Call to Action: Balance Testing

Call to Action: Balance Testing

We’ve recently published a custom version of Antiga Shipyard, called "Antiga Shipyard 1.5.0 Balance v1.0," in which we’re testing a few small balance changes to StarCraft II. Our plan is to bring the changes to the game in a week or so. Here’s the situation:

  • Globally, matchups outside the professional level are balanced, and we see no significant issues.
  • As always, we are watching matchup balance in order to react as best as possible when issues do arise.
  • At the very highest levels of eSports competition, we feel that terran players are at a slight disadvantage against zerg. Many terran players, specifically those just below the very highest skill level, are underperforming in this matchup.
  • We’re dealing with this issue very carefully, because at the highest end of the pro level, terran players look about equal against protoss.
  • We’re making the smallest changes that we believe will address this.


Here’s what we’re testing:

Creep tumor build radius, vision radius, and creep spread radius decreased from 10 to 8.

This is a relatively minor change, but one that we feel will positively impact game balance at the highest levels of competition. After carefully watching as the pro game has shifted since zerg players started spreading creep more often, we noticed the increase in creep spread was only having a significant impact on TvZ. These are our goals with this change:

  • Keep the early game queen defenses and creep spreading viable, while at the same time making it slightly more difficult for the zerg pro to quickly spread creep across the whole map.
  • With tactics where a single creep tumor is being used, there is practically no change. Creep doesn’t spread fast enough for this change to make a difference at most levels of play.

Raven movement acceleration increased from 2 to 2.25.

Raven movement speed increased from 2.25 to 2.5.

After seeing pro players using the raven, we made these changes considering these two lines of reasoning:

  • Even the best micro players in the world were struggling to use the raven due to the slower acceleration and movement speed of the unit. Seeker missile cost or cast range appear to be secondary factors.
  • Because ravens are difficult to use, we don’t expect this buff will have more than a small impact on high-level play or any significant impact on balance at most skill levels.

As always, these changes are not final. Please log on, try out the changes for yourself, and then join our feedback thread. We’re looking forward to testing these changes with you, and will do our best to address the feedback we receive.

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Comments (149)

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BlaZe #635
BlaZe
09/08/2012
@iMacro: why even talk seriously like u know about what to do with marines your gold your terrible when i used zerg i go strait to masters... they are basicly freee pass to masters so u know nothing but thanks for the laughs please try to understand your opinion means alot less than mine... and mine means nothing... im diamond with terran which is basicly masters as zerg.. and saying oh just get marines shoot down tons of tumors while macroing and multtiasking as terran is not as simple as you think
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HFkami #604
HFkami
08/08/2012
what a joke pvz is fine?? no way, Roaches are completly overpowred its only the toss who managed to find many many tactics and all ins vs zerg, they can use it against 1 tactic which zergs are always playing (fast 3 hatch). 25 different tactics you flip around for one 1 tactic. Thats not fair. Stim should also be nerferd. instead nerfing verything from terran like ghost damage and range or mules you should finnaly nerf stim, marauder and rines all together. Its annoying you never touch core units blizz nerfing other things around causing nothing but trouble in the end.
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Coredusk #869
Coredusk
09/08/2012
@HFkami: [quote]no way, Roaches are completly overpowred its only the toss [/quote]

stalker/immortal
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Scoobers #413
Scoobers
10/08/2012
@HFkami: You explained why they dont touch them to your self. They are core units. Get better and thats it bro.
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Irony #602
Irony
08/08/2012
I dont agree with the zerg nerf, obv.

