New Replay and Resume Features Coming in Heart of the Swarm

New Replay and Resume Features Coming in Heart of the Swarm

Whether you play from home or on a stage in front of thousands of people, StarCraft II replays are a powerful tool for improving your game. They’re so useful that we continue to expand and improve them as much as possible. In Heart of the Swarm, we’re introducing three new replay features.


In StarCraft II: Wings of Liberty, replays served the purpose of reviewing a game by your lonesome. In Heart of the Swarm, you’ll be able to watch replays with others.

To do so, you’ll select a replay and then click the new “Watch with Others” button. This will produce a Battle.net lobby that you can invite other players to join. If you’re already in a party when you press the button, your party will join the replay lobby with you, as it would join a Custom Game lobby.

Starting the replay puts all of the players in the lobby in-sync, as though you’re watching a live game. You can chat with the other viewers, and you can individually control the Observer UI. Each viewer can adjust his or her own UI, such as the leader panel, the tug-of-war panels, or the player vision controls.

Whoever hosted the replay lobby also gets the ability to control the timeline. The host can click back to any point in the replay, and all viewers will jump back to that spot and continue watching together. The host can also control the replay playback speed.

We’re also making it easier to get right into the replay of the game you just completed. A new “Watch Replay” button on the score screen will take you right into the replay for the game you just completed, and if you’re in a party, it will create a replay lobby so that you and your party can review the replay together.


Now that you can watch a replay with friends, we’re taking it a step further and making replays even more powerful. We’ve added the ability to jump right into any spot in a replay and take over the gameplay from that point. You and your friends can pick a timestamp, choose which of the original players you’re each going to take over for, and play the game as you like.

There are many possibilities for the Take Command function. You might be playing against a friend and challenge one another to go back to a turning point in the game and play it again. You might be playing with a teacher who can now take you back to play through the same section of a game repeatedly, improving on your results with practice.

This feature offers you the ability to play out scenarios that you previously could only wish for. Remember that game between Flash and Jaedong? If you and I have the replay, we could find out what might have happened if Flash’s Siege Tanks were able to avoid being abducted by Jaedong’s Vipers!*

Takecommand_SC2_Blog_Thumb_GL_500x250.jpg

*This scenario intended for example purposes only. Neither you nor I play anything like Jaedong does, and let’s face it—Flash’s APM is, like, 10x mine. Possibly 15x. Still, we should totally give it a shot.


We love eSports tournaments, and we know just how quickly difficulties can arise at any time when you’re trying to do something as complicated as broadcast a live match to viewers on-site and watching streams around the world. To quote our good friend Nick ‘Tasteless’ Plott, “Technology is the vehicle of eSports.” Sometimes things go wrong—hardware fails, or network connections drop, or facilities have issues—and that’s not fun for players or viewers.

With Heart of the Swarm, we’ve added the ability to recover from such events and resume a game from any point using the replay.

To recover the game from a spot before the issue, you’ll need the original players and a replay from the original game. In the Replay screen, right-click on the replay and select “Recover Game” in the context menu to take you to a Battle.net lobby. From this lobby you can invite the original players of the game.

Once all original players are in the lobby, click the “Recover” button to be presented with a dialog window that allows the host to select the time in the replay from which to continue the game.  To assist in finding an appropriate timestamp to resume from, the game now monitors for events that might represent an issue, such as one player ceasing to provide input, or one or both players being dropped from the game. From there, it’s simple: choose the point to restart from, and click the “Start” button.

The game will show a loading screen, seek to the selected time, and then display the game in a paused state.  This will give the players a moment to reacquaint themselves with what was going on in the game at the time it was recovered. At that point a referee or the players themselves can unpause the game and continue playing where they left off.


We’re incredibly pleased to bring these powerful new replay features to StarCraft II in Heart of the Swarm, and Beta testers will be able to start using them in the next major Beta patch, which is coming very soon. In the meantime, we’ll be looking for your feedback and answering your questions in this discussion thread.

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]

Comments (47)

Login to rate
CountZero #805
CountZero
24/02/2013
just tried it, the start from replay feature is awesome!
Login to rate
Astraeus #139
Astraeus
22/02/2013
Holy Mother of God... I see awesomeness incoming!
I looked forward to the "watch together" function... but THAT...
It opens completely new ways of coaching
Login to rate
InTents #382
InTents
20/02/2013
I must say I am really impressed with what Blizzard is doing with Battlenet.
The challenge involved in getting these features to work must have been immense.
Login to rate
Eric #1399
Eric
11/02/2013
one month and one day and we can play :)
Login to rate
pTrick #426
pTrick
01/02/2013
Wow nice news. Good work!
Login to rate
Akeran #923
Akeran
30/01/2013
I like that idea. Also, can we PLEASE have more customisation on the map editor?
Login to rate
Predator #256
Predator
01/02/2013
@Akeran: they will! they overhaul the entire editor!
Login to rate
SirSpunky #149
SirSpunky
29/01/2013
This is a GREAT new addition! However, it would be AMAZING if you could also assign AI players when taking over a replay. As of now, this feature cannot be used when you play by yourself, or in team games when you have no friends online to control the opponents. If you could just assign temporary AI players you could at least get a feel for how a different strategy might be played out, or a different position in a large battle. Of course, the AI control is nowhere near a good player, but it would still increase the value of this feature a lot and allow you to much easier analyze your own games.
Login to rate
imhotep #643
imhotep
28/01/2013
Fine!
Login to rate
Nuyi #221
Nuyi
26/01/2013
How about adding this age old invention called LAN so we're not dependent on that crappy battle.net?
Login to rate
Chewbacca #399
Chewbacca
26/01/2013
What about watching replays from match history?? It could be great option to go to match history, find interesting game and then just click on some button to watch game. Now we need to go to match history, find game and go to replays to find it... On the other hand those changes are great, gj Blizz!
Login to rate
CCCP #516
CCCP
26/01/2013
GoGo Blizzard!! <3
Login to rate
DarkPhantom #933
DarkPhantom
26/01/2013
why not implement these as a patch in WoL too ? :(
Login to rate
GaucheR #443
GaucheR
27/01/2013
@DarkPhantom: I'm pretty sure this is coming in WoL too
Login to rate
Iceman #1621
Iceman
26/01/2013
so when are you gonna make it possible to name a custom game like it was in broodwar??

