Custom Map Upload Limits Increased

Custom Map Upload Limits Increased

As part of our ongoing efforts to foster a productive and happy StarCraft II mapmaking community, we recently asked players to share their thoughts and ideas on how the custom map system might be improved. Some mapmakers noted that the current limits placed on custom map publishing felt too restrictive and, as a result, made their mapmaking experience less enjoyable.

We've taken this feedback to heart and increased custom map upload limits in two ways. Players are now provided with a total of 10 custom map slots and up to 50 MB of total map storage space. Ultimately, we want players to be able to share more maps with the community, and we feel these changes will supply mapmakers the additional freedom they need to better flex their creative muscles.

We'll be carefully monitoring how this additional storage is used by players and, as always, will continue to seek your feedback for how we may further improve the Battle.net mapmaking and publishing experience.

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Comments (65)

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Battlemaster #833
Battlemaster
08/09/2010
Bull!*@* just as stupid as the old system and they still havent fixed the custom games selection problem or fixed the fact we cant share maps across regeons
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ONIMUSHA #522
ONIMUSHA
25/09/2010
@Battlemaster: how do i create a map?
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Battlemaster #833
Battlemaster
08/09/2010
Bull%@!@ just as stupid as the old system and they still havent fixed the custom games selection problem or fixed the fact we cant share maps across regeons
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Pinchy #647
Pinchy
08/09/2010
So? It's still restricted to weak censoring and you don't own your map.
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Gigaudas #323
Gigaudas
07/09/2010
Anything but unlimited upload space is just worse than any system ever pre-BNET2.

Guys making Bnet2.0: You're doing terribly.
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Chrizz #202
Chrizz
06/09/2010
3d Modelling Plugins Please. The Wait is to looooooong
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Elenarie #215
Elenarie
05/09/2010
Well, its a start. I hope this improvement continues, adding more slots and space in the coming months.
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Shaded #105
Shaded
05/09/2010
the thing is certain limitations should not affect serious mapmakers and by serious i mean also creating serious playable and enjoyable maps.
Be it UMS or Melee if there is a certain Level of quality involved the map should be "transfered" into the "everlasting halls of genuine and worthy of rememberance maps" freeing the slot for the editor. there should be a system analyzing maps (maybe just melee for ums maps are something diffrent) according playability and "love put into detail" and so maps get "judged" if a certain map reaches some key values (viewable by the author so he knows what may need improovement) they are marked for review by some jury if found worthy the map is transfered like described above. so this way gems would be stored for ever and the mapslot freed.
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Shaded #105
Shaded
05/09/2010
@Shaded: of course there should only exist one worldwide mappool. maybe with bnet 0.3?
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Traha #998
Traha
05/09/2010
well if you help me with the login I might be able to upload a singel map...
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Maisto #348
Maisto
05/09/2010
Before this change wasn't it like max 5 maps/account and 10mb each? now It's max 10 maps and 50mb total. that's bull!#*%. the only change is that you can now do 10 instead of 5. Wtf is blizzard doing to this great community. *#@@ing drowning in money.
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Nils #515
Nils
05/09/2010
@Maisto: Yeah, and then five times larger in size.. How is this a problem? They also release patches and stuff, and it is not like this is the only post in their newsfeed since the release of SCII..
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Dood #239
Dood
05/09/2010
@Nils: Read for comprehension.
10 maps, 50 mb of TOTAL STORAGE SPACE.
That means you can only have one map that is 50 mb large or 10 maps that are 5 mb large.

And now that I have noticed that too, I take what I said before back.
This is a bad joke. Try harder.
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derrpanda #754
derrpanda
05/09/2010
While this is a very welcome change, I must agree with the majority in that in the long run this will also still not be enough to accomodate for some of the more fervent map makers, especially those who are making single player campaigns which use a great deal of custom assets.
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Lonami #315
Lonami
05/09/2010
I like it, it's a good size, not so much, but enough for maps with a lot of imported stuff.

Eventually, I think mapmakers with good maps should be given more space.
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Aulis #126
Aulis
04/09/2010
The idiocy of Blizzard reaches new heights, this "upgrade" fixes nothing at all.
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MarClar #140
MarClar
04/09/2010
Blizz the thing i dont understand why dont u make like unlimited storage space and unlimited slots whats the catch limiting them to this small number??? you want to fire up map makers??? then do this and ull see HUGE ratings increase.Just think about it Space aint problem u can buy thousands of terabytes of hdds but 1 terabyte hdd is enough for whole world i believe. let them go wild plox! ;)
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FrozenSnake #242
FrozenSnake
04/09/2010
@MarClar: Do you pay for that?
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EFǂFruktsoda #310
EFǂFruktsoda
05/09/2010
@FrozenSnake: acctually he does since he bought the game. In a big company like blizzard Im sure theres a s**tload of extra income that can be used for such things
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Nils #515
Nils
05/09/2010
@Fruktsoda: That is not the point. Unlimited map-size would result in designers going nuts with imported resources, which would increase download- and loading-size to the point of the unbearable for some projects. An unlimited number of maps per player would be even worse because the community would be overflown with crappy five-minute-creations and several versions of the same maps.
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Infamis #289
Infamis
04/09/2010
that's lovely finally some improvement.
But why wont you just allow the system used in sc1?
Download the map from the site, place it in folder and play?
You wont have problems with the space and hosting and i dont think that too many mapmakers will make use of your map shop.
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Insidious #934
Insidious
04/09/2010
If you'd ask me there should be a higher limit for single player maps. In the Beta I made a Campaign map with full voice over (over 100 soundfiles) all in mp3 format and my mapsize is over 60MB. The map takes about 20 min to complete, so that's an average map. If that limit doesn't increase I'll never be able to host anything on Battle.net since I'll only focus on single player maps.
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Still room for improvement. I still need to be able to test-play my map without a need to upload it first. What is the use of AI if not to emulate a PvP experience without the need to go online?

