Topic Hearth of the swarm: Campaign units.
Mr. Pukelicker... wow... first of all, change your name. That there's just downright disgusting, and I've seen a lot of strange names.
This discussion is about the single player Heart of the Swarm (Zerg) campaign units. Giving the Terrans or Protoss better units will not help Zerg in any way, shape or form.
Though your suggestion is something I'd be excited to see for SC2, I do not think we'll get "Experimental Class" units like games such as Supreme Commander has. First of all, they'd have to cost more resources then people collect during a standard 20min game, Second of all, they've got no use and would be such a pain to deal with the game would be over by the time one of those entered the field.
Don't be so ignorant, there is no name change option except one free which he probably already used.
Yes, why not?
You're implying his name is inappropriate? Or that you can change your name after all just by contacting Blizzard if you're not pleased with your name?
Edited by Tamzar on 28/07/11 12:53 (BST)
For Evo chamber:
Drone: we saw an upgrade for scvs in WoL so im gonna throw some ideas around here.
1: Doesnt lose drone when making buildings
2: Increased mineral harvesting amount
Infestor: Cant think of many good ideas here
1: Spawns two infested terrans per egg
2: Ability to infest structures - preventing that structure from activity (Overseers contaminate) and periodically spawning 3 infested terrans. Channeled.
1: Additional bounces on attack.
2: Reduced damage loss per bounce
1: Spawns 1 Scourge upon death.
2: Would like to see something done with corruption.
1: Broodling attack increased
2: Number of broodlings spawned per attack increased.
1: Piercing spines - attacks go through units.
2: Infected Spines - chance to apply damage over time effect for 10 seconds on attack.
Scourge: Hatch in pairs
1: Larger AOE damage upon death.
2: Hatches in threes.
1: Intellectalisk: Raises AIQ from 3 to 90
2: Omegalisk: Increased AoE cone size and damage
@Tamzar: Except for the hydras upgrades which are good ideas and Intelectalisk ahaha I have some ideas for upgrades of the other units:
-Armored Drone: Drone gets 2 armor and is armored-bio
-Guardian Drone: Drone gets +0.5 speed and -0.18 atk speed(which means it also mines faster)
-Controller: Can mind control 2 units with the same infestor and can move farther from the target(s)
-Mind Reaver: Destroys the target after relinquishing it's control over it.
-Cloud Attack: After bouncing the wyrm leaves a little cloud over the unit it bounce from(cloud which deals additional 2 dps for 3 seconds)
-Guardian Aspect: 20x2(+26x2) damage with 0.8 atk speed ground only 150 HP 1(+4) armored-bio cost 100/200 and additional 2 food
-Devourer Aspect: 50(+65) damage with 1.86 atk speed air only 250 HP 1(+4) armored-bio cost 300/100 and additional 2 food. Ability: Cast Slow(-0.5 to movement speed) per hit and leaves a purple growth over the target.
Scourgelord: Now shoots scourges instead of broodlings that detonate on impact. Can hit both ground and air units.
Banelord: Now shoots smaller banelings instead of broodlings, detonate on impact and do splash damage to ground units.
Parasite: The corruptor can now latch itself to ground units, causing both the corruptor and ground unit to be immobilized for some time.
Ensnarer: Each corruptor shot now has a chance to pernamently mind control the target.
Mastermind: the infestor may neural parasite 2 enemy units at once, and may infest a terran planetary fortress becoming this: http://eu.battle.net/sc2/en/media/fanart/?view#/fanart-0161
Infestation host: May spawn all kinds of infested terran (colonist, marine and abberation), but loses the neural parasite ability
Lurkerlisk: allows the hydralisk to evolve into a lurker: http://starcraft.wikia.com/wiki/Lurker
Hunter killer: gives the hydralisk an increase in all stats
Broodlisk: spawns with 2 pygalisks: http://starcraft.wikia.com/wiki/Pygalisk
Edited by HYPNOTOAD on 31/07/11 19:08 (BST)
(names are pretty random and bad)
- scavenger: good hp regen and extra dmg against low health units, can use hatcherys as bunkers
- darklisk: cloak, armoured +1 armor
- hellisk: splash resistance, can't attack air, better dmg
- hauntling: can burrow-move slowly (even through cliffs), moves fast even off creep, armoured, extra dmg against air, can use hatcherys as bunkers
- terrorlisk: can cast fungal (when burrowed). Larger AOE and range
- annihilator: can attack air too. Can use hatcherys like bunkers
- plagueling: 4 spawns at once, invisible and very small. Can infest biological units. Infestation spreads to units the original infected unit touches and infestations starts after 60 sec (only spreads before that, no way of telling if your the marine is infested or not before 60sec has passed)
- defiler (the BW unit)
+1 to all of them!