Patch 1.1.0 Now Live

Patch 1.1.0 Now Live
StarCraft II: Wings of Liberty patch 1.1.0 is now live! This patch features adjustments to protoss, terran, and zerg balance, notable StarCraft II Editor improvements, and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.
 

StarCraft II: Wings of Liberty - Patch 1.1.0

To get the latest news and interact with the community, visit our StarCraft II website. Be sure to check out our Game Guide for an in-depth look at StarCraft II gameplay. We wish you all the best on your journeys through the embattled Koprulu Sector!

 

General

 

  • The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
  • A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
  • A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
  • A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
  • Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
  • (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
  • Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D

Balance Changes

 

  • PROTOSS

     

    • Zealot

       

      • Build time increased from 33 to 38.
      • Warp Gate cooldown increased from 23 to 28.

 

  • TERRAN

     

    • Battlecruiser

       

      • Ground damage decreased from 10 to 8.
    • Bunker

       

      • Build time increased from 30 to 35.
    • Reaper

       

      • Build time increased from 40 to 45.
    • Siege Tank

       

      • Siege mode damage changed from 50 to 35 (+15 armored).
      • Upgrade damage changed from +5 to +3 (+2 armored).

 

  • ZERG

     

    • Ultralisk

       

      • Ram ability removed. Ultralisk will now use normal attack against buildings.
      • Damage decreased from 15 (+25 armored) to 15 (+20 armored).

 

  • Maps

     

    • Desert Oasis

       

      • Destructible Rocks have been added to make natural expansions easier to protect.
      • Center Xel'Naga Tower area has been narrowed.

StarCraft II Editor Improvements

 

  • Added new requirement types: Odd, Divide, Mod, Multiply.
  • Added a chance field to effect data.
  • Added support for the Slider dialog control type.
  • Added a trigger to deal damage from a unit.
  • Added a trigger event response to provide the amount a player or unit property changes.
  • Added a trigger event when an effect executes.
  • New Trigger Editor functions:

     

    • Save Data Conversation State Value (Action).
    • Load Data Conversation State Value (Action).
    • Players On Team (returns Player Group associated with teams in game lobby).
    • Unit Owner Changes (Event).
    • Old Unit Owner (returns player ID in response to Unit Owner Changes).
    • New Unit Owner (returns player ID in response to Unit Owner Changes).
  • XP, Level, and Bounty unit properties can now be modified by triggers.
  • Banks now save/restore XP, learned abilities, and items.
  • Message Window now includes a time stamp for each message.
  • An actor event is now dispatched when a missile cannot hit its target.
  • When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
  • Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
  • The Custom game variant is no longer automatically included when other non-default variants are defined.
  • Increased the maximum recharge vital rate for heal effects.

Bug Fixes

 

  • Battle.net

     

    • Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
    • Fixed an issue where players would still receive toasts when their status was set to busy.

 

  • Custom Games

     

    • Default race in a game lobby is now properly set to Random.
    • Players can now configure the lobby for 1v5 matches.
    • The search functionality for map searches has been improved.
    • Lobby hosts will now receive a toast when an invited player declines an invitation.
    • Custom game lobbies will now remember the game mode chosen under a category.
    • Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
    • Fixed an issue where custom maps could not be reported from the map preview screen.

 

  • Gameplay

     

    • General

       

      • If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
      • Structures damaged during construction will no longer count towards structures lost.
      • Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
      • Fixed an issue with inventory drop range checks.
      • Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
    • Interface

       

      • Queue tooltips now display information about what is in progress.
      • Fixed an issue where the back button would not always return players to the score screen properly.
    • Terran

       

      • Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
      • SCVs will now load into the closest Command Center if multiple are within range.
    • Zerg

       

      • Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.

 

  • StarCraft II Editor

     

    • The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
    • Loading screen progress bar option now works when using Melee loading screen type.
    • Test Document now works properly on maps with Battle.net-only dependencies.
    • Publishing a new file using Major revision will now properly set the document version to 1.0.
    • Publish dialog now properly remembers the Show Real Name setting from previous publish.
    • File preview panel now displays author's real name if that option was set during publishing.
    • The Import module will now allow importing an override Assets.txt file.
    • Undoing a terrain object modification will now also undo associated terrain changes.
    • Editor will display document text from another locale if no text for the active locale exists.
    • Copying points with custom models will display the model properly on the pasted point.
    • It is no longer possible to have multiple default variants in the Game Variants dialog.
    • Removed icon support for attribute and variant definitions, as Battle.net does not display these.
    • Fixed issues with invalid map bounds when creating 32x32 maps.
    • Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
    • Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
    • Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
    • Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
    • Fixed an issue with the Unit Manipulates Item trigger.
    • Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
    • Fixed preview panel display in Terrain Editor palettes.
    • Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
    • Fixed initial display of variables in the Trigger Debugging Window.
    • Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
    • Fixed action list when modifying a Custom Script action without sub-views enabled.
    • Fixed loading map dependency data.
    • Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.

