StarCraft II Creative Development Q&A - Part 4

StarCraft II Creative Development Q&A - Part 4

In part four of our continuing series, Brian Kindregan, co-lead writer of StarCraft II: Wings of Liberty and lead writer of Heart of the Swarm, answers more of the community’s most burning lore questions.

Question: Raynor's attitude in StarCraft II was surprising, considering where we left off in Brood War. After Kerrigan backstabbed him and killed Fenix, Raynor gave up on her and was hell-bent on getting rid of her. He explicitly promised he would kill her. What led him to change his mind, killing Tychus so he could save her?

Answer: I answered most of this question previously, but I want to follow up with this one for two reasons, which I'll take in reverse order.

About Tychus: By the time Jim and Tychus are in the cave with Kerrigan, I think Jim is all-in. He's made his choice. There's no going back, and no shrinking from what has to be done.

The bigger reason I wanted to address this issue was your good point that Jim's attitudes and actions at the beginning of Wings are surprising. I want to have a discussion with the community about this, and hear your thoughts. At the start of Wings of Liberty, it had been four years since Brood War, and Jim had been through a lot. He'd had time to reflect on the past — perhaps too much time. Additionally, the Queen of Blades was in seclusion for most of that time, so she was not continually stoking his hatred. If Jim felt the same exact emotions at that point, if his thoughts had not evolved at all, that would be very strange. It would be as if the intervening four years hadn't happened, and he was just a two dimensional automaton sitting in purgatory, waiting for the story to resume. So Jim slipped into an alcoholic haze, and focused on the things he'd lost — including the red-headed ghost, Sarah Kerrigan.

That's the reasoning for Jim's surprising actions. Now, the counterargument would be, players didn't go through those four years with Jim. They didn't experience that — so they experienced a disconnect. Jim went from one attitude straight into another. This is a completely valid argument.

So I'd ask the community — what do you think? Should Jim have been in the same spot emotionally that he'd been in four years earlier? Or was the evolution a good idea, but poorly executed? Or was it a good idea and it worked fine for most of us? Or should it have been a whole different idea?

Question: How did the Dominion fleet manage to break Char when Artanis, the Dominion, and the UED couldn't do that during the Brood War? How could the Dominion build a ridiculously over-bloated fleet to take Char after that devastating loss years before?

Answer: There are a number of factors. The fleets of the UED, Mengsk, and Artanis had already suffered attrition during the Brood War. The Dominion and the UED had also recently clashed on Korhal, further depleting both of their forces. Stukov and Duke had been lost to their respective armies as well.

Four years later, the Dominion had time to build several large fleets with much more advanced technology, and the Terrans had learned a great deal about how to fight Zerg. Even more importantly, when the Dominion fleet attacked, most of the Swarm was away from Char; the Queen of Blades had sent Zerg off to find the pieces of the artifact. She recalled them when the Dominion fleet appeared, but only the nearest broods would have been able to get back in time for the battle. The rest were en route when the fighting started. It was a calculated risk for the Queen of Blades, but she judged the artifact to be more dangerous to her than the threat of invasion. And I'd say she was right—after all, the invasion actually failed. It was only Raynor's use of the artifact that won the day.

Question: What specific lore problems does Blizzard think Wings of Liberty introduced?

Answer: I often agree with criticisms leveled at us, in the sense that we didn’t do the best job in communicating what we were trying to say. However, we haven't introduced anything that damaged the lore; we just haven’t always executed as well as we could have.

A practical example: the Overmind. We revealed some of its backstory, but we made mistakes in our presentation. We were giving an incomplete picture of the backstory. These were events that happened long ago, and we're only hearing the view from one of the entities involved. Other characters would have different views of what happened. And this is only the first chapter of a longer story. And not even the chapter focusing on the zerg. So we thought the Overmind revelations would raise questions rather than answer them. We were very wrong — we did not make it clear that this was an incomplete picture, and so many saw it as a definitive statement of what had happened, and were understandably upset.

