Situation Report: Patch 1.1 and Beyond

Situation Report: Patch 1.1 and Beyond

Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.

To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.

 

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.

 

                Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

Zerg

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.

 

And Beyond...

We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.

We'll see you online!

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]

Comments (2,877)

Login to rate
Caladai #645
Caladai
07/10/2010
Hi Everyone. I got a BIG problem with Terran. I've played the patch for a while now and prepatch I had about 10 wins to loss ratio. Post patch Zealots and Stalkers seem are almost useless against the Terran Maurauder/Marine. If these units are not nerfed, I suggest to move Zealot Dash to T1 and lower its cost. I understand that Terran players will see this as unfair, but as the Terran has the mule, they are able to gather crystal faster then the zerg and protoss. As for Zerg I will say versus protoss is a pretty fair fight. But zerg players have a hard time against terran too. I still dont understand the zealot nerf. What do you guys think?
Login to rate
Seven #476
Seven
06/10/2010
Every since the patch I can't play multiplayer. Every time I try ladder it gets as far a player found and then nothing happens.

If I join a custom game, I get the spinning circle in the main screen and then nothing. If I wait forever then I get the custom match menu again but if I try and join then it says that my account status is locked. :(

Anyone have any ideas?
Login to rate
MotoMoto #478
MotoMoto
01/10/2010
For the first time my pc crash during a game, after this patch the game is not working fine
Login to rate
MibuGenjuro #946
MibuGenjuro
27/09/2010
Jus as alot of players has expected, after the zealot nerf, protoss get rushed to death, funny how I never used to loose to proxy before, but now jus lost 2 games, this patch did not stop ppl from proxying at all, in fact I see more proxy now than prepatch, I play alot of team random 2v2, and whenever I random another protoss allie, we get proxied to death, especially when one do a 6 or 8 pool other proxy Rexs, I scout at 8 then do 10 double gate stil cant hold it off, this is really not balanced and is messing up the game more than ever, prepatch proxy gateway never worked well in higher leagues, now every 2nd Platinum game is about proxy, very ironic
Login to rate
DoctorPhil #871
DoctorPhil
27/09/2010
Terran = OP
Login to rate
Plaukai #431
Plaukai
27/09/2010
BUG :) Zerg Rush achievement not working for me. I have a replay and checked the build order, I had my fifth zealot somewhere around 3:26 which is definitely less than 250 seconds and still I didn't receive an achievement. I have all the other economy achievements, but this one seems to be stuck...
Login to rate
Prometheus #164
Prometheus
30/09/2010
@Plaukai: Is that the zergling one. I can't get that one either.
Login to rate
ShinSeiKen #194
ShinSeiKen
26/09/2010
I have the same problems as Mesc and Arbitraire mentioned. I used to set almost everything in Ultra mode and everything was smooth; now I put Medium settings, while still experiencing slowdowns, even during cutscenes and replays. Hope this can be fixed... or if anyone has tips?
Login to rate
Mesc #390
Mesc
26/09/2010
yep, same here. running sc2 on a q6600, 2x 8800gts 512 sli, 8 gb of ddr2 ram. i also used to run sc2 with highest settings and never expected a lag. now, since patch 1.1, i even cant play properly on average settings. i also tried to reinstall and different driver versions ( incl. beta drivers).

blizz plz fix this.
Login to rate
Baltalor #608
Baltalor
26/09/2010
I'm rather pissed now about this. I can no longer play Starcraft II with reasonable results. Reasonable as in, can play with little or no lag at all.
The recent patch has caused the game to run ABNORMALLY slow on my AMD 6 core computer. I also run the game with the recommended graphics card, ATI RADEON 3870, as it says on my box.
I was able to play with brilliant speed when I first bought the game, BEFORE each subsequent patch came out. After each patch came out, I experienced issues with lag and unresponsivness.
WTH Blizz?
Login to rate
Evill #599
Evill
26/09/2010
I still don't undersand why they don't allow region changes for EVERYONE. I have friends playing in the NA servers, and I'm in the EU servers, and now I can't play with them.
Login to rate
Prometheus #164
Prometheus
24/09/2010
This patch is absolutely ridiculous. Terrans need to be nerfed so bad. Not just MMM. I'll say it again, range 9 vikings, mules, Marauders (super damage, super cheap, good health, concussion), salvage bunkers. It's freaking RIDICULOUS. I only have trouble when playing against Terrans. Many people are the same. Then I tried playing Terrans without even knowing the build order, I just wanted to do the OP MMM, and u know what, the games became much more competitive. It feels good to use the OP units.
Login to rate
Lion #314
Lion
24/09/2010
@Prometheus: i agree that terran is a bit op compared to other, they are fairly easy to play, zerg always feels at a disadvantage after early game and if at any time you have less troops than the enemy you tend to lose and their t2 in general is weak
Login to rate
Bloodhawk #387
Bloodhawk
24/09/2010
well crud... 3v3 toss has degenerated into mass stalker gang bang and zerg are still way too weak
Login to rate
BigBear #595
BigBear
24/09/2010
And now it crashed my entire machine!? Wtf is this. You owe me 30 points Blizz...
Login to rate
MITGAS #939
MITGAS
24/09/2010
Nerf Mutalisks!

