Custom Map Upload Limits Increased

As part of our ongoing efforts to foster a productive and happy StarCraft II mapmaking community, we recently asked players to share their thoughts and ideas on how the custom map system might be improved. Some mapmakers noted that the current limits placed on custom map publishing felt too restrictive and, as a result, made their mapmaking experience less enjoyable.
We've taken this feedback to heart and increased custom map upload limits in two ways. Players are now provided with a total of 10 custom map slots and up to 50 MB of total map storage space. Ultimately, we want players to be able to share more maps with the community, and we feel these changes will supply mapmakers the additional freedom they need to better flex their creative muscles.
We'll be carefully monitoring how this additional storage is used by players and, as always, will continue to seek your feedback for how we may further improve the Battle.net mapmaking and publishing experience.

Guys making Bnet2.0: You're doing terribly.
Be it UMS or Melee if there is a certain Level of quality involved the map should be "transfered" into the "everlasting halls of genuine and worthy of rememberance maps" freeing the slot for the editor. there should be a system analyzing maps (maybe just melee for ums maps are something diffrent) according playability and "love put into detail" and so maps get "judged" if a certain map reaches some key values (viewable by the author so he knows what may need improovement) they are marked for review by some jury if found worthy the map is transfered like described above. so this way gems would be stored for ever and the mapslot freed.
10 maps, 50 mb of TOTAL STORAGE SPACE.
That means you can only have one map that is 50 mb large or 10 maps that are 5 mb large.
And now that I have noticed that too, I take what I said before back.
This is a bad joke. Try harder.
Eventually, I think mapmakers with good maps should be given more space.
But why wont you just allow the system used in sc1?
Download the map from the site, place it in folder and play?
You wont have problems with the space and hosting and i dont think that too many mapmakers will make use of your map shop.
Really, any character playing SC2 whose computer does not have the ability to cache achievements and history? How long will it take to update on the .net-account?
I made 88 maps for Warcraft 3. (With a total size of 195 MB.)
One step into the right direction but it's a small step if you look at the popularity system, the map content policing, region locked map publishing...
It's like the whole system was designed to restrict mapmakers and now you're saying it feels "too restrictive" as if it's news.
One look at the custom map forums and you'll have two mouths full of information what precisely is wrong with every single aspect of the custom games system.
There are 4 threads full of over 10 pages accumulated since day 1 detailing everything in there but good to know you finally decided to do something.
It's a long road but you yourself designed it that way.
Also, it would be nice if owner of map could link to it. Example starcraft://custommap/eu/owner/mapid or something. That way people could share their maps on websites, etc.
A rating system, interaction with the Blizzard moderators and maybe a published set of "dos and don'ts" so that mapmakers are aware of what is publicly acceptable. However, for our own personal use, how is it that a separate company can dictate how I utilise a private creation? Do black and decker get annoyed if I sculpt a wood statue in a way their MD dislikes?
It seems software is the one arena that this can be implement, remotely.
A rating system would be perfect.