i would love to see that..
feels so boring browsing through the arcade lists
Login to rate
This is handsdown the most awesome feature yet. absolutely amazing, it took a while "years even" but we finally have it! :D
Login to rate
StuRedman #116
StuRedman
25/01/2013
Hover your mouse over the magenta image with the camera for a good laugh...
Login to rate
CombatEX #708
CombatEX
25/01/2013
plz put this into orginal WoL as fast as possible perhabs this is some, of the best things blizzard ever done in the RTS history.
Login to rate
Evolution #244
Evolution
25/01/2013
Beautiful <3
Login to rate
ffhawke #231
ffhawke
25/01/2013
This looks awesome! I just have one question: I a solo player takes control ef the game, will his opponent play like the real player did, or will a computer take control over your opponent??!!
Login to rate
CurZe #411
CurZe
29/01/2013
@ffhawke: U can't take command as single player. Then it will say victory for the person u choose to command
Login to rate
queen #324
queen
25/01/2013
can you put a replay share on battle.net account ?
Login to rate
SMASHER #899
SMASHER
25/01/2013
perfect !!
Login to rate
jhawƙ #284
jhawƙ
25/01/2013
Is this is for arcade games? I need to know. Please answer!
Login to rate
Ryouko #858
Ryouko
25/01/2013
oh wait, wasn't there something like this in aoe 10 years ago?...
something like this should have been there with the release of WoL...
Login to rate
Mihai #507
Mihai
25/01/2013
Sweet job, cliche but that's the word that fits really :)
Login to rate
MugPal #406
MugPal
26/01/2013
@Mihai: I actually logged in to down vote this comment.
Login to rate
Buffel #155
Buffel
25/01/2013
sweet sweet awesomeness
Login to rate
Logan #1631
Logan
25/01/2013
So sweet
Login to rate
GoGoNanaIchi #634
GoGoNanaIchi
25/01/2013
My one ask why you chose to only allow for original players to resume from a replay?

Really fantastic feature though!!! Really really great!

This will probably change the way pro players do practice :D I am especially thinking of late game stuff :D

Also it should help for blizzard to balance the game better, since people can practice late game from an "equal" standpoint and do trial and error on what works and so on, so if anything is "(too)good", it will be found out faster :D

"Equal footage late game" suffers from that it only occurs very seldom, because only players who "does not make mistakes" end up at an equal footage(if the mid and early race-balance is balanced well). So it is only natural that this part is the hardest to balance. :D

Just rambling, great update! :D
Login to rate
Kraghtnar #576
Kraghtnar
25/01/2013
@GoGoNanaIchi: you're wrong: only original players are able to [i]recover[/i] game - you can still play as any of the players via Take Command in replay function. What's the difference, you might ask. If you recover game, you don't get to see whole battlefield, as you would in replay. You just start in paused state as yourself with full fog of war. :)
Login to rate
jhawƙ #284
jhawƙ
25/01/2013
@Kraghtnar: And presumably the win/loss status gets updated on completion of the recovered game.
Login to rate
DRAGON #1706
DRAGON
25/01/2013
When I heard "Resume Features" I would imagine that it will be not only for tournaments but also for regular ladder games. To be honest I'm disappointed that this is not implemented ( regardless of the technical issues that this may be ).
Login to rate
valdmirit #127
valdmirit
25/01/2013
Absolutley great! This is just what is missing! Will any of these features be implemented in Wings of Liberty in the future? Any plans?
Login to rate
Luken #956
Luken
25/01/2013
Wow, Awesome :D
Login to rate
Vassy #216
Vassy
25/01/2013
Blizzard can do all this for WoL.
Login to rate
Tadek #484
Tadek
25/01/2013
BLIZZARD as usualy leads the way.
Login to rate
IamNaka #208
IamNaka
25/01/2013
Okay this is incredible. Wonderful. Impressed. *clapping*
Login to rate
jhawƙ #284
jhawƙ
25/01/2013
Tell me this works for arcade games. I've been wanting to be able to save custom games, log off and resume at a later time, for so long! And that is essentially what this does.
Login to rate
jhawƙ #284
jhawƙ
25/01/2013
@jhawƙ: Seriously I need to know if that is possible. I'm keeping this tab open and I'm going to be refreshing this page until I get an answer!