StarCraft II Creative Development Q&A - Part 3

In part three of our continuing series, Brian Kindregan, co-lead writer of StarCraft II: Wings of Liberty and lead writer of Heart of the Swarm, answers more of the community’s most burning lore questions.
Question: When it was created, the Overmind was not given free will. It was instead given a direct order: to consume the protoss. But then the Overmind created Kerrigan as a hope of salvation. So, what kind of control did the Dark Voice have over the Overmind?
Answer: Great question. I know there's been some debate on the forums about the nature of free will and the Overmind. I've seen a lot of discussion on the topic, framed in terms of free will as it applies to humans and the human condition. But it's important to remember that this is science fiction, and we will sometimes need to use terms on a grander scale than in contemporary definitions.
Specific to the Overmind: One either has free will, or one does not. But if one does not, there are degrees of non-free will. The Dark Voice put the Overmind in charge of the Swarm, which meant the Overmind needed broad latitude in its thinking: discretion, the ability to make choices, and long- and short-term planning. Flexibility. It could not be an automaton. So, did the Overmind have free will? No, because the Dark Voice put parameters on its thinking. It could not flat out consider rebellion, for instance. If it tried, iron-clad controls would clamp down. There were compulsions it had to follow in certain situations. The Overmind, determined to do what it could for the Swarm, found the cracks, the barely permissible choices that it could make—the moves that would not activate the controls but which it hoped could eventually free the zerg from the Dark Voice's control. In turn, this would let the zerg evade the fate the Overmind had seen in its vision.
And to clarify something that I've seen widely misinterpreted, the Overmind did not create the Queen of Blades to save the galaxy, the Koprulu sector, or anything besides the zerg. The Overmind saw a vision in which the zerg were used to kill the protoss, and only the fact that the zerg were slaves bothered it. The end of that vision showed all the zerg being sucked dry by hybrid. It represented the destruction of the zerg, and that was what the Overmind wanted to prevent. It wished to move the Swarm out from the Dark Voice's control to save the zerg—and only the zerg. The Overmind would have been happy to see the zerg consume every other species in existence.
Question: Who specifically was Tychus working for, and what were his instructions? If he was working for Arcturus, the events of "Media Blitz" are a bit incongruous, since it seems unlikely that Mengsk would have been okay with ruining the big Odin unveiling and broadcasting the tape of the Confederate adjutant.
Answer: I'm particularly glad this one was asked, as I answered it at BlizzCon a few years ago and gave kind of a jumbled response.
The shortest version is, by the time of "Media Blitz" (which comes mid/late in the game no matter how you play it); Mengsk already had much bigger fish to fry. He had one chance to play his Tychus card; if he'd ordered Tychus to sabotage that mission, Raynor would have been on to him. If "Media Blitz" had happened as the third or fourth mission of the game, Mengsk would have played that card immediately. But by the time Tychus was stomping around Korhal, Mengsk was facing a zerg Swarm boiling off of Char and taking worlds. He had spies telling him that the Moebius Foundation might have found a way to make Kerrigan human again. He took damage from "Media Blitz," but it was nothing compared to the danger of the Swarm and the potential reward of using Tychus against Kerrigan.
After all, if Mengsk defeated the Swarm, his people would adore him even if he had a few billion deaths on his hands. If the Queen of Blades came after him . . . the adoration of his people wouldn't save him.
Nerves of steel, that Mengsk.
Question: Does the gift of prophecy and foresight that played such a big role in WoL have any grounding in a science-fictiony explanation, or is it just mysterious and paranormal?
Answer: I totally understand. "Prophecy" is a loaded word that seems like something from a fantasy story, with no place in science fiction.
However, I'd like to invoke Clarke's third law: "Any sufficiently advanced technology is indistinguishable from magic." Some entity in the distant past saw how events were very likely to play out—not destined to—and transmitted that information to lesser beings, who wrote it down.
To put it another way, let's say I can communicate with a mayfly that has a 24-hour lifespan, and I tell that mayfly, “That giant ball of light will go down soon, in an event we call 'evening.' It will be gone for almost half your life, but it will come back, in an event we call 'morning.'" To that mayfly, I seem to be throwing out wild prophecies about the future.
I've noticed that a lot of people think the prophecy says Kerrigan will save the universe. It doesn't. It says a few things. Among them is the fact that the Fallen One (hereafter referred to as the Dark Voice) will destroy everything. At a later point, we see a vision that the Overmind had, which shows us the moment when the Dark Voice wins the day. In that vision, there is a very strong sense that if the zerg had been under the command of a leader who could resist the Dark Voice, they could have fought back. Is Kerrigan such a leader? Certainly! But she's not the chosen savior, or a messianic figure, or the "prophesied one"; she's not in the prophecy at all. Is that complicated? Yeah, it is. I have something to say about that in a later post!
If you’re looking for more lore, here’s part 1 of our StarCraft II Creative Development Q&A, and here’s part 2. We’ll have many more answers to your burning questions in the weeks to come.




My answer: I would use a premise very similiar if not analogous to "Laplace's Demon". You postulate some kind of entity who knows the laws of the universe (even sci-fi laws) from which you can derive consequences, the more sophisticated the better calculations for those events you will have. In the answer given we have this banal demon who knows the lifespan of a mayfly and got a grasp of "time(space)" as an analog to this more sophisticated being that could potentially be prophetic. Another example is: if you know of electrochemical activity (all of it) in all living beings, all climate interactions, geological and other influences (even from outer space), plus all the laws of nature which governs it (also plus the composition of everything on this earth). Then you just need the calculating power to "see into the future". Its not even science fiction, its just an insanely sophisticated entity which is needed. For events in the starcraft universe that detailed understanding might not even be needed as long you know some coarse understanding of dispositions those "main three races" have, as collectives.