We also thought that we could have Tassadar compliment the Overmind's courage without seeming to imply that they were BFFs. In other words, one can admire an enemy's courage, but still hate him. But that was a mistake — given how few words Tassadar gets to utter in the entire game, he should not have wasted any of them on a compliment to an enemy. It sent the wrong message.

Finally, we did not foresee, at all, that people would compare StarCraft to Warcraft III, and then make assumptions about what we were saying based on that comparison. "Brown orcs, green orcs. The Overmind is good!" We never said the Overmind was "good” anywhere in the game, but we should have been clearer about what we were saying. (E.g., spelled out that the zerg are not "good," nor were they ever "good" in the past.) Since we did not define what we were saying, the community, correctly, turned to other examples from Blizzard's body of work.

We will always struggle with the fact that we get only a few lines of dialogue in this fast-paced, dynamic game to explain concepts that could fill 50 pages in a novel (such as the Overmind's backstory, or the earlier discussion of free will). We'll never be able to explain things in as much detail as I'd like, and will instead have to rely on the player to consider what we've shown and to interpret it. Narrative games are not films, and they are not novels. However, in this case, we could have done a better job explaining our story point and anticipating all the ways it could be misinterpreted.

This is something we work on continually.

If you’re looking for more lore, here’s part 1 of our StarCraft II Creative Development Q&A, here’s part 2, and here’s part 3. We’ll have many more answers to your burning questions in the weeks to come.

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]

Comments (61)

Login to rate
RipTheJacker #687
RipTheJacker
14/01/2013
Jimmy might have been a bit "too romantically inclined" for my taste. He certainly should have evolved emotionally during those years, specially when you postulate his attraction to sweet sweet alcohol, which in many ways could be to justify him being more ambivilous/melancholic towards the QoB/Kerrigan dualism. And from there its very easy to maintain the softer spots he got for Kerrigan - specially if you keep in mind how his attitudes are towards Arcturus (which is easily justifiable) as long as Jim actually cares about Kerrigan. (That is while ignoring all the history that Raynor got with Mengsk which is reasons alone he should dislike him, dislike to put it mild)
Login to rate
Forsakenone #742
Forsakenone
31/12/2012
I dont have any real issue with SC2 story so far. Only thing that pissed me off a little was death of Tychus for I really like stories with badasses like him. :)
Login to rate
On the Jim/Kerry (i meant it!) topic, i was mad at my girl when we broke up. But even now, i will do anything to help her out if needs be. Love has no switch to turn it on and off as desired.
Login to rate
Mask #333
Mask
07/11/2012
I have no problem with the story at all. Personally I loved the SC1 story and I really enjoyed WoL's story as well. I particularly love the 1 player game maybe even more than the multiplayer which I am well aware makes me a rarity in the community.

I think it is right that Jim changed over four years. I also don't think he went from hating to loving Kerrigan. He loved her... and never stopped. He didn't trust the Queen of Blades... tried that and found out better... but none of that has changed. He found he lost his love to a monster and then realised he could seriously get her back. Had that not been the case he would have downed her like he downs Hanson after Haven's fall.

Both Jim and Zeratul are more than the average for their races. They aren't dealing with just individual desires they are world savers and they know what that entails. They have both seen the prophecy and love it or hate it they know that if the Zerg become slaves to Dark Voice all is lost and that within Zeratul's lifetime!

I do not understand why so many fans have difficulty with the idea that they are acting out of necessity to save the entire universe as they know it... Yes and in Jim's case because he was given the chance to save someone he loved rather than killing someone he hated. Good trade!

The story is great, for a RTS Blizzard you have made an outstanding storyline and the fact that the balance, graphics, innovation and gameplay are so high as well is simply gravy!

I for one think you make the best games out there bar none!

Congratulations, I'll be spending my money on your games.

TJ
Login to rate
Magistrosi #738
Magistrosi
07/11/2012
Hello. I will be very happy if any of the blizzard people reads this. I'd Love to be humble considering the storytelling masters Blizzard has, and english is not my first language so sorry for grammatical mistakes.

