Death by Proxy

Death by Proxy

Proxy is a word often used in StarCraft II: Wings of Liberty multiplayer strategy discussion, referring to an aggressive strategy in which players build structures close to their opponent’s base and away from their own. Even though usually done with a clear plan in mind, it opens many strategic choices. The player doing the proxy has an option to mislead the opponent, grab a fast expansion, protected by those proxy buildings or go for a quick win, as the closer distance to the opponent’s base gets your units in place faster which makes a big difference.

There are both risks and rewards to utilizing this strategy, and it’s important to weigh these carefully when considering such an aggressive tactic. Solid positioning can essentially pen in an opponent and starve them of resources. An even more aggressive “proxy rush” could catch your opponent off-guard and cripple them or even be that finishing drive that takes them out of the game. On the opposite end of the spectrum, splitting your focus between protecting your own base and managing your advanced position could be a drain on your own resources or leave you overly exposed before you can make your big push.

For experienced players, a proxy base of operations or proxy rush is often a part of their repertoire; for newer players, mastering either can be a tall order. As a part of our ongoing multiplayer discussions, we wanted to find out more about your own tips for mastering (or countering) this strategy. What makes this strategy so powerful or so risky? How do the three races handle the proxy rush differently? How do you counter it?

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Moxy #157
Moxy
07/10/2010
..............
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ProfBuldoza #572
ProfBuldoza
03/10/2010
Below you can see a youtube video that describes the "Death by Proxy" tactic with Protoss Species

http://www.youtube.com/watch?v=TajM0pEIzUA
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Argentum #234
Argentum
29/09/2010
They should completely nerf the proxy. It's absolutely no fun. It's either an easy win or a straight out loss. Never a good fight.

It's BORING, annoying and way too easy to pull off.
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Reitifoh #505
Reitifoh
01/10/2010
@Argentum: i disagree, the only time i have had a proxy used on me was a 2 terran v 1 toss and zerg (me being zerg) and that game was the most epic i have played, eventually yes i did loose, but not b4 i destroyed both the terrans main base and crippled thier proxy, the only way they beat me in the end was one held me off (and died) while the other massed ghost, if my team m8 had survived we would have won, but i still found it an epic match, i will not tell you how i countered it as i may still need that play in the future XD but even my team m8 loved that match even though he died early, eventually i will post it to youtube (if i can find a way to download it XD)
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Gnomustus #488
Gnomustus
28/09/2010
Meh, 10 out of 10 games in team games are some 6-8 pools fast spam lings or proxy. -.- This game flipped from being fun to get good at to a race of whos the best cheese player.. Boring boring boring.
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hydrarulz #600
hydrarulz
30/09/2010
@Cidem: Yes, you've played a whopping 28 games and there is 100% chance of being 6-8 pooled.
Get into diamond and you'll see you'll get run over by good mechanics.
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Gnomustus #488
Gnomustus
01/10/2010
@hydrarulz: Whopping 28 games? Yes, in solo. But as I said in my comment "10 out of 10 games in TEAM games.." I think I've played a load more than that when it comes to team matches. :p
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Berzerk #896
Berzerk
28/09/2010
Proxy can be done earliest with Terran as u can go bunker their front, then proceed to take their natural and fortify it with planetary fortress. For Protoss I would do it early-mid game after a push with zealots. I build a pylon very near their base after I have warpgates and then warp in some sentries or zealots (stalkers later) and if they have a good force lure them into it when i have turrets around it. For zerg that would be kind of late game. I just creep to the enemy base and use hydras and spine or spore crawlers.
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Thøger #660
Thøger
28/09/2010
remember, a strategy is only good if the enemy don't know it...
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protoss have the best proxy strat.
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FladfiskEgon #100
FladfiskEgon
27/09/2010
@xCd: If you mean proxy gateway\zealot rush, it was just nerfed
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Airwolf #316
Airwolf
28/09/2010
@xCd: i agree specially with protoss' probe has the ability to build multiple buildings at the same time
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FooBar #820
FooBar
26/09/2010
I personally hate the proxy rush. An (mandatory on your part) scan can detect it easily and destroy the building, thus your enemy wasted valuable resources in the first critical part of the game. An early push can overpower the enemy most of the time after that.