I don't believe there are any balance issues anymore as terrans AT THE HIGHEST LEVELS OF PLAY, have figured out how to do it. They're also getting much better at removing creep, and against certain styles of terran my creep almost never gets out on the map really. This nerf would only make me stop spreading the creep as it is already getting harder to even get it out on the map. The cases seen in PREVIOUS tournaments have shown otherwise, but again, terran have changed it up very recently and I believe the nerf is unecessary.
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Scoobers #413
Scoobers
10/08/2012
@VIPIrony: http://img641.imageshack.us/img641/4706/sandiegostan.png
24 Zerg wins, 3 terran wins, 8 toss wins in tournaments. Game is balanced.
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Sacred #603
Sacred
08/08/2012
Can you also look in to decreasing the time for creep to be removed. Atm its 1 in game min, but reduceing it 50 or 40 sec would help alot in TvZ matchup and it is still enough time for creep to useful.
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Mojzii #941
Mojzii
08/08/2012
Hallelujah ! finally blizzard care about terrans !
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Skeith #729
Skeith
08/08/2012
Zerf nerf is pointless, especially if the game is balanced.
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BlaZe #635
BlaZe
13/08/2012
@Skeith: http://img641.imageshack.us/img641/4706/sandiegostan.png yea game is balanced yea yea zerg dident need nerf sarcasm look there win rate of zerg......... http://img641.imageshack.us/img641/4706/sandiegostan.png
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Sacred #603
Sacred
08/08/2012
Can you plz remove Thor Energi bar and remove the upgrade too. The upgrade is useless and by removing its energi we can use thors vs protoss without having our thors feedbacked
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Viserion #106
Viserion
08/08/2012
I would suggest removing one of the Raven's upgrades, I'm talking about the Durable Materials.

I feel like comparing fully upgraded Raven to other units, especially it's counterparts HT and infestor, it's a little bit silly this upgrade is still in-game. I would suggest just removing it and let Raven's have it automatically.

It would also fit to the category "Because ravens are difficult to use, we don’t expect a buff like this will have more than a small impact on high-level play or any significant impact on balance at other skill levels."
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CHRIS #473
CHRIS
08/08/2012
@Ares: 3 upgrades for the raven, yea i could live with a merge of 2 of them, I have always been fiffy about transitioning into raven cause of the pure upgrade cost / time
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mrjimp #781
mrjimp
08/08/2012
Yeah, who cares about the lower leagues, or the fact that zerg takes 3 times longer to learn to play decently.

Nah lets nerf the creep. The fact that the queen buff had such an impact on play was that now terrrans and tosses actually must start to fight zerg not just cripple his eco early on.
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BlaZe #635
BlaZe
09/08/2012
@mrjimp: lmao zerg takes 3 times longer kid i used zerg in season 5 and six and in 4 weeks i went from bronze to diamond with them terran took me 3 months to become diamond so dnt talk !@#$ about zerg being 3 times harder to learn it sounds fukin biased and retarded
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mrjimp #781
mrjimp
09/08/2012
@BlaZe: Just look at the ladder.
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bArs #906
bArs
10/08/2012
@mrjimp: http://i46.tinypic.com/jkftky.png ya what? ur delusional biased zergkid that thinks his race is the hardest. l2p.
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Im confused. i read At the pro level, we feel that terran players are struggling slightly. Against protoss, many playing just below the very highest-level terran players aren’t performing as well as the other two races.

And then you nerf zerg?. Please explain this logic :)
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Wartox #477
Wartox
09/08/2012
@RMJ: Because zergs aren't whining therefor all is fine.
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''At the pro level, we feel that terran players are struggling slightly. Against protoss, many playing just below the very highest-level terran players aren’t performing as well as the other two races.''

You mad bro? Terran is still imba as !@#$ and even at Platinum, doom drops are too powerful and 'Stim and Run' is the way to go to beat everything.
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BishOp #801
BishOp
08/08/2012
@LTI: The only reason Terran is imba at platinum level is because most protosses at said level doesn't know how to force field their army/utilize timing attacks. I know, I've been there. As soon as I learned how to FF properly I actually started winning vs Terran.
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kuvasz #766
kuvasz
08/08/2012
Creep is a unique race mechanic and I feel diligent creep spreaders should be rewarded with exceptional advantages (vision, movement speed increase). I do not think nerfing creep is the way to go here.

I've noticed that Blizzard does not like to reconsider their decisions. If they go overboard with a nerf (and they oftentimes do such as the snipe nerf), in the following patch they do not make the nerf less severe but try to buff the race in some other aspect. I'm not sure if this is to avoid Blizzard admitting that they have indeed gone overboard with something, which could prove to be an awkward topic of its own, but I do feel that people in charge of balance should consider mitigating previous nerfs or buffs as the situation necessitates rather than countering the mistake in a different department.

