StarCraft II Creative Development Q&A - Part 1

The answers are in!
Brian Kindregan, co-lead writer of StarCraft II: Wings of Liberty and lead writer of Heart of the Swarm, has taken the time to answer of some of the most burning questions the community has been asking since the early days of Wings of Liberty.
We’ve been collecting your questions for some time, and we’ll be revealing the answers a few at a time. It’s an inside look into the thoughts and motivations of such personalities as Tychus Findlay, Sarah Kerrigan, Arcturus Mengsk, the Overmind, and more, exploring why events went down in Wings of Liberty the way they did, and delving into the machinations that set the stage for Heart of the Swarm.
Before we get to the secrets of the Koprulu Sector, a message from Brian:
Hey all,
I'm going to attempt to answer as many of these questions as I can within my time constraints. (Trying to get Heart of the Swarm done!) We’ve received many great questions. I'd like to point out that in some cases I am responding with insider knowledge, such as how Broodmothers work. In the case of questions about the plot or character motivations in Wings of Liberty, my answers are based entirely on clues, subtext, and events in the game, so these answers can be deduced directly from the source. In a few cases, the clues are there, but we were probably too obscure in the way we layered them in. There are a number of questions about the lore justification for the inclusion/exclusion of various units. Rather than take them one at a time, I'd like to give a blanket answer.
Certain types of units fall in and out of favor with military leaders, while and the supply of various components makes some units more or less available. A unit might be discontinued in the field while it undergoes additional R&D, or it might be retired for the foreseeable future. Sometimes an enemy discovers a great countermeasure to a unit, and so commanders will discontinue its use until they figure out a solution.
In the case of multiplayer, I would suggest thinking about it in these terms: Fighting in various locations, military commanders rarely have all the resources and assets that they would like. They must use the equipment they have. This is the case on a multiplayer map. A Protoss, Zerg, or Terran force has certain units it can build, but it doesn't have the ability to produce every unit its race has ever made. The selection in multiplayer is that race's pre-made task group. So when the Terrans (for example) send a force to a planet, that army has a standard load-out of equipment and units.
Question: How did the Terrans enjoy such rapid population growth and colonization of the Koprulu sector when all they had to work with were four broken-down ships? According to the lore, four ships containing 40,000 humans crash-landed and established three colonies in 2259.The events of StarCraft 1 occur in ~2500.Yet it seems like the Confederacy/Dominion are full empires with many worlds and billions of residents. For instance, Tarsonis had at least two billion. No matter how I figure survival and reproduction rates, I just can't see how it makes sense.
Answer: This is an excellent question, and one that has been discussed internally for several years. I've always said that these were four crashed colony ships. So while much of their technology was lost, there were certainly means to ensure a foothold on a new, hostile planet – frozen embryos, frozen fertilized eggs, certainly extensive cloning. There were also methods of boosting food production to support explosive population growth. Mmm, tasty nutrient paste! One tablespoon does you for the whole day!
Because this tech was harnessed by survivors who only had a fraction of their intended equipment, it was lost 50 or so years after planetfall. But that was enough to swell the starting figures quite a bit. Let's suppose those starting figures get us up to 400,000 within 30 years of crashing. (Ambitious, I know, but a civilization that can build massive interstellar ships could certainly create such tech.) We should assume that for the first five or six generations, there was enormous social pressure (if not legal) on all fertile adults to spawn as many offspring as possible. Families of ten or more children. By the third or so generation, infant mortality rates might have risen a bit as the old tech broke down, but they would have dropped again as the colonists rebuilt their technological infrastructure. Now the numbers start to make sense.
Question: In StarCraft, the Queen of Blades told Mengsk that she isn't interested in revenge. Why is killing him suddenly her life's purpose, according to the most recent trailer?
Answer: The Queen of Blades and Sarah Kerrigan are not quite the same person. The Queen of Blades is essentially Sarah Kerrigan under the influence of some devastating forces: incredible power, a dominating level of psi energy, and the presence of Zerg mutagen from the cellular level up. To be clear, the Queen of Blades is not a separate entity that possessed Kerrigan. Kerrigan is (certainly in her mind) responsible for the terrible things she's done. She has immense guilt for those actions, but she was not completely in her "right mind" in Brood War.