An proxy base is a little better, but not of much use until you have a solid macro. That's why I usually (if I do) build a base of a small distance and build up some protection before I push.
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BadLuck #420
BadLuck
25/09/2010
Yeaaah proxy owns but it's a matter of not being found and being able to do the dmg and transition out of it if it does not work but proxy is very good in low level and high level games.
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BloodRaven #924
BloodRaven
24/09/2010
Well I've been playing this game for about a month now. During this time I've come to conclusion that proxy doesn't suit me at all. Although I am well aware that a great player isn't the one that is great at just one play style but the one that's great at multiple playing styles, I still can't make myself play using proxy strategies. I am a macro player and I honestly find all the rush games quite disheartening and a bit boring. By no means am I a pro gamer. I am in platinum league in 4v4 games but that's only because there were other 3 players in my team lol. Rushing and proxying are things that I just can't comprehend even tho' as a terran I had lots of success by building barracks near enemy' base entrance then just stuffing trough dozen of marines and having them burn the enemy base at the moment his forces get into my base. I of course have my CC lift off and fly at the edge of the map with 5 SCVs loaded inside... worked 9/10 times and was in all honesty boring... I would like to see more posts on how to counter proxy and rush tho' since that's the kind of thing that I'm interested :P I do very much like long games :)
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Airwolf #316
Airwolf
28/09/2010
@BloodRaven: i hate rushed games too...i like to take my time with the game making sure everything is in preparation to attack, defend or invade enemy base...i was beaten by proxy strategy before when i was playin the brood wars and i still can't see how i lost or how to counter or minimise the damage done by this strategy...i'd like to find out how
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mort #326
mort
23/09/2010
haha, Just got an easy win thanks to this post!=) There's always some new tactic that people think will give them a guaranteed win every time. IMO it's a matter of knowing when a certain strat will work, and when it wont
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ScGǂStarFall #527
ScGǂStarFall
22/09/2010
As Zerg, losing to a Proxy build is next to impossible. Keen players will have their Overlord at their ramp/choke before the probe even gets close to entering your main hive.
From there, a scout will show you if he's building his base at home, or proxying. Well, noone likes to fight Zerg on creep, thats all I can say.
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Airwolf #316
Airwolf
28/09/2010
@Nyuuin: you got a point
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Since the article has been published, the amount of Terran barracks I've spotted flying around the map at start is just insane. I think a lot of people misinterpreted what a proxy rush really is... amusing to me as everyone who has tried to proxy rush me has lost the game.
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Airwolf #316
Airwolf
28/09/2010
@RAW: would you know how to counter a proxy if an experienced player tried it on you? would you give me an advice?
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Laice #879
Laice
28/09/2010
@Airwolf: watch your ramp, first thing you do is put a building or overlord over it so you've got eyes, do this before they even get a chance to get a worker near your base. That way the only way they can proxy is underneath the ridges of your base and you can snipe the buildings then. Otherwise, fast units are never a bad thing.
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Loki #485
Loki
22/09/2010
Proxying.. havnt done it myself yet.. dont rele wanna run the risk as yet either tho lol.
Yh is a good way to confuse the opponets and the first time i came across to protoss users using proxy tact me and my ally defended against the incoming units and my ally (being zerg) wiped out there income only leaving them wiv the pylons n gateways.. seemd like a bad idea tbh.. tho worth while had it worked properly ofc. The 1 thing i do rele h8 wiv protoss players is the cannon rushin at bases.. that rele sucks..
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As a platinum eating silver player...
I use them as secondary options, I build a pylon outside their base where its hard to spot (behind mineral lines). Then I scout to see what the opponent is doing. I choose to warp in a gateway or not and if I dont, I wait for an attack from the enemy which I follow up by warping in 1~2 zealots and block my entrance with a FF. If they try to go back I warp in a few more units and move out with my main army in my base.
Flexible.
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ReacTǂBoxerJ #668
ReacTǂBoxerJ
21/09/2010
Me and my friend have been alot of 2v2 lately, we play Tarren (me) and zerg (Friend). ofcourse there have been many proxys. We have encounters the most by doing this: Get a scout out after building you supply (fits in a good build standard build). spot the missing minirals used on buldings like, barraks and gateways. Warn your 2v2 dude and start getting more inour case zerglings and barraks. keep in mind you have the best income. normaly they get a marine or two befor my first. but just keep them comming. i build 5 barraks normaly.

The winnig point is always when we send 6 zergling in the enemies main base. Keep in mind that they have no protection. so 6 zergling should be able to wipe thier income 100%. when the income is gone, is just a matter of time befor you have encountert the proxy.

9/10 times it works for us.