 

  • Technical Issues

     

    • Fixed an issue where unplugging headphones could cause the game to freeze.
    • Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.
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Comments (1,042)

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Apinargh #402
Apinargh
12/05/2011
Sorry if tthis i the wrong place to post. I'm aa newbie to the game aand the forum. Stqrted playing last week. This patch loadeed up yesterday, and since it did, my keyboard and mouse have no effect. Fine for all other programs, but if I start SQII, that's the end of useful interaction. Grey screen, SQ background sounds, and no v=control. I have to do a reboot every time. Thanks for that!
I'm running SQII on an Advent 5712, ANy ides
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haedofwar #273
haedofwar
05/11/2010
wtf when i start the game i mean all game it unable to continued the game . i now the problem not in my internet i have , the problem with the sit battle.net. the writing to me (Achiements sirv.. restor ) so . guys i need a solution ?
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EwroN #860
EwroN
29/09/2010
3D FTW :D
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vader #502
vader
28/09/2010
Infestors should be able to cast neural parasite while burrowed !
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Rebound #217
Rebound
28/09/2010
Gj, in patch 1.1.1.1.1.1.1.1.1.1 (...) ..1.1.1.1.1. u gave ultralisk - changeling damage
That will improve zerg gameplay alot
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Kremik #701
Kremik
28/09/2010
hey i have a problem with dl this new patch, when I try to run a game i have message from blizzard downloader:

This application couldn,t be executed for some reeason. Please close all apliccations and try again.

Can someone explain me what shold I do with this?
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drago #715
drago
29/09/2010
@Kremik: I have the same problems. I still can't play on line.
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SplooshZA #317
SplooshZA
28/09/2010
Ok, my bad. Only checked back at the old posts now. Sorry. Still angry im going to have to start over now because i had an in game save. WHHYYYYYY?!?!?!?!?
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SplooshZA #317
SplooshZA
28/09/2010
Johnboy! My game's been freezing on the exact same spot ever since the patch has come out. Still no replies from you guys?
Actually getting VERY annoyed. What a waste of money!!
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lptyr #725
lptyr
28/09/2010
were is the patch file???
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ArcticFox #888
ArcticFox
28/09/2010
@lptyr: open the game it will update automatically
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Xense #855
Xense
27/09/2010
Have had only 1 video card crash since this patch, looks promising.
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Demonic #756
Demonic
27/09/2010
hi, after i downloaded this patch and enter´d the game i tried to go into 4v4 with some random players and when i try to "find match" some download pops up and is extremely slow, it goes like up to 7% on like 30minutes and then it pops up "download failed, please try again later" ive been trying to download that for hours now, anyone know whats wrong?? if you cant answer me here please write to my email then "pattmeister@hotmail", thats my email not my account name btw so
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Johnboy #690
Johnboy
27/09/2010
@Plevi: Could be a few issues, Like Ports not open,
I bet you on Vista or Win 7.
Try this first off. Before you start the game.
Right Click on SC2 Icon, and Run as ADministrator."
Then try, see if it DLs maps ok.

Hope that helps.
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Magadur #677
Magadur
27/09/2010
I must be dumb...where is the link to the patch?
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GraaD #263
GraaD
27/09/2010
@Magadur: There is no such thing as patch file. It uploads and installs automaticly when you launch a game. Forget the times when you had to (could?) search for a file and apply the patch when you want to. Now the game version is always up to date if online you are.
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JeanMarc #893
JeanMarc
27/09/2010
anyone else's updater sticking at a certain percentage?
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kizo #941
kizo
27/09/2010
kizol@hotmail.couk
if someone could help that would be great
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kizo #941
kizo
27/09/2010
i cant play starcraft atol
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Johnboy #690
Johnboy
27/09/2010
@kizo: Whats the error?
explain it a little bit better.
REad previous replies, you might find the same issue already reported and solved.

