In an editorial published on Thursday on RTS Guru, Anna Kärrstrand Ovesson presents a handy breakdown of map design by taking an in-depth look at some of the factors that make for a great map, such as races, base placement, terrain, distance, and debris.
There are an incredible amount of things to consider when you're making or playing a StarCraft II map. All the races have different preferences and woes, some distances must be considered and avoided, and expansions must be defensible – but not too much.
She also takes a careful look at the GSL Daybreak and Jungle Basin maps, offering a strategic analysis of each. It’s a must-read for anyone interested in the landscape that plays such a big part in every StarCraft II match. Read the entire article on RTS Guru here.