StarCraft® II

GalaxyEditor FAQ (Problems & Solutions)

In an attempt to cut down on the amount of the same questions, i've decided to create an FAQ that should answer the most commonly asked questions... If you have anything to add, change, fix, whatever, please do not hesitate to point it out.

General Issues/Questions
  • Where is the GalaxyEditor Located?

  • GE can be found in the root of your Beta directory. By default, the directory is:
    C:\Program Files\Starcraft II\ -- Default for 32-bit OS
    C:\Program Files (x86)\Starcraft II\ -- Default for 64-bit OS

    If it's not there, go to the \Support\ folder.

  • Is there a Mac version of GalaxyEdit?

  • As of Patch 17, GalaxyEdit has been released for Mac Users. Those of you who still wish to play maps without GE, can launch them via MapCraft:
    http://www.sc2mapster.com/assets/mapcraft

  • How can I play maps i've previously downloaded? (Including the official maps)

  • Your downloaded maps can be found two different ways. The easiest of the two, is to go to File > Open > Battle.net Tab within GalaxyEdit. Otherwise, you need to search your Battle.net Cache for "*.s2ma" and then convert the .s2ma file to .SC2Map. However, the .s2ma filenames are just hashes of their true name, so good luck trying to find the map you need!

    The Battle.net cache can be found at:
    C:\ProgramData\Blizzard Entertainment\Battle.net\Cache -- Win Vista/7
    C:\Documents and Settings\All Users\Application Data\Blizzard Entertainment\battle.net\Cache\ -- Win XP

    The folder containing Maps created by GE can be found:
    %USERPROFILE%\Documents\StarCraft II\Maps

  • Help! I crashed! What do I do?

  • When the Editor crashes, enter a small description about what you are doing and then click "Send." This will always help the QA department figure out what happened and why the game crashed. It's also recommended that you enable Automatic Saving (and possibly backup saving!) every x amount of minutes. You can do this by going to File > Preferences and selecting the Documents item. Check in "Automatically Save Documents" and then set a time internal. You can also "Automatically Backup Documents when Saving" via the checkbox underneath.

    Your Editor Logs can be found at:
    %USERPROFILE%\Documents\StarCraft II\Editor Logs

    In addition, you can edit your Editor's settings through Editor Variables.txt:
    %USERPROFILE%\Documents\StarCraft II\Editor Variables.txt

    --If the Editor crashes on startup, try the following:
    Delete the "Recent Directory" registry key:
    \\\Registry\HKEY_CURRENT_USER\Software\Blizzard Entertainment\StarCraft II Editor\Recent Files\Recent Directory - Open and Save Documents

    If that's not enough, delete the entire "Recent Files" registry folder:
    \\\Registry\HKEY_CURRENT_USER\Software\Blizzard Entertainment\StarCraft II Editor\Recent Files\

    And if that still doesn't fix it, delete the entire StarCraft II Editor registry folder: (This will reset all your editor preferences to default though.)
    \\\Registry\HKEY_CURRENT_USER\Software\Blizzard Entertainment\StarCraft II Edior\


  • The editor looks way too complex and confusing for me, I want StarEdit/WorldEdit!!!

  • Just relax! The only reason why the editor is so complex is because we have access to everything the game can touch. We can make any kinds of changes, literally everything is in our hands. Take a minute to look around, check out all the different Layers and Editors within GE and just sit back. The largest tutorial repository can be found on SC2Mapster:
    http://forums.sc2mapster.com/development/tutorials/

    Another very avid user, OneTwo, has been posting lots of video tutorials. You can see them on his YouTube channel:
    http://www.youtube.com/OneTwoSC

  • How do I optimize my map?

  • You can do this by going to File > Preferences and selecting the Documents item, and click "Optimize Saving for: Smaller Files" radiobox.

  • Will we be getting SC1 and War3 Units and Models? How about scrapped SC2 Units?

