle #516
ThunderEagle
02/07/2012
in my opinion there is one unit that wil be removed call carrier
in WoL they dont have a roll but now with the viper tempest the protos need a swarm siege unit also what must match againts mass thors tempest ? with there slow weapon speed
let carrier stay he is the only unit who blizzard wil remove i think carrier need to kill thor-viper-oracle-tempest

meby voidrays can kill tempest but im sure tempest have more speed and a ball deals 40 dam (+10 amored) so if a tempest behinde the mineral field with the 22 range ubrage i think you can never kill them

i agree with to nerf carrier but i think if you make him cheaper and set off the auto increptor make the carrier intercraptor magezine to 6 and start with 2 increptors remove gravici catapult (the carrier ubgrade @ fleet beacon) so i think carrier wil be balance and more be using
if you remove carrier i think tempest is realy unbalce vs protoss with 22 range and faster than voidray phoenix cant deal because they are to weak vs machinical

window mine can never be balance of blizzard would that unit back pud it into raven remove auto turret ( auto turret is for harrash but uhh they are to slow) tha you have raven for support

zerg is cool but i think you need an mass anti air unit or brin scoure back with corruptors vs mass coidrays muta dont work al time and hydra uhh if you play smart its bye bye hydra

think about it blizz
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MythGForce #285
MythGForce
03/07/2012
@ThunderEagle: One word: Punctuation ;)
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Luka #731
Luka
27/06/2012
I would also like to see a TvP matchup.I really don't know how is protoss going to counter mech build with warhounds.Warhounds pretty much counter any protoss unit since they are almost all mechanical and battle hellions counter zealots.I mean you can make a lot of immortals but that's about it.And if every other unit you have get's crushed even immortals won't do much.

Also i thought this expansion is about making diversity in builds but the way i see it protoss still has the same composition.You can't go mass air because you can't win air battles against vikings or corruptors, you can only use air units for support the way i see it so you still have to make pretty much the same composition that is used in WoL.Don't get me wrong i like the new things protoss got like the oracle for harassment and mothership core but i feel it is more of a correcting things from WoL than actually adding something new.Both Z and T have entirely new composition to use, but P doesn't.

Also i noticed new upgrades for Z and T.Why are there no new upgrades for P?It could at least be a small upgrade or something.You could at least make like upgrade for faster zealot movement that could be made in gateway and charge would be as an additional upgrade in Twilight Council.Any new upgrade for the units P has would be good.

This is just my opinion based on what i saw.I still like HotS but i am a bit dissapointed.
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MythGForce #285
MythGForce
27/06/2012
@Luka: actually if you think about it chargelot archon counters mech with warhounds perfectly. and seeing how zealot archon is already really strong, also against mech (i know, cause i play mech tvp), that really doesnt change things much. Also, i think that an oracle is going to be an absolute pain to terran players going mech (seeing as they dont get the AA from the marines).

What im also really worried about is, imagine your defending your bases with siege tanks and warhounds against a protoss. An oracle swoops in and entombs your mineral line. What happens then, do the siege tanks shoot the entomb shields and mass splash your own workers? to be honest, i like a lot of the new units, but the oracle just seems a little bit to goofy and gimmicky for starcraft two. I dont see it actually contributing to starcraft as an esport, nor as a casual game.

I totally agree that P is getting a little bit of the short end of the stick in terms of new unit comps, and also to your statement that the p has no new upgrades, protoss already has the least upgrades, making their units seem to be the most one-sided a-move units. they have no depth to them like a lot of terran units do (marine, marauder, siege tank, (battle)hellion, thor, banshee, all have interesting upgrades that make the units more interesting).
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LarsTheMan #241
LarsTheMan
21/06/2012
We really would like a tvp guys.
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Iceman #1621
Iceman
20/06/2012
i have to say it again..
Just make hydras a tier 1 unit with roaches...
i feel like sentrys and immortals counter them tooo good..
and im toss btw :D
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LeageLlFISH #761
LeageLlFISH
22/06/2012
@Iceman: Oh yeah, cuz 250 minerals and 100 gas isn't supposed to be strong. -.- And also, hydras are really good, but because they cost so very very much, and is fairly easy countered, they aren't made all that much
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Cronos #837
Cronos
20/06/2012
no terran vs protoss game??? c'mon it's the most important match!!!
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Rade #583
Rade
18/06/2012
I'ma say thank the heavens Blizz decided to scrap their plans to allow Banelings to move while burrowed. Also I think Abduct should be a Hive Tech upgrade and Vipers need longer construction time so that they don't maul forces until an investment is made.
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Alpha #993
Alpha
17/06/2012
widow mines oneshot queens and swarmhosts? does anybody know how much dmg they do?
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Darkmark #576
Darkmark
16/06/2012
Overall i think it's quite nice changes, but there are a couple of things that i don't really think will fit into the game.