Regarding Protoss: These guys are the race, that live very very long lives. thus, most of them almost always get to the point that the honor stands higher than one's puny existence. We all know that dignity and honor are the higher traits for a ''man'', but as humans our lives might not be long enough or as rough, to have courage to stand up for it. While protoss are the actual opposite of this. They live hundreds of years, and most of them almost always get to the point of the actual ''truth'' that honor holds. Don't you think that as a dark prelate which has seen any worlds, ''who has served many millenia'', who almost has become one with the words ''PRINCIPLES, AND THE GOOD OF THEIR KIN" Acting a bit differently? I know that kerrigan is the key for all live to be saved, but truly, has he forgotten what has she done? Zeratul i knew would help everyone save the world and immidiately cut down kerrigan on the place afterwards. Please blizzard i know you already know these things, im just asking not to get commercial. (Sry if this offends anyone)

As for the Raynor, my personal view of his ''revolution'' towards kerrigan is that, the idea is actually very strong, and true to the character, cause damn hell, jimmy loves her. But i think it would have been better, for a player to actually Experience that revolution. I did not like the thing: ''4 years of alcoholic haze'' and jimmy loves kerrigan. Its my personal opinion though. I dont mean to be rude or something. The actual process of him realizing that and dramatizing it all the way through to the climax, might have been an epic thing. I look forward to heart of the swarm. SC BW was one of the best things that ever happened to gaming, and i look forward for you guys not to disappoint in future installments of this game. THank you!
Login to rate
Castlemilk #953
Castlemilk
07/11/2012
"So I'd ask the community — what do you think? Should Jim have been in the same spot emotionally that he'd been in four years earlier? Or was the evolution a good idea, but poorly executed? Or was it a good idea and it worked fine for most of us? Or should it have been a whole different idea?"

I think it was a good approach, it also shows a more humane side of Jim in my opinion and when you're down in your boozy bluesy you start to think back at the good thing you had, such as love.
Login to rate
Telenil #643
Telenil
01/11/2012
Since I turned out to make a very long answer, I have posted as a thread in the Story forum: http://eu.battle.net/sc2/en/forum/topic/5825683000?page=1#0
Login to rate
Anoobis #799
Anoobis
01/11/2012
@Telenil: That was a great read and very good points on the lacklustre developments in story after the events on Brood War.
Too bad Blizzard doesn't hire hardcore fans to keep them on track story wise. :)
Login to rate
Lutarez #432
Lutarez
02/11/2012
@Anoobis: Yes and check out the SC1 remake campaigns guys -these are SC2 maps and mods and they are great! Telenil is a co-creator of them. So he definitely must be a hardcore fan ! :)
http://eu.battle.net/sc2/en/forum/topic/3313032414?page=1
Login to rate
Paperpill #770
Paperpill
01/11/2012
Blizzard I think you have completely neglected the UED. Afterall these are the "original" terrans. What is the state of affairs back on Earth during WoL/HotS? Did Admiral DuGalle's defeat end any plans of the UED to reclaim the Koprulu sector? What percentage of Earth's combined military force was lost with DuGalle's expedition and where does the UED stand in the balance of power as compared to the Koprulu Terrans, the Protoss remnants, and the now-fractured Zerg? Is Earth bound for a dynamic comeback? And last, how come in Brood War did the Earth terrans have the same equipment as the Koprulu Terrans? Shouldn't the Earth terrans be centuries ahead technologically? A lot of questions I know but all the discussion is centered around the Overmind and the "visions" while the broader picture is left out.
Login to rate
Anoobis #799
Anoobis
01/11/2012
@Paperpill: You've raised interesting points. And you are right, Blizzard needs to adress the UED issue fully.