check
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ReaperIII #910
ReaperIII
27/09/2010
don't know if somebody complained and if their is a cure but me and my friends were consistently dropped last night trying to win 4v4 and 3v3
what is the deal
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Kongoth #146
Kongoth
27/09/2010
@ReaperIII: me too I already dropped last night at 1 vs 1 game
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SplooshZA #317
SplooshZA
27/09/2010
Why do i now have to revert to the previous version when i want to continue my single player? It freezes every single time its almost done loading the map!!
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SPETZNATZ #682
SPETZNATZ
27/09/2010
I find the game to lag a lot more suddenly? All my system drivers is up to date? Does anyone know what it could be? Before patch all was good, but now it is laggy! Thanks
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Johnboy #690
Johnboy
27/09/2010
@SPETZNATZ: Look in tech support, thread, there is something with regard to lag. Could be something to do with duplexing, or even network drivers.
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GraaD #263
GraaD
27/09/2010
I have a question/complain about the new colorful interface icons. Why did they miss some of them? While coloring few of them they happened to miss/forget many. For example:
Disguise (Zerg Changeling)
Detector (all Detector units)
Radar (Terran Sensor Tower)
Burrow (an upgrade in Zerg Lair)

What bothers me more, they totally missed all of the non-multiplayer-unit icons in the Campaign which is a total falure. They at least shuold leave all Campaign units remain with the old interface icons or make ALL of them new. It's a shame they didn't even try to notice such faults.
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Johnboy #690
Johnboy
27/09/2010
@GraaD: The new icon, was more for improved 3D, and to meet some of the nividia add ins, for the new Graphic Cards.

Did you think the icons we're just for the standard 2D - 3D view.

Glad you notices, i'm sure they can just look cooler in time.
Go check out the new 3D nividia series, and get it on your Christmas list for Santa.
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Aardbeg #825
Aardbeg
26/09/2010
I also had the "cannot rename" failures on patching. On reading this thread (thank you) I traced it back to the "mcafee Total Protection" i run in the background.
If you set the Real Time Scanning on mcafee off temporarily (risky I know) then it works fine. Just make sure you switch it back on after it finishes... :)
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MrTortoise #910
MrTortoise
27/09/2010
@Aardbeg: its not risky at all unless you are on warez sites all the time. Think about it.
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MrTortoise #910
MrTortoise
27/09/2010
@Aardbeg: its not risky at all unless you are on warez sites all the time. Think about it.
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Johnboy #690
Johnboy
27/09/2010
@MrTortoise: Its always risky to take down a Firewall, or a security prevention tool.
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Johnboy #690
Johnboy
28/09/2010
@Johnboy: But lets face it. its blizzard servers.

all i'm saying is you can mitigate that risk.
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Aardbeg #825
Aardbeg
30/09/2010
fantastically distracting from the main point - thanks!
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TCJJnolep #360
TCJJnolep
26/09/2010
lol now when the patch is here te battle.net lagg so much!
I get dropped all the time
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Johnboy #690
Johnboy
26/09/2010
@TobiasST: Have a look at the technical support part of the forum, there is lag reported with the patch.
And there is a solution provided.

You need to update all your system drivers. it sounds like your drivers are out dated.
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TCJJnolep #360
TCJJnolep
26/09/2010
lol now when the patch is here te battle.net lagg so much!
I get dropped all the time
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Dalien #736
Dalien
26/09/2010
help some1
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Dalien #736
Dalien
26/09/2010
what kind of crap is this really?
when can it work again????
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Johnboy #690
Johnboy
26/09/2010
@Dalien: Hi,
Whats your problem. Or better yet, scout threw the replys i'm sure its a similar issue that someoen else has had. All solutions are on replys and on techincal support forum.

ANd Please remember provide a description of your problem. not when can it work again?
THanks
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eddie #842
eddie
26/09/2010
The file "C:\Program Files (x86)\StarCraft II\Support\BlizzardDownloader.exe.temp" could not be renamed to "C:\Program Files (x86)\StarCraft II\Support\BlizzardDownloader.exe". If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (ConflictManager::ResolveConflicts/2)
The file "C:\Program Files (x86)\StarCraft II\Support\BlizzardDownloader.exe.temp" could not be deleted. (ConflictManager::UncreateObjects)
this is all i keep getting up. seriously buy a game put the key in and play why fart about???