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‘As a Terran player I'm going to address some issues I have experienced with the escape button and propose some changes in the way it operates. Suppose you have a building producing units selected and press escape. Then the last unit in the …’
7 hours, 42 minutes ago
13 Views / 2 Replies
Last Post by Monkybone (1 hour, 24 minutes ago)
Escape button
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Monkybone
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‘I have a idea to when you start the game you get outo target the base so you can start the worker directly and then send the workers.’
12/05/2012
34 Views / 3 Replies
Last Post by Mrevil (3 days, 11 hours ago)
Auto target the base
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Mrevil
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‘I recently got an invite and I'm wondering where I give feedback, there doesn't seem to be anywhere on here or the US forums to do so.’
5 days, 16 hours ago
10 Views / 1 Replies
Last Post by Jaxify (5 days, 8 hours ago)
Sc2 Aracade Beta
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Cheekything
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Jaxify
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‘I just watched an interview with Dustin Browder and one of the things that came up was the fact that a lot of the battles in sc2 come down to two "balls" colliding, and that this doesn't look as advanced as some battles did in sc1. The reas…’
25/10/2011
265 Views / 22 Replies
Last Post by Dreamify (16/05/2012)
Simple pathing change could do wonders
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Dreamify
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22
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‘As most of player might agreed that Protoss cannons are least effective among all three races, because they can easily being disabled by destory the pylon nearby. This makes Protoss valnuable to muti tasked harass, the invest on expentions …’
28/04/2012
77 Views / 10 Replies
Last Post by XShadow (13/05/2012)
A discussion about form a new Protoss upgrade
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XShadow
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‘I've seen several people asking for that feature I know it's not who knows what but I think it is essential part of the zerg and sometimes between all the stuff going on the map we're loosing focus on our creep spread simple is simple I for…’
25/10/2011
194 Views / 13 Replies
Last Post by BlackStaR (10/05/2012)
Creep Tumor button
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Dollar
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13
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‘Hi Blizzard, love your games, all of them, big fan since ~12 years back. For you as a reader, if you don't want to read it all just scroll to the match ups you care about and ignore the rest. I'll present myself very short, please be so kin…’
27/04/2012
40 Views / 2 Replies
Last Post by joro (07/05/2012)
Balance issues
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Bah
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2
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‘Tank Hydra Upgrade- Hydralisk gain 45+ addition hp and 1+ one to there armor Upgrade cost 200/200 tier 2 Vemon Lungs - there attack slow movement speed and poison enemies dealing extra 30 damage over 30 seconds tier 3 upgrade 50/50 Hyperlis…’
01/05/2012
54 Views / 6 Replies
Last Post by Mojko (02/05/2012)
Hydralisk Upgrades
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SakuraSoir
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6
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‘The latest HOTS updates said blizzard are experimenting with creep goodness, so I thought I'd share my idea of mutating creep tumors so they create different types of creep. Below are a few suggestions: Incendiary tumor - explodes upon deat…’
14/04/2012
55 Views / 3 Replies
Last Post by LadyRamkin (30/04/2012)
Ceep fun & other ideas for HOTS
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BanelingBear
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‘--- please move this thread if it's in the wrong place --- Been watching some replays on youtube lately, mostly to improve my game. Then it occured to me that there seems to be something missing. Each race needs something to measure unspent…’
21/02/2012
39 Views / 5 Replies
Last Post by dirtyred (28/04/2012)
Suggestion for improving replays
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Breinnarn
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dirtyred
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‘Dear Blizzard. I've played SC since 1999, and back in 2004 I wrote you a mail suggesting that you make a new Starcraft 2, and 4 years later thanks to the community who love SC Brood War, you made a new Starcraft 2. I've been a fan for a lon…’
11/02/2012
237 Views / 10 Replies
Last Post by Bah (27/04/2012)
Regarding 1.4.3, thoughts and analysis
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Bah
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10
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‘Its a silly thing, but when you have both selected, you only produce scvs in OC. Barracks produce marines in both techlab and reactor buildings all the same, and you dont have to tab switch between them. I know its a tiny little detail, but…’
11/03/2012
71 Views / 4 Replies
Last Post by Kandiru (26/04/2012)
PF and OC SCV production
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UsedToVenom
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4
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‘Hello! Today i wanted to test the PTR, on OS X 10.7.3, and it simply closes. No window, no error, etc. Any suggestions? Thanks!’
