Death by Proxy

Proxy is a word often used in StarCraft II: Wings of Liberty multiplayer strategy discussion, referring to an aggressive strategy in which players build structures close to their opponent’s base and away from their own. Even though usually done with a clear plan in mind, it opens many strategic choices. The player doing the proxy has an option to mislead the opponent, grab a fast expansion, protected by those proxy buildings or go for a quick win, as the closer distance to the opponent’s base gets your units in place faster which makes a big difference.
There are both risks and rewards to utilizing this strategy, and it’s important to weigh these carefully when considering such an aggressive tactic. Solid positioning can essentially pen in an opponent and starve them of resources. An even more aggressive “proxy rush” could catch your opponent off-guard and cripple them or even be that finishing drive that takes them out of the game. On the opposite end of the spectrum, splitting your focus between protecting your own base and managing your advanced position could be a drain on your own resources or leave you overly exposed before you can make your big push.
For experienced players, a proxy base of operations or proxy rush is often a part of their repertoire; for newer players, mastering either can be a tall order. As a part of our ongoing multiplayer discussions, we wanted to find out more about your own tips for mastering (or countering) this strategy. What makes this strategy so powerful or so risky? How do the three races handle the proxy rush differently? How do you counter it?

http://www.youtube.com/watch?v=TajM0pEIzUA
It's BORING, annoying and way too easy to pull off.
Get into diamond and you'll see you'll get run over by good mechanics.
An proxy base is a little better, but not of much use until you have a solid macro. That's why I usually (if I do) build a base of a small distance and build up some protection before I push.
From there, a scout will show you if he's building his base at home, or proxying. Well, noone likes to fight Zerg on creep, thats all I can say.
Yh is a good way to confuse the opponets and the first time i came across to protoss users using proxy tact me and my ally defended against the incoming units and my ally (being zerg) wiped out there income only leaving them wiv the pylons n gateways.. seemd like a bad idea tbh.. tho worth while had it worked properly ofc. The 1 thing i do rele h8 wiv protoss players is the cannon rushin at bases.. that rele sucks..
I use them as secondary options, I build a pylon outside their base where its hard to spot (behind mineral lines). Then I scout to see what the opponent is doing. I choose to warp in a gateway or not and if I dont, I wait for an attack from the enemy which I follow up by warping in 1~2 zealots and block my entrance with a FF. If they try to go back I warp in a few more units and move out with my main army in my base.
Flexible.
The winnig point is always when we send 6 zergling in the enemies main base. Keep in mind that they have no protection. so 6 zergling should be able to wipe thier income 100%. when the income is gone, is just a matter of time befor you have encountert the proxy.
9/10 times it works for us.
- Kickboxerj in and out
If your terran, Lift and move on then run attk on him. save wasting money time and effort killing his Proxy or canon rush, just kill his eco, most times its undefended because of his proxy tactic.
View Character Profile View My Posts Guruvagon 3 days, 1 hour ago
proxy cannons are a real headache if not seen early...as a terran, best to do is if u missed stopping th eproxy is to tech up fast to siege tank & mode, 1 should do with a few marines to cover the tank...prob solved.
http://www.speedyshare.com/files/24286762/PvP_proxyrush.SC2Replay
NJoy
So Banshee in proxy - your friends.