As I've said elsewhere, I think that the Confederacy and the UED had secretly exchanged information on technology and everything else for decades, that explains the tech being similar and the fact that the UED fleet came in force and with purpose to Koprulu sector after the fall of the Confederacy, knowing almost everything that happened there.
Imagine what a great intrigue would be if UED still had sleeper agents in the Koprulu sector after the events of Brood War!
Login to rate
Simon #643
Simon
31/10/2012
blizzard, please stop trying to pretend starcraft has a story.
Login to rate
Furret #693
Furret
31/10/2012
To answer the community-oriented question, I think the emotional development of Raynor was a good thing. However, I think it should be backed up by something. There should be some medium that would track his emotional and point of view shift. Something lore-nerds could refer to, so that they can say: "Yah, that's because of that.". A book perhaps? You see, you say he's been through a lot. But we don't know much about what he's been through. Blizzard does this with WarCraft. There are books that contain the backstorry of the key characters. SC books, on the other hand, are sometimes strangely detached from the main story. I thing that this approach to the book medium is a double edged sword. On one hand, it gives the lore of the game more broad picture, on the other hand, potentially key moments, that could've been explained better crossing the boundaries of a few dialogues in a game, are not.

No wonder people compare SC to WC... After all, the story is based on the same cliche. A "good key character" becomes a "bad key character" of the major importance and threatens to kill everyone. Even the thing with overmind using Sarah to potentialy free zerg from being slaves of a higher being. Am I the only one who sees the resemblance to the Lich King who made Arthas a "bad key character" so that he will no longer be a slave of the burning legion?
Login to rate
PestILence #395
PestILence
31/10/2012
@DON & Anoobis: NWO... (whisper) i already said too much.
Login to rate
Sunflare #886
Sunflare
30/10/2012
A way to introduce a lot more lore, is something often used in RGP's is discovery via codex's, an example would be the different factions would have gathered information on the others, more or less easy to obtain, in order to easily spread news of an enemy's weakness or prowess. For example, the Hyperion has a database, perhaps with huge amounts of information on it. Making some of that information accesable, would enable a player who's very engaged in the story, be able to learn more about the lore of the game, like what had happened in the past 4 years.
Login to rate
XOLERIA #151
XOLERIA
30/10/2012
HAHA
Login to rate
@Anoobis : U r a freemason for sure.
Login to rate
Anoobis #799
Anoobis
30/10/2012
@DON: You know, sometimes I refuse to believe that people are so ignorant so I must assume you're trolling.
Login to rate
BeauVine #758
BeauVine
31/10/2012
@DON: Alright, you've cracked us. Your unrelenting pursuit paid off.

I'm not sure if Anoobis _is_ part of it, but the pun-name would suggest so. Also, he knows rudimentary latin, clear sign of a satanist.

We are the inebriati:
http://www.youtube.com/watch?v=-Zj50DmBFp0 (sfw - a documentary on the movement)
Login to rate
Anoobis #799
Anoobis
31/10/2012
@BeauVine: That was one funny video.
Also, I think you are part of the inebriati since BeauVine if applied to my native language and latin means "I drink wine!"

Also, the part with the satanist cracked me up...
Login to rate
Rasofe #144
Rasofe
30/10/2012
This wasn't really as useful as the past ones.
Login to rate
@Anoobis: This is not out of topic. I am interested to know how the game designers are actually designing the structures which resembles freemasonic/illuminate symbols. Are there freemosons/Illuminatists embedded in Blizz team? It cannot me a mere coincidence that whatever they design are symbol of these satanist cults. Freemason are related to the Knight Templars ( or the Knights of Temple of King Solomon). Lots of Protoss structures are symbol of Freemason. Another example the Council building. I am closely following their design, story line and works. In WoL why did Gabriel Tosh tells Jim that he looks different as if Jim is coming from spirit world. This conversation takes place after Zeratul meets Jim in the Hyperion corridor. Why Toss is referring the Protoss as "spirit"? Are the Protoss not visible to Human being like the real world spirits/demons? Do the Terrans need special technologies to communicate with them? I need an answer from Blizz team please.
Login to rate
Anoobis #799
Anoobis
30/10/2012
@DON: Right, first, know that those symbols are not assigned to one group or another. Many were borrowed from ancient history, a history that had nothing to do with freemasonry or illuminati or whatever. For example, pyramids existed all over earth and not only in Egypt, hence the pyramid as a geometrical shape exerts a powerful fascination on the psyche that gives it a almost numinous quality.
Many such symbols were used heavily in alchemical text, out of which free-masonry and other secret groups (like the rosicrucians) borrowed from, but the majority of alchemists had nothing to do with such movements. They were only interested in transforming base metals into gold (the material side of alchemy) and spiritual transformation (the religious side of alchemy).
They did indeed kept their work a secret, but only out of fear of being persecuted by an increasingly violent Catholic Church. Do not forget that today's chemistry derived from alchemy. Many mathematicians were alchemists also, hence the geometrical shapes encountered in the literature.