20/04/2012
10 Views / 1 Replies
Last Post by Tycho (25/04/2012)
PTR crashes on Mac?
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Andrei
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‘Hi Blizzard, The following is a suggestion of changed game mechanics concerning the select idle worker functionality in-game. Observation: When the using the hotkey for select idle worker, the camera focuses on the newly selected worker. Wh…’
16/09/2011
225 Views / 21 Replies
Last Post by PsyChoRo (24/04/2012)
FEEDBACK: Select idle worker function
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graN
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21
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225
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PsyChoRo
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‘First appologies if this is the wrong forum for this, I know it's not technically PTR but since it's the closest thing we have to discussing upcoming unit changes it seemed the logical place. If Blizzard has no interest ni hering concerns a…’
22/10/2011
273 Views / 15 Replies
Last Post by PsyChoRo (24/04/2012)
HoTS Corruptor Concern
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Iyerbeth
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15
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273
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PsyChoRo
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‘Hi, any news when this might be out?’
25/03/2012
218 Views / 4 Replies
Last Post by PsyChoRo (24/04/2012)
Patch 1.5
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SQPolet
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4
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‘Hi! I decided to try out the PTR thing, but when i click on "Starcraft 2 Public Test" nothing seems to happen... ?... am I doing something wrong? thx’
03/04/2012
62 Views / 3 Replies
Last Post by Dollar (24/04/2012)
Cant enter Public Test Realm..
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RoGatKa
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‘It sounds like a good idea for a terran to be able to stim to be released from fungal. When stim is used, if the unit is suffering from fungal, that unit is no longer suffering from fungal. The zerg is still able to deal damage, because the…’
25/03/2012
113 Views / 6 Replies
Last Post by Kandiru (23/04/2012)
Balance suggestion (stim vs fungal)
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Campion
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6
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‘To increase CREATIVE nuclear deployment, why not have the audio warning only come up when nuclear dot is in range of sight of an enemy unit. This would allow tactical nuke play in 'finding the gaps', rather than just having an opponent auto…’
21/04/2012
38 Views / 2 Replies
Last Post by IAmLegend (21/04/2012)
Silent Nuke
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IAmLegend
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‘Hi. I'd like to point out, that ravens don't see very much action these days. Well... they never did actually. I think its because of the high energy cost of the abilities. Seeing how infestors are almost basis for all zerg mid and late gam…’
05/03/2012
148 Views / 8 Replies
Last Post by Charcoal (20/04/2012)
RAVEN buff sugestions
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UsedToVenom
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8
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Charcoal
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‘This is already a problem on the live version, but this thing also pops up in the PTR. When you have speech disabled in Starcraft 2 it constantly gives a message that speech is disabled. This is very annoying during a match.’
09/09/2011
72 Views / 11 Replies
Last Post by Coledash (05/04/2012)
Annoying Voice Disabled notification
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TGxTimelog
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11
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‘Before you read: this is a discussion, not a QQ/rant/whine. Ok? Got that? Good! This is merely out of pure concern and wonder, but how can protoss upgrades be considered balanced? They're undercosted and can be chrono boosted out at twice t…’
19/03/2012
43 Views / 2 Replies
Last Post by Saxit (19/03/2012)
Toss upgrades
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Spisepinden
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2
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Saxit
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‘I hear you could do this in brood war... just sayin'!’
14/03/2012
30 Views / 0 Replies
Invite players to watch replays with you!
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Numpty
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0
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30
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Numpty
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‘Guys, you can leave the level of inflicted damage the same, for what. Templars/Infestors is still being killed for 2 shots. Only vs Ghost, but do you see TvT with mass ghosts and snipeshots? It's LOL! +5 points of death damage, for what? Di…’
23/02/2012
109 Views / 10 Replies
Last Post by UsedToVenom (13/03/2012)
+50 vs Psionic
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SilentTer
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10
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‘I read the patch notes and this is what i think of it. I will start to say that i don't like the direction you are taking things. Lets start with Terran The mule drops in gold minerals is somewhat unfair, yes. I think gold minerals are unfa…’
12/02/2012
181 Views / 6 Replies
Last Post by UsedToVenom (05/03/2012)
Dear blizzard, Nerfing is not the way to go.