Oh well, this was in no way to undermine the answer given, which i actually appreciate alot. My point being is that you might not even to be forced into "remember this is science fiction" in order to respond :). There are certainly "less plausible" events that must get "justified". :)
1
in the of the broodwars (the queen of blades campaign) jim raynor and infested kerrigen help mensk to reconquer khorhal and the dominion out the hands of the UED `?
2 whats was happen with cerabrate you have play with in the queen of blades campaign (kerrigan said i let you alive if you order my commands)
3 jim raynor was close with the protoss why he dont ask artanis or zeratul to join the rebels and kill mensk ?
4 the UED where from earth and earth is the lost homeworld of the terrans why dont the ppl in the Koprulu Sector ask the UED where they can find earth ? (confederate soldiers where also allied with the UED and the raynor riders too they are left cofederate - survivors of the UED fleet and just rebellion)
5
why the kel moria combine is never been seen in the campaign of sc (alone 1 mission in sc 1 i thought (and that was with zerg))
the same as the Umojan Protectorate they are not in dominion hands but the dominion dont fight with the umojan protectorate (even its an anti dominion world)
6
where is John raynor (the lost son of jim raynor in the storys he have survived that crash) and why mangsk dont use him as an playtoy to manipulate Raynor
7 do we see braxis back in the campaign (because there is a sc 2 picture of it)
8 (not about the story)
whats going on with sc ghost will that game ever been published (i think that earn lost of money if blizz do a multiplayer with xbox live)
2) I think all cerebrates are considered dead by now - the last survivors were killed by Kerrigan and replaced by queens. At least this is what developers said, I think. I liked the cerebrates so it is a pity, but maybe queens will be adequate replacement.
4) Maybe because this isn't Battlestar Galactica and no one is really looking for Earth? I even think they know where Earth is.
5) Because the story goes another way...?
8) I think the development of Starcraft Ghost is officially on "indefinite hold".
tychus to kill kerrigen at the right moment. Furthurmore, valerian's explanation (that he wanted to be a greater emperor than his father) does not make sense. For example, why would for example, why would a wise general such as Horace warfield follow the stupid prince into char? And why did valerian ask for Jim's help when he had a complete fleet under his command. The way I explained things, which is the only explanation that makes sense to me is:
Arcturus himself sent valerian to jim, so that he could get his aid in defeating the queen of blades for 2 major reasons:
1) He had most of the artifacts, and he already proved that he is very difficult to get caught.
2) He knows kerrigen (and the zerg ) very much. He is the most experienced commander in fighting zerg, and he knows kerrigen's strategies. And since arcturus is cunning and clever, he knows he can not invade cher without his help. This idea is furthur verified in thw first mission of char, when jim saved the day.
Although such explanation is not official, I feel it is the only one that makes sense , and the coolest one;)
Very nicely put sir!
Ot of games which try to depict real world strategy but fail since this strategy can not be applied to the computer.
Such technology is far superior to anythink protoss currently have
look at this
http://images3.wikia.nocookie.net/__cb20100802164861/starcraft/images/6/65/HyperionArmory_SC2-WoL_Story1.jpg
Of course, we always can say that protoss' tech is way better, and that maybe they're able to comprss object or convert it in a sort of energy flow. But still...
At least the thor doesn't enter inside the medivac! ^^
So, the plot regarding the lack of free will in the Overmind existed before the storyline of SCII was even developed. Thus, the creation of the Queen of Blades makes sense in the light of this aspect,...that's why she was considered perfect by the Overmind.
But why call the Xel'Naga the dark voice?
Couldn't agree more, you said it so nicely :) I got nothing against this guy, am sure he's nice champ and all but he should seriously quit his Job for the sake of everyone, that would actually be the best thing he could do for HOTS and STARCRAFT in general not only the SC2 story was horrible it was downright atrocious and impossible to swallow no matter how you look at it. WOL is an example of utter failure in world-building and storytelling and there can be no possible justification or any amount of mitigating circumstances for that man to redeem himself.
I've heard many complaints that the story sucks and not one person has given a solid argument. To give an example, some complained that the dark voice represents a threat that was not presented in SC1, which is stupid since Duran was already working for this great power and even the Brood War epilogue gives hints that there is a great threat coming.
Other complain about the fact that the voices are not the original voices,...this has nothing to do with the story.
Like I said, I'm not being sarcastic, I just want to know what you found so dreadful about the story.
Thanks!
Am afraid I really have no willpower explaining to random people on the forums why I hated the SC2 story, but if you really want some compelling arguments why the story was bad here's the in-depth article about wol storyline, I hope you read it and find the solid arguments you're looking for. :)
http://sclegacy.com/editorials/7-reviews/1134-scl-reviews-wings-of-liberty
Thanks!
Or is this some sort of Star Wars "Darth Sidious-we-all-know-it's-Palpatine" mystery?
Also, after the death of the Overmind many zerg went rampant before Kerrigan got control of them, so in a way, the zerg can survive without any supreme controller.
The reason that the Overmind attacked its creators was that it recognized in the Xel'Naga a vast pool of genetic assimilation. It had nothing to do with free will but with what the Overmind and the zerg were built as.
Also, in the lore it is stated that while consuming the Xel'Naga, the Overmind detected the Protoss race as something that it would consume as well, WHICH RUNS COUNTER TO THE PROPHECY MISSION WHERE TASSADAR'S GHOST SPEAKS OF THE OVERMIND'S PLIGHT. There, Tassadar says that the Overmind was altered with a singular overriding purpose - the annihilation of the Protoss. Now this might have been retconned.