- Kickboxerj in and out
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Airwolf #316
Airwolf
28/09/2010
@Kickboxerj: it only works when you have a frnd...what if ur on 1v1? and ur opponent is using proxy tactics...how can you counter them?
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GFǂNekro #276
GFǂNekro
20/09/2010
Winning with proxies ain't fun if you win like that over and over again. It's easy but boring. :o
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VlaD #1339
VlaD
20/09/2010
@Nekro: " It's easy but boring. :o" Well i won't agree with you. Proxying and multitasking it with micro is not very easy if u play against a good multitasking micro player :P. If u play against normal people its just not hard but requires some skills, when proxy comes easy to you - should skip to next league.
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Deception #212
Deception
20/09/2010
proxys can be countered quite easy sometimes if done correctly. one game i was playing as terran vs protoss i had my mind on a reaper rush. however after leaveing the base with my first reaper he already set up and got 2 zealots incomeing. i countered it with reapers simply skirmishing his slow zealots. the booster upgrade realy helped. after ive cleaned up his buildings i took my reapers to his base, atacking his mineral/gas probes. i eventualy lost em too only find out he had smuggled in another probe and was blasting my barracks with a photon cannons and another gateway makeing more zealots. i built my factory asap and got my tanks out with some marine support for those nasty zealots. cleaned em up and ran for his (somewhat) defenceless base. was a fun game, countering not just 1 but,2! proxy builds :P
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Airwolf #316
Airwolf
28/09/2010
@Deception: thnx for that info...i usually play as protoss in the brood war but now i find that terrans are more balanced in both offense and deffense
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iLLu #789
iLLu
19/09/2010
Against a cannon rush as terran : quite easy , skip building more marines or whatever tier1 unit, build ur factory Asap => get a siege out and siegemode = he just lost all his money , most of the time ( if i didnt scout the proxy ) i handeld it this way and they leave >.>
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Johnboy #690
Johnboy
20/09/2010
@iLLu: Easier than that.

If your terran, Lift and move on then run attk on him. save wasting money time and effort killing his Proxy or canon rush, just kill his eco, most times its undefended because of his proxy tactic.
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iDope #632
iDope
20/09/2010
Johnboy is right on the money, I remember a few times I have been cannoned hard and fast and I just lift off and went to the gold expo. And having just a few marauders and marines attack the cannon cheeser's main base normally gets you the gg.
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Guruvagon #898
Guruvagon
20/09/2010
@iLLu: Guruvagon#898
View Character Profile View My Posts Guruvagon 3 days, 1 hour ago
proxy cannons are a real headache if not seen early...as a terran, best to do is if u missed stopping th eproxy is to tech up fast to siege tank & mode, 1 should do with a few marines to cover the tank...prob solved.
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VlaD #1339
VlaD
19/09/2010
i played PvP 2 days ago and i tried to proxy him down as i tought that he is going tech yet he went for proxy also and it came to this :D
http://www.speedyshare.com/files/24286762/PvP_proxyrush.SC2Replay
NJoy
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Kreon #979
Kreon
19/09/2010
http://www.youtube.com/watch?v=lgcfjTONnho
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Foxdude #785
Foxdude
18/09/2010
I am a zerg player so proxy isn't really my thing but to counter the proxy the most important thing that usually people tend to forget is to scout. If u scout ur enemies base and u don't see any buldings you really have to be carefull so scout a lot and see what your opponent is doing so you will probably be fine if you have the controls and macro
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Dresdam #499
Dresdam
18/09/2010
I like to put proxy baracks on inexesable ledges to safely make my reapers come out without being scouted :). That's if the map allows it. Besides that I put down lots of proxy pylons as a protoss cuz if the opponent kills one proxy pylon I'll still have 10 others waiting to be killed :p.
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MythWar #782
MythWar
18/09/2010
I got once nearly pwnt by a ZERG CANNON rush on creep in 1v1 in LT as terran. I made wall in at expo as i found it, then sneaked starports to the cliff and gone banshee. I had like 5 banshees at his main, killed his second base (the one he used to proxy) and he left
So Banshee in proxy - your friends.
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BoNes #451
BoNes
18/09/2010
2nd post, i would realy be dissapointed in people having problems with proxy, i mean, its a part of the game, myself have lost a few times against protoss with cannon rush, but knowing its my fault for not scouting my own base before i close entrances. but its not that hard to counter, iff u can detect a rush early, u can close base and get few units and just kill the probe that builds, get few more units and counter, as the players usualy use all their resources on the cannon rush and doesnt build a army. Stil, zergling is realy a prob when u rush, especialy speedlings, as zeolots cant catch up to them and they outrun marine fire range quickly