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Lesrah
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6
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‘Hello Blizzard, I didn't know where to report a bug so I just figured I'd do it here since I don't know where else to do it, anyways, I've experienced a small bug today after I downloaded the new patch. On Antiga Shipyard, the map in the 1v…’
26/02/2012
39 Views / 3 Replies
Last Post by Cirocco (05/03/2012)
Ramp bug - Antiga Shipyard
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FraxReaper
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3
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Cirocco
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‘i know i cant say that toss is op but QxGDestiny can. he is a Z player and he said - I really dont know how to win a toss, i asked Minigun and he said, make mass ling muta to win a toss. Then Destiny asked him to send a replay where he lost…’
09/11/2011
372 Views / 18 Replies
Last Post by Dasmaster (01/03/2012)
Toss being more OP
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RaZZoR
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18
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372
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Dasmaster
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‘Hello everyone, i have an excellent idea that could potentially make the game easier for beginners and raise the skill in Starcraft 2 overall. So here it goes. Im talking about the mineral/gas/supply panel that is right now located at the t…’
14/09/2011
192 Views / 15 Replies
Last Post by Dasmaster (01/03/2012)
Potentially game changing suggestion!
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BUFU
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15
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192
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Dasmaster
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‘Hi all and special welcome for the balance team of Blizzard! I play Terran and when i met a Zerg opponent its always a hard and tricky match. I was playing against Zerg and off course, i lost. So i was watching the replay and then i saw tha…’
21/02/2012
71 Views / 6 Replies
Last Post by Toegrinder (26/02/2012)
Ghost vs Infestor > Energy level not the same
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Optimus
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6
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71
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‘When chaining commands using shift, the next command can be blocked by the current state of the unit, not the state-to-come when the intended command will be executed. Example: U' ve got bunch of units u need to get to high ground (there's …’
30/01/2012
20 Views / 1 Replies
Last Post by Grubbegrabbn (21/02/2012)
Command interface bug
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Cheyen
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1
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Grubbegrabbn
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‘Hello too all Races:p any way what i was talking about is: landscape Change for Zerg what i mean is: why not let Zerg Change the way the ramp size from its normal look to very open Reason is: it will deal with Tanks that are near your ramp …’
05/02/2012
66 Views / 5 Replies
Last Post by Grubbegrabbn (21/02/2012)
landscape Change For Zerg
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Finaldash
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5
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66
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Grubbegrabbn
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‘It still exists http://www.twitch.tv/slayersdragon/b/306343360 1:07:43’
24/01/2012
118 Views / 3 Replies
Last Post by Grubbegrabbn (21/02/2012)
Fix tank exploit please.
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CaptEpic
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3
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118
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‘Hi! I have some question about races, strategies, balance, suggestions. 1. Why you brake legend about Terran like siege race? Main advantage from BW was 1. The most Range Unit 2. The biggest Damage dealer (75 as i remember) 3. The most spee…’
13/02/2012
18 Views / 1 Replies
Last Post by SneakerDead (19/02/2012)
Some advices.
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SilentTer
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1
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SneakerDead
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‘Protoss players worldwide (especially in Korea) are just getting dominated by it for a long time. It's not even fun to watch E-sports TvP. You have mentioned that you designed Protoss to be a race of few units relying on spells and techniqu…’
19/09/2011
528 Views / 74 Replies
Last Post by Twitch (19/02/2012)
Fix EMP
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Bah
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74
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528
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Twitch
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‘Nerfing snipe like this makes the whole game less complex. Makes the ghost useless in early TvT and makes snipe usless against zealots. Better solution is to keep high base damage and do a - damage to massive. Please!’
