Poll: It Builds Character

While it was good, ole' Jimmy Raynor who kicked the StarCraft II: Wings of Liberty campaign into overdrive, his revolution certainly wouldn't have been as epic if not for the rich and diverse cast of supporting characters at his side.
From the grizzled Tychus Findlay to the fiercely loyal Matt Horner, we're able to learn more about these characters by playing through their missions in the single-player campaign. Each supporting mission storyline is unique and immersive in its own way, but which one did you enjoy playing through the most?
If you're unable to recall which missions relate to each character's development, here's a quick list for you to reference:
Ariel Hanson
The Evacuation
Outbreak
Safe Haven/Haven's Fall
Gabriel Tosh
The Devil's Playground
Welcome to the Jungle
Ghost of a Chance/Breakout
Matt Horner
The Great Train Robbery
Cutthroat
Engine of Destruction
Media Blitz
Tychus Findlay
Smash and Grab
The Dig
The Moebius Factor
Supernova
Maw of the Void
Zeratul
Whispers of Doom
A Sinister Turn
Echoes of the Future
In Utter Darkness

Anyway, I enjoyed Zero Hour and Gates of Hell most. The idea of characters giving missions felt lame every time I watched the briefings, but I enjoyed playing all of Ariel Hanson's missions on Brutal. That might be because they were all pretty easy. You really experience the game differently when it takes every chance imaginable to kick you in the teeth. :P
Make no mistake, I enjoyed all of the game. I simply listed my favorites above.
Kinda glad that Blizz mixed up the fun and good missions between each story and dident make 1 story the best and the rest lacking.
For main characters in game my favorite is Tosh, very nicely developed character and outstanding voice acting! The moment I saw him and first dialog I was into him. Also, his missions are epic and twisted, specially the Breakout where you have to choose and its hard moral dilema, but you got a chance to see Tosh making some difference and doing good thing for galaxy and against Dominion.
Matt Horner #2
none of tosh missions were good enough ( i give credit to breakout / ghost of a chance ) but they were unbalancedly hard and overwhelming even in hard mode.
Matt Horner:Media Blitz.I enjoyed killing Dominion dogs with the Odin lol.
Tychus Findlay:The Dig,I felt like a God with that Laser thing,and Maw of the Void,I felt good making a battlecruiser army and owning the Mothership.
The only mission from Tychus Findlay which I didn't liked that much was Supernova,becasue I don't like to be in a rush,I don't like missions with time and things like that.
And from Zeratul i liked:Whispers of Doom.It was soo damn nice to assist High Templar Karras there.
I also liked Echoes of the Future:Damn,seeing the dead Overmind was soo damn epic and Tasaddar ofcourse.
And In Utter Darkness=5 stars.
Both paths lead to two very interesting insights on Raynor's personality and his past experiences/failiures: on one side, he is presented with the chance to have a normal life on Haven, which he knows he can no longer have; on the other, he suffers through the same hopelessness he felt when he failed to save Kerrigan from the swarm.
Overall, having played through SC1 and Broodwar, I think the SC2 campaign actually managed to turn out even better.
I also really enjoyed the development of the newscasters. Donny Vermillion's 'I had a brother on Tarsonis' moment was probably the most poignant moment in all of the cutscenes.
If you want to good tip how to improve. Poll is about certain part of campaign but I rather see there was some good missions even on "worse" parts. Hanson missions are good design but it feels little outside of main story. Helping colonist once on first mission feels right and makes sense but anything after that should have left out. I take it as Matt Horner missions was almost like main plot at first part of game and continues with artifact search. Deal after all is try free people from control of Dominion. Nice missions and gave you idea you were doing something before bigger events. Enemy just feels little passive on last mission. Artifact search just feels little confusing because it almost feels you are doing something without purpose, Jimmy feels little Harrison Jones and goes for ancient stonehunt. Tosh missions were short, didn't make much sense before last mission but this last mission was totally worth it. Maybe we see more Nova in future.
It's not hard guess why people like Zeratul's missions. Not only you get play protoss in terran campaign but aswell it makes much sense to story and gives Raynor new purpose to save Kerrigan. Zeratul explains events and opens more mysteries.
I think most people enjoyed last part of game; Assault on Char. That is style you should aim for. Don't make people make decisions like Colonists or Protoss, Tosh or Nova. Take out air or ground was good one. Rather have tactical choices.
Props to you, SC2 developers. The Campaign is good.