If you are familiar with Jungian psychology (that interprets such symbols in a psychological view) you will find out that the psyche uses such symbols in every individual no matter the cultural backround and this is based on a concept called the collective unconscious. C. G. Jung suggested that the alchemists themselves projected onto matter contents from the unconscious and the material transformation so much sought for by them was actually a psychological transformation due to projection.
The main reason this is so is because the brain uses metaphor and symbols (in dreams, hallucinations, psychotic episodes, and in normal mode also, eg. anger is like fire) to explain life.

So, such symbols cannot be arrested by one or two organisations. Pyramids, spirits, the eye of God, the squaring of the circle... can appear in the dreams of anyone that never even heard of freemasonry.
You, for example, are fascinated with such symbols and project unto them an evil meaning based on some occult organisation that maybe exists or not and maybe uses such symbols to their own self-gratification.

The thing is that if you look to hard you risk of seeing the same pattern over and over and over again. I know because when I was 16 I was exactly like you.

I hope this answer calms you down, unless you look at my name and associated with the underworld egyptian god Anubis and conclude I am also a freemason... :)
Login to rate
Anoobis #799
Anoobis
30/10/2012
@DON: And speaking about looking too far and seeing things that aren't there, you said TERRANS = TERRorist humANS.
I hope you know that in sci-fi, the term "terrans" is a demonym of the latin word Terra which means earth?
Terrans means people from Earth.
Login to rate
CardboardArm #297
CardboardArm
30/10/2012
I've always felt the Jim-Sarrah relationship was obvious but having read
The Strange Case of Dr. Jekyll and Mr. Hyde certainly helped. I think a lot of people still hold a grudge against Kerrigan because of Fenix so in the storytelling Blizzard has to make people care about her again.
Login to rate
Tahmtan #305
Tahmtan
30/10/2012
@CardboardArm: when I was playing sc1 I was very young , could you tell me who was fenix ? and what happened to her ?
Login to rate
Furret #693
Furret
31/10/2012
@Tahmtan: Fenix was a HE, not a She. He was an important protoss character. He was a leader of protoss defense forces. He was a friend of Artanis and Tassadar, and ultimately Raynor. He was a Zealot hero unit in SC1. In a video, he was defeated by zerg when his psionic blades mallfunctioned. Then, he was made a dragoon. He was ultimately slain by Infested Kerrigan, which made a bunch of important characters really mad at her.
Login to rate
Tahmtan #305
Tahmtan
03/11/2012
@Furret: ty
Login to rate
Tahmtan #305
Tahmtan
30/10/2012
my last and most important question is .
in a movie scene , jim assistance tell him that tychus is in dead moving prison that if his armor get the signal , it will inject something into his body and it will actually kill him .
come on , they are in future , couldn't day put tychus in radio wave proof room and remove that armor ? or at least think about it or try about saving an old friend out of a dead prison ?
Login to rate
Tahmtan #305
Tahmtan
30/10/2012
this game happens in future days .
in first scene of this game we see a ceiling fan .
come on ? a ceiling fan in modern days ? we rarely see it anywhere these days , if any .
and if you are going to tell me that jim like classic things . didn't he grow with modern things ? how did he suddenly love a ceiling fan ?
ok lets say that music box was something cool . but ceiling fan in future :O
Login to rate
Tahmtan #305
Tahmtan
30/10/2012
sorry if I cant remember names , but I remember the flaws lol

in another mission we have to choice between nova the dominion assassin , or tosh (or what ever his name was , the rogue specter) .
before u choose between them , there are tips that if you select the nova , she will train your soldiers to be ghosts but she will not join your campaign .
if you choose tosh he will stay with you and train your soldiers to be specters .
ok I was expecting that if I choose tosh , it will affect at least rest of movies after that mission that tosh role is doing something for our cause , but he suddenly become the most inactive character after that when he promised to join the cause .