12/02/2012
53 Views / 5 Replies
Last Post by Toegrinder (18/02/2012)
Wrong direction! do (-damage to massive)
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Rmd
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5
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Toegrinder
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‘-Colossus should have his base damage lowered and receive a bonus damage on light units. -make the high templar(s) require energy before morphing into an archon, it seems silly when a protoss just spam-storm and then gets archons using 0 en…’
13/02/2012
38 Views / 4 Replies
Last Post by RedSpear (17/02/2012)
advices that might be worthy
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RedSpear
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4
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RedSpear
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‘Hi, at first I want to give a reference video on youtube: http://www.youtube.com/watch?v=L7vnK5WUfA4&feature=channel_video_title On this video there is Zerg Player Neverforget (I think it is Neastea in a tournament) playing against Terran P…’
02/12/2011
113 Views / 12 Replies
Last Post by Lesrah (12/02/2012)
Ghost balance issues
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Jack
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12
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113
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Lesrah
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‘Hello my dear and fellow players, some time ago Prokkar and I were discussing several Issues about Patch 1.3.X and the upcoming Patch 1.4.X. Among other things, he always suggest's (and inspires me) to share my toughts and ideas with the co…’
11/10/2011
313 Views / 25 Replies
Last Post by Qwizzyx (28/01/2012)
Zerg: Building Zerglings requires 2 Overlords
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Pixel
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25
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313
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Qwizzyx
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‘Come on Blizzard, carriers should stay and there are many reasons: 1- They're iconic and a symbol since SC1. 2- Tempests aren't better based on the current information. If it's not as fast as mutas (who shouldn't posses a huge threat to a g…’
27/12/2011
84 Views / 3 Replies
Last Post by Jaxify (28/01/2012)
Petition Against Removing Carriers
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Bubblez
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3
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84
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Jaxify
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‘Blizzard i know that you are "buffing and nerfing" really important things, but please take a look at the Hydralisk! In my opinion that unit is very useful and i'm winning A LOT of games with it in ZvT, so please nerf! Seriously its been …’
12/09/2011
844 Views / 82 Replies
Last Post by GosuGhost (27/01/2012)
Hydras OP in ZvT
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Angel
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82
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844
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GosuGhost
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‘Protoss !@#$ing needs the Reaver, both for dealing with roaches and marines/marauders, it would solve the %^-*ing 1-1-1 all-in bullsh*t! And for harassment!’
10/09/2011
360 Views / 24 Replies
Last Post by RMJ (26/01/2012)
Add the Reaver and remove the Colossus
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danneman
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24
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‘Attack damage reduced from 16 to 15 Attack speed is increased to maintain the same DPS at 0 upgrades This would mage early upgrades more important in ZvZ and ZvP. Since i'm not touching upgrade scaling, this will also somewhat increase roac…’
13/01/2012
41 Views / 3 Replies
Last Post by Moonshadow (14/01/2012)
Roaches
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Nomad
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3
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‘As everyone seems to think, changing Ultra's parameters (cost/timign/damage) will never fix it. Ultra just needs complete redesign to make it something else than a joke. Here's my 2 cents: Make it able to walk over lings and make it push aw…’
18/09/2011
274 Views / 22 Replies
Last Post by Dragor (11/01/2012)
Ultra redesign ideas
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reTok
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22
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274
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Dragor
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‘A step in the right direction? Discuss.’
14/09/2011
167 Views / 14 Replies
Last Post by DocLovin (10/01/2012)
Waypoints allowed while being fungaled.
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Crabcake
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14
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167
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DocLovin
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‘TERRAN • The hit points of Marines has been increased by 20. This change has been made due to several terrans complaining about marines dying to Psi Storm, Colossi, and Archons. • Infernal Pre-Igniter damage upgrade decreased from 5 to 10. …’
30/12/2011
331 Views / 6 Replies
Last Post by Kapeselus (03/01/2012)
Patch 1.4.3 predictions.
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UchihaJogeta
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Kapeselus
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‘Wouldn't really call it imbalanced, I'm ok with terrans having this, but rather a bit annoying maybe? perhaps you wonder wtf I'm talking about... I'm sure all of you attempted to harass a terran with invisible units at some point, and ofc, …’
06/11/2011
174 Views / 23 Replies
Last Post by Moonshadow (30/12/2011)
scan
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Moonshadow
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23
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‘Terran have sick mobility and already good defensive capabilities, not like they need that insanely good static defense. In long, even games a Terran has 100 times easier time harassing you while you need an entire army to engage his single…’
10/09/2011
759 Views / 82 Replies
Last Post by Dugalle (28/12/2011)
Remove planetary fortress from the game.
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raXNT
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82
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Dugalle
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‘Hi, i'm wondering, since this is a test server, why don't Blizzard make a fun patch, where the for example switch zerglings with ultras (ultras become tier 1, zerglings tier 3) and ultras get the zerglings build cost and build time (but not…’
28/10/2011
87 Views / 6 Replies
Last Post by Jakobink (27/12/2011)
Fun Patch
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Kiko
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6
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87
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Jakobink
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