A quick Zerg player who spams Mutas is almost unbeatable unless you know his strategy from the getgo - and even then, as protoss, it's pretty hard to do something at first. Sure late game, the mutas are easy to deal with but before you got a good amount of phoenixes, rays and carriers you'll get harassed to no end...

The scan of the Terran is overpowered. I can scan their bases, scan their cloaked units - basically it makes no sense for the other player to make cloaked units if I use Terrans cause at least after 8 mins I've always got enough energy to scan the other one.

Other than mutas, zerg need better T2 units overall.

Login to rate
Dachom #127
Dachom
24/09/2010
SC2 is a freaking disgrace to the Swarm, fix it!!
Login to rate
Bloodhawk #387
Bloodhawk
24/09/2010
@MadeMan: i really wish i could dissagree with you
Login to rate
Johnboy #690
Johnboy
24/09/2010
to community.
the US side if not so happy too.
http://us.battle.net/sc2/en/blog/842870
Have a look.
So if they no happy, at least now blizz will fix, if it was just us, they would ignore as usual.
Login to rate
Johnboy #690
Johnboy
24/09/2010
Not sure if you all see the same trend i see on this REPLYS.
They all seem like COMPLAINTS.
Here mine.
-------PLEASE TRY CO-OPS--------Before addding to my comment.
What has BLIZZARD done, not sure, but you can not do a THING to the INSANE AI now.
GO TRY CANON RUSH, or even make a Proxy rush in there area, say out side there ramp, but slightly hiden. Next thing about 20 WORKERS FLY OUT THE AI BASE, and ATACK you. BUT YET, the AI did not scout your OUT!!!!
THIS PATCH CHANGES is the WORST, i've ever saw for SC2.
Read all my comments with regard to the patch, i cant seem to see one nice sentence about the changes. I really do not under stand Blizzards Aproach to these changes. Its total screwed up.
Login to rate
Harbinger #141
Harbinger
23/09/2010
I have a feeling, that Blizzard is doing something ridiculous.
Everyone sees that MMM ball is imba, because easy to get early, marauders are imba also. They counter everything at the early game. Yeah, zealot rush is sometimes bad, thats true. but if toss is not proxying, than that is not a problem. The toss has a hard starting already, because he has to counter properly zerg / terran.. Now it will be a little hard to do it.
Dont understand Ultralisk buffing (nerfing? i would say this is buffing)? It is already really strong...

Ah. I don't know what they are really thinking?!
Login to rate
CisuM #996
CisuM
24/09/2010
@Harbinger:

I hear this from many people so i guess you have a point, but in my games mutalisks always destroy me. And void rays. Does it take that much longer to tech up to void rays than medivacs? I haven't played toss, so i don't really know.

All i know is i always get destroyed by toss. Psi storms are just too good against my terran infantry.
Login to rate
SplitSecond #845
SplitSecond
24/09/2010
@Carniwar: I always play Protoss. You are letting them tech to much and give them to much time. There is no battle where you don't need to pressure your enemy. Always make sure you have pressure on them and total map control. BTW @ Harbinger: the zealot is the only unit Protoss can build to defend themselfs in the beginning. With that 5sec delay it's just impossible to defend against early rushes or to assault early game. I am really unpleased with this patch.
Login to rate
SplitSecond #845
SplitSecond
23/09/2010
The gameplay is really f*cked up right now. Blizzard I don't know what you're doing but you guys are messing things up badly. I almost regret buying this game.
Login to rate
Johnboy #690
Johnboy
24/09/2010
@SplitSecond: I'm starting to agree.
Think tomorrow, it will be a Day on Sc, on some old cool maps.
Either that or a day on COD
Login to rate
Johnboy #690
Johnboy
23/09/2010
Where do we start, this is the worst Balance changes ever to be pushed on ZERG... BLIZZ did you even bother to read the EU forum?

Have you saw any of the requests?
Dark Swarm?
Hydras issues?
Roches spwn time?