In this case, nerfing queen range to 4 (bringing back the melee attack animation to actually use the very nice model the unit has) could prove to be useful as it'd allow hellions to gain some elusiveness. Alternatively, to reintroduce hellions blocking creep spread (something we don't see these days) they could reduce queen ground range to 3 and increase damage to 2x5 or something similar.

Either way, I hope they are not too bent on bringing such balance changes so quickly onto the ladder. Not only is 1 week too short a time frame, but Antiga Shipyard is already vetoed for a lot of Zerg players - hence, the win ratio for Terran would increase not merely because of this balance change, but also because of why the map is vetoed (exceptionally hard to defend 4th bases, etc.).

The idea of introducing balance changes in this way is nice, but it as well as the severity of changes needs finetuning.
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Qwerty #487
Qwerty
08/08/2012
@kuvasz: Queen buff only revealed how imbalanced creep spread actually is, stuff like that happens when unit gets much more usage. Creep nerf as well as a slight late game buff to terran should even thing up.
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Sangan #149
Sangan
08/08/2012
@Qwerty: I agree that the more queen usage have revealed the importance of creep spreading expecially against terran as zerg need loads off mobility to fight the stim hungry M&M. however nerfing everything creep does seems a little unfair to me, I feel like you as zerg should be rewarded for get some spare macro going and spread creep as it can be hard against terran because of hellians being a common choice for map control. you need loads of queens which have long building time and aint the most cheap units for a zerg to invest in the early stages of the game. Lowering everything creep does seem unfair to me for the amount of effort a zerg put into it, the 2 other races doesnt have a simillar mecanic that they need to invest or use APM on. And zerg rly need it vs terran as bane/speedling and infester build preform so less effectivly when not on creep. just add more cooldown on spreading creep tumor could be a better choice imo. the importance of creep would be just as big and the reward still a huge factor. However you can't get a good creep spreading only with 1 queen for spreading unless the game goes really late, then you would have to invest in more queens for spreading and make the effort bigger but keep a good reward.

The whole thing about buffing Terrans late game seems silly to me, Terran is already being super cost efficient with low cost units (with upgrades) being some of the strongest units in the game in large numbers. Zerg vs terran needs to have a fairly high number of broodlords which is zergs most expensive unit and even get to the broodlords upgrades is expensive as you will need 2 spires. Zerg need a handfull of broodlords a handfull of infesters (expensive gas also) and loads of zergling/banelings to match a M&M&M late army. Terran got cheap units which pay for themself so easily and that is their thing. Zerg is least cost efficient except maybe broodlords and infesters (why you see them being used so often) Protoss do keyunits and loads of key abilities where Zerg relie on their numbers.

I can see you might want other options from Terran as I see it as really one sided when you join the mid game but buffing their endgame potential will make the game unbalanced.

Terran is the strongest race out there IMO.
They just need to turn it up and get better, prenerf terran was just so strong that terran rly had to do so little effort to win, they just need to step it up. Taeja wins turnaments and make it look easy.

I think the game is balanced as it is. and the real balance begins when Heart of the swarm comes out, trying balance the game to perfection right now is silly.
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Scoobers #413
Scoobers
10/08/2012
@Sangan: This is the balance youre talking about? http://img641.imageshack.us/img641/4706/sandiegostan.png
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bArs #906
bArs
10/08/2012
@Sangan: LOL zerg is not the one to talk about cost effeciency when they have the most broken cost efficient unit in the game.
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Rivin #822
Rivin
08/08/2012
Am I the only one that's confused?
"Against protoss, many playing just below the very highest-level terran players aren’t performing as well as the other two races."
Ok then they say they are going to deal with this issue very carefully but then they make buffs to the raven which effect TvP in absolutely no way at all? Is that how you deal with TvP carefully, by dealing with TvZ?

Also I don't understand how they can say globally matchups are balanced. When things were balanced on TLPD blizzard said things are balanced and now when things have been bad for Terran for 3 months in a row blizzard still say it's balanced, how is that possible? I suspect Blizzard are simply telling us what they think we should hear to avoid a lot of upset.
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Adashra #744
Adashra
08/08/2012
@Shase: Maybe there was a confusion between Zerg and Protoss in the sentence : "Against protoss, many playing just below the very highest-level terran players aren’t performing as well as the other two races."
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separhim #413
separhim
08/08/2012
Was pretty obvious something had to be done