All of that is a roundabout way of saying the Queen of Blades felt no need to kill Mengsk. She did not see him as a threat. Sarah Kerrigan, on the other hand, knows that Mengsk wants her dead, and she very much holds a grudge for his abandoning her on Tarsonis.
We’ll have many more questions and answers for you in the weeks to come.

and when will it be available on the EU server
did they became idot with the nerfing process?
would love to know alos why archons arent anymore inside a sphere of enrgy instead they pop up from a buble like the genie from the lamp?
... where are the dark archons, the batery shield, the fire power of a dragoon, the arbiters...the ability to move interceptors... or our beloved amulets and so on.
As for the Queen of Blades not being out for revenge... sure I can see that as being low on her list of priorities when she was Queen B of the universe with MASSES of unbridleable might! The fact that now she does worry about Mensk as she is so much weaker and resents that he hade her the monster she was does make sense. After all as the Queen why would she resent him leaving her? After all it was only him doing that which allowed her to exsist. As Sarah however it was awful as he turned her into a monster making her responsible for billions of deaths ruining her hopes with Jim and simultaneously corrupting the cause Sarah believed in. I like the answer and if Sarah was acting just like Q of B Kerrigan I would have been wanting to know why. In the same way if Sarah acts like pre Q of B Sarah that will be wrong too. Looking forward to it and pleased that as always Blizzard has bothered to take time on the story line. As someone who prefers the 1 player game and loved the campaign and back-story I am delighted they are doing this.
Blizzard, you could do better in the past, why can't you now?
"At the time, we didn't put that much effort into guessing how many years it would take to establish an intergalactic empire. We did not imagine that over 10 years later, our fans would still ask about such a minor factor, which really doesn't have any baring on the plot at all. However, we are also not willing to admit our fault, so er.... cloning and stuff. They were ambitious, okay? Now be quiet and let us get back to the important plot elements."
And I couldn't agree more. Why even ask that question?
Because people love to poke holes in storylines.
This is TV gold.
OK, so from 40k to 400k people in 30 years (in 1 generation). This can easily happen when:
a) no one dies in that 30 years
b) every single women gives birth to 18 children in that 30 years
Ambitious? Noooo
Still, it's always nice to get the insight in the creative process, regardless of personal preference.
Infested Kerrigan: controlled by the overmind, which was slain in SC1
Queen of Blades: still infested, but with free will (forgives Mengsk)
and in WoL campaign she's back to semi-human Sarah Kerrigan (now hates Mengsk?)
Anyways, hope to see Samir Duran and the return of intelligently conveying a good storyline in the from StarCraft 1 again soon. The WoL campaign is a disgrace to the franchise legacy. Unbelievably so.
Answer: rackses with reactors
That is precisely one of my biggest complaints about the writing of SC2. This just isn't an interesting motive/reason for the overarching storyline. It feels like cheap, poor writing. Besides, going after Mengsk means more killing and destruction, which contradicts the statement that she feels terribly guilty about all the damage she has already caused.
Did Raynor REALLY kill Tychus, or in some way release him from his walking prison? We all assume he was killed and shot by Raynor, but I wonder.
**Book spoilers from here on**
I mean, the man was intelligent and strong as a beast in the books. They've escaped Javier Vanderspool twice, killing him eventually. They survived Ezekiel Daun. Tychus took the fall for Raynor in that final heist for Scutter O'Banon. I mean no matter what happened, they had each other backs. Now, Raynor just shot him like that and that 'beast' that would charge into gunfire to overwhelm his enemies with force, goes down like that? It's frustrating to some level. I'm hoping he's not dead at all actually.
If you listen to the opening and ending cinematics to the campaign you can clearly hear Arcturus speaking to Tychus.
Further more Valerian had no reason to kill Kerrigan. He was perfectly happy for Raynor to walk away with her. Valerian got what he wanted, to defeat the Zerg. Arcturus on the other hand fears Kerrigan and its show in the trailers for the expansion that she wants revenge on Arcturus.
You'll struggle against a Lore Hound like myself and I've also read the books in with Valerian first appears. He is not only a good character, he has his farther's ability to lead and plan and plot but has his mothers heart and is good man for now, time will only tell if he falls down the same Tyrannical path of his farther.
It's not about love. It's about the enduring hell he's been through with zerg and terran. The artifact is a way of 1. saving a human he cared for and 2. proving zerg infestation is curable. I see it this way. Not love, but satisfaction and hope for life itself.