Really, any character playing SC2 whose computer does not have the ability to cache achievements and history? How long will it take to update on the .net-account?
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Thrice #554
Thrice
04/09/2010
Not enough... NOT ENOUGH!!!

I made 88 maps for Warcraft 3. (With a total size of 195 MB.)
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Faith #337
Faith
03/09/2010
Very nice Blizzard.
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Dood #239
Dood
03/09/2010
The custom map system feels restrictive? You don't say.

One step into the right direction but it's a small step if you look at the popularity system, the map content policing, region locked map publishing...

It's like the whole system was designed to restrict mapmakers and now you're saying it feels "too restrictive" as if it's news.
One look at the custom map forums and you'll have two mouths full of information what precisely is wrong with every single aspect of the custom games system.
There are 4 threads full of over 10 pages accumulated since day 1 detailing everything in there but good to know you finally decided to do something.

It's a long road but you yourself designed it that way.
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abar #676
abar
03/09/2010
My map is in progress, and i havn't uploaded any before. New versions of map is like new map or not?
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Coco #592
Coco
03/09/2010
Step into the right direction!
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Rade #583
Rade
03/09/2010
Oh, and almost forgot - a VERY important feature - the ability to comment someone's map within the game itself (from the menu's). Right now only people who are VERY willing to contribute to the map have the patience to find where to leave a note for the author.
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Mawi #141
Mawi
03/09/2010
wow they improved mb...... you do know all the good maps are way over 50mb!!!!!
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Vihreasiili #659
Vihreasiili
03/09/2010
10 slots is not enough for everybody. If somebody have made 10 maps that are popular, you could automatically give them extra slots as reward for good map!

Also, it would be nice if owner of map could link to it. Example starcraft://custommap/eu/owner/mapid or something. That way people could share their maps on websites, etc.
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UltimateO #154
UltimateO
03/09/2010
Thanks Blizzard!
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tiger #345
tiger
03/09/2010
Good move Blizzard.
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Valura #575
Valura
03/09/2010
A good start, but I would recommend giving good map makes who have proven themselves (good maps they have released, or a new map they can send to blizzard), a lot more space and more slots. There are people who have made hundreds of megabytes of maps for wc3 and sc1, don't forget those and give them the ability to do this in sc2 :)
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Dhoomsday #141
Dhoomsday
03/09/2010
I can see the concern: look at what user created content did for San Andreas! Hot Coffee Starcraft? Nyet. Ultimately, the system seems to allow flexibility and for a community to grow, it needs to maintain that flexibility. Not just so only popular maps are available but that choice exists.

A rating system, interaction with the Blizzard moderators and maybe a published set of "dos and don'ts" so that mapmakers are aware of what is publicly acceptable. However, for our own personal use, how is it that a separate company can dictate how I utilise a private creation? Do black and decker get annoyed if I sculpt a wood statue in a way their MD dislikes?

It seems software is the one arena that this can be implement, remotely.
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Rade #583
Rade
03/09/2010
That's good to know. The looming thought of "I've only have 3 slots left, better make it count" wasn't a nice one. The next step will be improving the way players can access maps made by other players. Being able to see which maps a player made on their profile would be a good start. And something like "Quick Match on random Custom Melee Map" would attract a lot of attention.
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CrazyChicken #408
CrazyChicken
03/09/2010
@Rade: Well said. The profile thing is the most important imho. Then people who have published can just link people to their profiles to play their maps. Kinda like publishing forge maps on Halo 3. Except not Halo 3. Also you should really be able to filter games by maps that you have already downloaded.
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CrazyChicken #408
CrazyChicken
03/09/2010
@TechNical: This would also get rid of the whole download issue - you could download maps straight from someone's profile in-game. Don't see any flaws myself.
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This is a step in the right direction, but good map makers should not be limited, what i mean is, how about a rating system if a player has made alot of good maps, we will continue to get more space and able to publish more maps. It would require a rating system on battle.net.
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Theon #998
Theon
03/09/2010
@RMJ: I fully agree with this.
A rating system would be perfect.