  • The only units we will have access to are the ones that can be found in the single-player portion of the game. We do not have current access to them because the Campaign/Single-Player Mod Data has not been distributed by Blizzard.

  • Is there any way to import my custom model into SC2?

  • Blizzard will be releasing their own set of tools within GE called StarTools. However, this won't be out until past release. For now, you can use NiNToxicated's tool on SC2Mapster to do this:
    http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/

  • How do I access units from Singleplayer and the Campaign?

  • These units will not be accessible by default, you have to add the proper dependencies. Go to File > Dependencies > Add Standard > Check in "Liberty (Campaign)" and "Liberty Story (Campaign)."
Edited by Sixen on 04/08/2010 00:30 BST
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  • Are there any third party editors?

  • The only 3rd party editor that I have seen thus far is MilkyWayEdit, created by the SC2Mapster Community. The main goal of MWE is to create functionality GE is lacking and make things easier than GE does in certain regards. The editor will not replace GE itself, but rather be used alongside it. They are expecting a public release in early-mid August.
    http://www.sc2mapster.com/assets/milkywayedit/

    There is also Sparsile, a tool that injects itself into GE and adds some missing functionality directly into the Editor itself. It's currently in Alpha testing, if you'd like to test it, leave a comment on the project page to be added.
    http://www.sc2mapster.com/assets/sparsile/


Error Messages/Problems
  • Editor Not Installed

  • Sounds like you've moved the Editor out of the proper place. Make sure "StarCraft II Editor.exe" is in the root of your directory and "SC2Editor.exe" is in the \Support\ folder.

  • Connection to Battle.net was lost.

  • Go to File > Preferences. In the Battle.net tab, change the "Host" from stage.battle.net to us.logon.battle.net
    Fixed with Patch 14

  • Unable to publish with no errors

  • The problem is that GE thinks that you're using profanities in your Publishing info. Go to Map > Map Info and check that entire tab for anything that may set off the profanity filter. If you want, just delete all the text (except for Map name!) and then publish. That way, you can check which word it is, one by one.

  • Document dependency does not specify a battle.net file.

  • You need to publish your mod first, then load it in the dependencies.

  • Cannot publish/play map as public.

  • There's currently a bug where even if you publicly publish a map, it will not allow other people to join, but right now there's a workaround that will make your maps joinable.
    • Go to Map > Game Variants

    • Add New Variant

    • Go to the "Game Type" tab

    • Select "Category" and change it to "Other" (you might need to give it a name)

    • Go to "Mode" and select "Other" (name it if necessary)

    • When Publishing the map in the File -> Publish dialog, make sure the map is set to "Unlocked" for this to work.


    This should make your maps joinable. Also make sure in the game lobby to change "Category" to whatever game variant you made. Now you should be able to open it to public.

  • Invalid Variant Definition.

  • Go to Map > Game Variants and click "Generate Defaults."

  • Document dependency header file is not available: Teams ## (Mod).

  • Go to Map > Team Placement (Advanced) and remove any teams there. You may also need to go to Team Placement (Basic) and hit "Reset to Defaults."

  • Corrupt headers.

  • Make sure the following is set properly:
    • Premade game > yes

    • Rules > (none)

    • Teams > (none)

    • Controller > open or none

    • Teams Premade > anything other than none

    • Player Team (from 2 teams to ffa) > (none)

    • Set Team [Premade what you chose in step 5] > what you want your lobby layout to look like

    • *if you want 6v1 then just make premade to 6v6 and set player 1 to 6 on team 1 and player 7 on team 2
      *you DONT need to have anyone on team 2 if you just want 1 big team


  • Default Values Are Not Valid

  • First, make sure you set at least one Player slot to either Neutral or Hostile. If that does not fix it, go to "Map > Player Properties > Color". Then, select "(any)" as the color for every player. If you want to set or lock a player's color, do it in the game variant: "Map > Game Variant > Colors".