Its all there. and there is about 50replys to each of those threads started
"BY THE COMMUNITY"
------------------------
Anyway i found this about the Patch 1.1, which was completly Shocking news, it shows which community that all these changes are really for.
--------------------------------
http://starcrafting.com/starcraft-2-news/battle-net-region-lock-semi-lifted-for-sea-region/#more-490
--------
From Blizzard SEA:

We’re excited to announce that access to the North American Battle.net servers will be available following the release of StarCraft II: Wings of Liberty Patch 1.1.0. With this patch, the in-game region selector will be made available so a separate download will not be necessary to access the NA region.

Activation Procedures

Once the new patch is available, you can log into the Battle.net Account Management at www.battle.net with your username and password.

After you have logged in, click “Account” in the upper left-hand corner of the site. Under “Your Game Accounts”, there will be an option to “Add Game” for the NA version of StarCraft II: Wings of Liberty.

To activate, just click “Add Game” and you will immediately have the NA license on your Battle.net Account.

The in-game region selector will be integrated into the StarCraft II client. You can choose which region to play in before logging into your Battle.net account.

IMPORTANT: Be advised that patching and maintenance takes place at different times in each region. As a result you might be temporarily unable to access SEA games if you download the latest patch by connecting to NA.

If you connect to the NA region with a new patch, you will be unable to play in SEA/ANZ until this region is updated to the new patch as well, typically a day later. Once all regions have been updated to the same patch this will no longer be an issue. Please take this into account when deciding when and where you’ll play during patch days.

Frequently Asked Questions (FAQ)

Q: Who is eligible to play on the North American servers? How much will this cost?
A: All players, including those in the regions of Hong Kong and Macau, who purchase the English Southeast Asia/Australia/New Zealand standard or Collector’s Edition of StarCraft II: Wings of Liberty will have the option of playing on the North American Battle.net servers in addition to the Southeast Asia/Australia/New Zealand servers. The option to play on North American Battle.net servers will come at no additional cost to players who have purchased the Southeast Asia/Australia/New Zealand version of StarCraft II: Wings of Liberty.

Q: How will access to the North American servers be granted?
A: All players with a copy of the Southeast Asia/Australia/New Zealand version will automatically gain the ability to access the North American servers — this will be handled through Battle.net account management.

Q: What will happen with my Southeast Asia/Australia/New Zealand Battle.net account?
A: Once you get access to the North American Battle.net servers, you will have access to both regions for online play. You can choose which one to play on at any given time, and can switch back and forth at will.

Q: How will my friends list and rankings be handled?
A: All account-specific data, including friends lists, rankings, achievements, statistics, titles, and unlockable rewards, will be tracked separately for each region’s Battle.net servers, and will not carry over between them.

Q: Will I be able to play on any of the other StarCraft II: Wings of Liberty regional servers?
A: No. Players who purchase the Southeast Asia/Australia/New Zealand version of StarCraft II will have access to the Southeast Asia/Australia/New Zealand and the North American Battle.net servers. No other multi-region play will be available at this time.

Login to rate
eeksta #385
eeksta
23/09/2010
What the hell is going on?!
When is Blizzard going to sort this mess out?????

Starting to get mad now!
Login to rate
Johnboy #690
Johnboy
24/09/2010
@eeksta: whats your problem. your replay does not say your issue, jsut yoru getting mad.
lol
Best wishes
Johnboy
Login to rate
ZerAtO #558
ZerAtO
23/09/2010
zerg still weak
Login to rate
Anders #435
Anders
23/09/2010
I have the same problem... I start the porgram, but it doesnt download the upgades and after about 30s it shoots down... Anyone knows how to solve it? thx
Login to rate
rensa #553
rensa
23/09/2010
I can't even start the game anymore, it crashes on startup, WTF!?
Login to rate
rensa #553
rensa
23/09/2010
Ok, works just fine now :)
Login to rate
Starfighter #856
Starfighter
23/09/2010
@woyzeck: what did u do?
Login to rate
BLACK #333
BLACK
26/09/2010
ı have problem too, after new patch ı cant play multiplayer pls help
Login to rate
mistlord #351
mistlord
23/09/2010
what happened to the game? it is crashing!!!!! and even the update is 0% and it says it is done....WTF
Login to rate
Nuclear #898
Nuclear
23/09/2010
We need character name change, because i got typo in my name.
Login to rate
Resist #815
Resist
23/09/2010
@NucleaMan: Fail.
Login to rate
Pssh #564
Pssh
23/09/2010
@NucleaMan: HAHAHAHAHAHAHAHAh
Login to rate
Pssh #564
Pssh
23/09/2010
@NucleaMan: HAHAHAHAHAHAHAHAh
Login to rate
Bloodhawk #387
Bloodhawk
23/09/2010
wow Blizzard really follows community wishes to the letter. finally nerfing terran will make for much more interesting gameplay. the ultralisk nerf was pointless though as their utter stupidity is a way bigger nerf than any damage modifier.