a hero mothership with permacloaking field would be op i guess. it takes ages to take it down while everything below it does full dmg.
Hmmmm, the mothership doesnt have to be OP, depends on how it is implemented.
For example you could make the mothership immobile and only make it float in the middle of the map? So you only have the advantage in the middle.
OR give it low HP so your units have a small advantage but it will get shot down very fast.
Or make it EXTREMELY expensive :P
Anyway it doesnt HAVE to be ingame of course, it was just an idea.
or i'm going to add some aoe heal one time ulti like the nuke :>
VERY great idea!!!!!!!!!!!!!!!!!!!!!!!!!!! That's the tactical stuff I'm talking about!!! :P
@suddendeath, going to keep it, had some boring 45 minute matches where everyone was at 25k income and buing carrier and heros. it ended because some player left the game
but it is to short now, going to increase the sudden death start from 20 minutes to 25 minutes
(sudden death: -10% hp per minute)
Ok but make sure it only
ends the game when it becomes boring :P Like, after 30-40 minutes.Also a random question:
Why are there nukes silo's south of the map?? Just decorative? Or will they have a purpose in the future?
Maybe add an animation when somebody uses their nuke :P
OR put upgrades in the building. For example, you can make the ability to siege for tanks an upgrade instead of standard ability. Or buy the EMP for ghosts instead of making it a default ability.
PS: Suddenly I remember some more models... Warp prism, Observer, (standard) Carrier, Larva, Infestor
(fungal ftw lol) Drone, Broodlord.
And even more exotic models like: Void seeker (Zeratul's cool-looking ship from the campaign, google images "Void seeker")
Hell you can even use funny critters like lava crab, ursadak, karak, automaton or scantipede lol.
OH AND ALSO: LEVIATHAN!!!! (Creepiest and biggest Zerg)
The model has nice animations, play it in Star Battle and you'll be surprised.
But I think I made up too much idea's for 1 post now :P I'll stop typing.