Mothership Core: I like the idea of protoss having some more base defense, and having the mass recall a bit earlier in the game will definetly be a help.

Oracle: I like Entomb, but it's a very powerful abillity as it is now, they should decrease the hp on the mineral fields a bit so it won't take too long to take them down. I still don't know about the cloaking field though.

Tempest: Nice idea i would really love to have some long ranged air in late game. But i think the range might be a bit to much, then again i haven't played the game yet.

Battle Hellion: I love this unit, definetly something that will make Terran a more interesting race atleast for me.Warhound: I like the new idea of it just being an anti mechinal unit and not just a mini thor. The new model is a bit better, but i still think they could make a better one.

Widow Mine: when i first heard the idea of an anti air spider mine, i was just like "That isn't gonna work". While we haven't seen it attack air yet, i think it might actually be an alright idea now. The icon on the unit it's attached to doesn't really fit into the Starcraft style though. Maybe they could make the spider mine stick to the unit (As it sticks to the ground) and then give it some shiney red light to make it more visible. (Might even replace the timer with a small "Beeb" sound that becomes faster and faster the closer the bomb is to explode)

Swarm Host: Nice unit, but did anyone else notice the trailer said it could attack air? Too me it looks much more like an anti ground unit. Well Zerg needs some more stuff attacking air and ground anyways so it's quite nice. Don't know how the anti air attack will look though.

Viper: I like abduct, it really helps pull long ranged units right into the middle of the fight. But my concerns are about Blinding cloud. After what they said in the Battle Report it seems like this only works on biological units, which means it will only work against Terran and Zerg, since Protoss have no ranged bio. I think this might be a problem and the solution to it will probably be to change it from reducing ranged attacks to 1 on bio only, to instead decrease range by 3 to 5 on all ranged units (down to a minimum of 1 ofc).

Ultralisk: Nice new burrow charge, i'll definetly be using Ultralisk more as soon as this is out.

Well that got a bit long, anyways that was just my opinion on the new changes, you might like it and you might not.
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Nuclear #516
Nuclear
16/06/2012
Warhounds winner for most ugly piece of crap ! GZ
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GoLDenWinGS #479
GoLDenWinGS
16/06/2012
omg, warhounds so ugly, wtf is this? scv battle mode?
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GoLDenWinGS #479
GoLDenWinGS
16/06/2012
more battle reports !
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LLIypuK #415
LLIypuK
16/06/2012
<3 Day[9]
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Kaas #344
Kaas
15/06/2012
New terran units are indeed a bit ugly but man you gotta love those vipers!
Keep up the good swarm work Blizzard ;)
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Alexoid #805
Alexoid
15/06/2012
The Tempest is WAY to overpowered!!!!!
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Also that reaper regeneration IMO won't make it useful, especially as it comes as the replacement for their speed. Why not just strap those widow mines on the reapers as pretty much everyone has suggested that reapers should have mines? Mines don't need to be their own unit...
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Fireblue #124
Fireblue
14/06/2012
can protoss be more gay?
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WeirdAndFun #353
WeirdAndFun
14/06/2012
How about allowing Raven's PDD to negate viper grabs ?
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WeirdAndFun #353
WeirdAndFun
14/06/2012
Pure Mech is not viable against the other races. Tempest, Oracle, Swarm Host, Burrow Charge Ultra, Viper.... no way, slow ground holding Pure Mech army can go against any of that. Though battle hellion and widow mines are good but their DPS and range cannot engage army directly. Marines and Marauders are still a must for high DPS and direct engagement.

Is it not possible for HOTS Terran to have a unit that can heal Mech army just like Medivacs for Bio? Or at least add some kind of anti ground building to handle Oracle harassment.