  • Lost connection to gateway <filepath>\LargeImage.dds

  • The large Minimap preview image which appears in the lobby and on the map selection screen is what was causing it. By going to Map -> Map Info and selecting Hidden on the Preview Image - Small and Preview Image - Large cells allows the map to be uploaded normally and without error.

  • Error: Map Not Found

  • This merely means that the author deleted the map from their account. Most often, this is because they released an updated version. Try checking for the map lower on the game list.
Edited by Sixen on 04/08/2010 00:31 BST
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Reserved.
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Should be very useful. Thanks alot for taking the time to write it, and indeed taking the initiative to make the thread.

T-up
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This will be useful. Thanks alot for taking the time to write it, and indeed for taking the initiative to make a thread.

T-up
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Yup! No worries!
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Hey guys, I have some problems with uploading/publishing a map.

I have recently created a melee map that I want to try out with my friends, but when I try to publish it, it freezes for a second then jumps to a random % value between 40 and 99.
Then, after several seconds, I get a "GATEWAY_DOWN" error message.

Is this a temporary problem that has something to do with the server(s) or is it a local problem on my side?
(I have tried decreasing the map size, hiding the minimap, no offensive names, etc)
(Do you think it might have something to do with hostile neutral units? Since I have a few on the map)

Edit;
Nevermind. Now it seem to have worked.
Edited by Nevindar on 08/08/2010 21:38 BST
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I too greatly appreciate the value of the inital post in this thread, but cannot help but be disappointed that it is so COMPLICATED to create, publish, download and view downloaded maps.

Warcraft 3 had a much simpler, much cooler system
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Blizzard made such a mess creating the new editor. I had so much fun creating maps in War3 and creating custom units for my mini-campaigns. I waited for so long to make Starcraft universe maps and bought the game also for this.

I really don`t understand the explanation that says it allows you the full controll of customising the game and mapping. I was albe to create stunning maps in War3 without complex triggering tools and unit creation.

Creating custom units in SC2 is horrible! Complex and very frustrating. Starcraft 2 is very cool and I pity that I can`t create my custom maps with such joy as in Warcraft 3. Blizzard I hope you fix this and release a new version of map editor just like the one in War3. Or fix the damn unit creation!

Edited by DarkRav on 09/08/2010 07:22 BST
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How do i make spawned units attack move to a location? please answer
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How to copy a road line?
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where is the custom map stored? Because i can't find it.
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I'm getting a failure at 74% "transmitting archive file"

in the bar at the bottom it says: VALIDATION_WORKING_SET_INSTANCE_FAIL

Any ideas?

Is this all the information I get about the error or is there a log somewhere?
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thanks so much, this is very helpfull, the tuts are great! :)
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where is the custom map stored? Because i can't find it.


The paths can be found up at the top of the thread.

I'm getting a failure at 74% "transmitting archive file"

in the bar at the bottom it says: VALIDATION_WORKING_SET_INSTANCE_FAIL

Any ideas?

Is this all the information I get about the error or is there a log somewhere?

Is there a path to some file in the error status bar?

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Yes.
Whenever there is a road closeby the terrain i am changing hight on, the editor freezes for 4-5 seconds.

Is there an option to turn off the road autogenerating cracks in the pavement when the terrain changes hight?
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@DarkRav there is many more possibilities in starcraft 2 editor. Just learn and you will understand, you are just used to war3 editor.
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The new map editor is definately more advanced than the old one but that doesn't justify the complexity. For someone who has made very advanced maps in wc3 I must say it is awkward to work with when you need to change values at 10 different places just to COPY a unit. The trigger and terrain editors are fine though.
Edited by Viktori on 13/08/2010 00:25 BST
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The foliage brush doesn't work for me...
When I click on generate Foliage I get a message that says "X Foliage items have been generated" but nothing changed....
Does anyone know how to fix it?
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