my question is , if he was not going to do anything in rest of story , why did you focus on that if you choose nova , she will not join you , and if you choose tosh , he will join you .
I was keep waiting for tosh to help me in a mission but there was none .
Login to rate
Tahmtan #305
Tahmtan
30/10/2012
in another movie scene , tychus and jim fight .
tychus inside marine armor , jim in his regular human clothing .
as you can see tychus trying to hit jim that could and would actually kill jim if he didn't dodge those hits , he even throw that music box to him that could one shot him as well , he also thrown a stone or metal table at him as well , all of those tries would end in dead jim in tychus hand if he didn't miss .
so motivation of tychus was killing jim , but jim just punish him by telling him don't do this again and fix my damn juke box ?
that sounds like you overcome a killer that was trying to kill you and when you arrest him , tell him to be a good boy and leave him be ? lol
Login to rate
Tahmtan #305
Tahmtan
30/10/2012
enlighten me if I am wrong , but I remember jim was bald man in sc1 with a mustach .
in a movie scene when you flash back to when they abandoned sarah kerrigan . you show us that jim begging and yelling on megnsk that you cant do this to sarah , but his face is the new face we see in sc2 . lol . did those 4 years changed his memory of his former face as well ? he grow hair on his head in his memory ?
Login to rate
McFly #302
McFly
01/11/2012
@Tahmtan:
Ah. You seem to be mistaking Raynor and Kerrigan from that universe where stuff was epic and Kerrigan was this pragmatic and devious villain with Raynor and Kerrigan from lovey-dovey Zerg-are-actually-nice Tassadar-is-not-dead Kerrigan-is-damsel-in-distress universe. It's a common mistake.
Login to rate
Tahmtan #305
Tahmtan
03/11/2012
@McFly: what the?
Login to rate
Tahmtan #305
Tahmtan
30/10/2012
another simple question I got here , in a mission jim have to choice to either help doctor and save a planet or purify it by fire and bullets .
when jim decide to help the planet , we will see that doctor is in good state and has no sign of infestation in her body or anything . but if jim decide to purify the planet , he will find that doctor is infested as well and is turning into a zerg and he eventually have to kill doctor .
question is , if she was infested , as I assume from story so far , the infestation is much more quicker than science to find a cure for it , and as we know doctor was in jim ship for quite few missions before that and she was good . then suddenly she turn into zerg as jim decide to purify zergs from her planet ?
or did she actually decided to infest her self inside the lab somehow ? perhaps by stealing things from the other doctor in lab ? stateman ? if the answer is yes , that is very unlikely decision from a doctor in very very modern days in future .
Login to rate
Tahmtan #305
Tahmtan
30/10/2012
in a mission before planet char , we have to choose to either destroy nydos worms or destroy zerg air fleet satellite .
tychus suggest that we nuke that satellite but they said that zergs are deep inside of that satellite and nukes wont reach them inside , then they say they have to destroy some coolers so satellite will explode as result .
the question is , if nukes couldn't damage zergs inside that thing , they could actually destroy those coolers . but they simply decide to move there on their foot and kill those coolers in human sight range .
they suddenly forget they could use those nukes that tychus mentioned against coolers ? or coolers were nuke proof as well ? :3
Login to rate
Dignty #692
Dignty
30/10/2012
Disappointing commentary trying to seal the loose ends of a disappointing warcraft in space campaign
Login to rate
SilverT #662
SilverT
29/10/2012
How you think that you were misunderstanded about overmind and its honor, its kinda undestandable because it needed a bit more abstract thinking and knoving more about starcraft, but Im telling you... those who get it, they were amazed be the idea you created there and Im grateful you´ve done it. Hope there will be more of it in hots.
Login to rate
AlexOdhin #947
AlexOdhin
29/10/2012
What Jim Raynor should do is have vengeance on the Zerg for they have made Kerrigan become the killer of his friends.