Topic Desert Strike 1338
Hey everyone! :)
I'm looking to get in touch with the creator of this map, and was wondering if anyone knew an email, or website I could get hold of him/her at? :)
Unfortunately, the map author hasn't posted any form of contact details on the map :/
Which is a shame, because although it's a good map, there are still bugs, exploits, AI problems, cost imbalances and spelling mistakes to sort out before it becomes an excellent one.
The most annoying exploit I won't mention because it ruins the game, but I will mention that the top team can see when the bottom team gets gas, but not vice versa; also scans can be used to gain easy intel on what the enemy is building but the zerg and protoss have no way of doing the same; and when player 1 leaves the resources, unit count and PF/cannon indicator are frozen in place (although players still receive income and units and the buildings can still be taken down).
Edited by Trias on 22/05/11 00:45 (BST)
Yeah, it's pretty bugged. Here http://www.speedyshare.com/files/28575959/Bug_1100.SC2Replay everyone except the two of us left, so it was 1v1. And somehow he was getting one of his ally's resources while I wasn't. Around 11:00 you can see he's earning money despite having built a refinery.
It stunned me how quickly he got all the upgrades and so many battlecruisers, now I know why ;)
I don't know it it's an intentional cheat or just a bug. Nevertheless, I hope it gets fixed soon.
PS. From the loading screen: Editor: Arkloss, Sylon
@MR. DEVELOPER (Sylon i think :D) : Hei dude! great map! i wanna report a "kindof a" bug. There should be an option to stop the Graviton skill of the Phoenix, because, versus Broodlings, they don't go shoot the air, they just sit and pick up the little lings from the ground, and are thus completely worthless as air units. I think they should prioritize the air units first. Thank you! Have a great life, and keep it up! :)
As every custommap, this is just for fun. But if silon hear this, please, when units appear, each time, they should make Planetary system invulnerable for 1 second, then the attacking units have to face spawned units first. Almost every time i win, but i think would be more fair if you have to kill units before facing planetary.
I find this game very easy. My strategy is very cool, but can easily countered by a zerg player, with a couple of infestors, anyhow, very few do:
Do mass marines. 1st, do the gas. Dont hear those who say vespene is meanningless. In the end, more money = more units + more tech.
Then do rhines. Trust me, it works. just do 2 full row of rhines (think is 8 per row). Then upgrade them with stimpacks, weapon, armor, and +10hp upgrade. Dont even bother if they sent you DT, just check for infestors (if they appear, you have to change strategy for a different one than this), and always do vespene at 1st chance till 3rd.
After 2 rows of marines and all upgrades available, do Tier 2. Then 1 raven and 4 medevacs (i use last row as they will fit there near vespene) and upgrade medevac's starting energy. Then upgrade rhines again for tier 2 weap and shields. Do a 3rd row rhines, at this point, you will kill cannon unless facing decent opponents (remember always speaking they didnt sent you infestors, because in such cases this strategy just dont work). Do tier 3, upgrade again to max rhines, and use remaining space for battlecruisers. After 4th battlecruiser, i like to upgrade the yamato and the starting energy. Facing a protoss i will do a couple of ghosts with initial energy upgrade and EMP, and if your teammates arent helping and you need to face strong air, i will keep doing BC's till rocks dorr is opened and then doing valkis and upgrade air
A 4th vespene is only worthy if you think game will last a lot, and 5th only if you are the only decent player in your team, you are killing almost 2 enemys and think you are the only hope for your team to win
Hi everyone. I have serious problem with new SC2 1.5 patch.
First of all I CANT PLAY DS1338 now! i just cant see it in custom game. How can I play ds, tell me if U know.
ps: also i have to use English version of the game but after I instal;l 1.5 patch I have russian Language and I cant change it. also sucks..
It's nice to see people discovering this mod :D
I have been playing this tug for a while now (2 or 3 seasons) and I must say despite the huge amount of bugs and exploits it is still the most kickass custom game in sc2.
The other really good was Colonial Line Wars but sadly can't find teams to play it anymore.
Since the patch there wasn't a game that I could play normally in the way it was intended (3v3). There is a drop or two in every game and the result of this is usually more people leaving or we forced to play 2v3 which is favoured towards the 3s team and quite hard to win playing with one man short, not to mention the really imbalanced 1v3.
I don't know what changed with this patch but something is really not working as intended. I experienced more drops/leaves than in my whole history of sc2.
If any of the creator team reads this please try to balance out 1v3 (I know it must be hell of a job) because whenever there is a 1v3 the 1 always wins unless he plays like a noob. The only thing you need is to build beefy units with a lot of health so the waves can stack and tadaaa you win the game.
The other thing is the lurker with mass queens. It is easily obtainable and with mass queens they can dominate early to mid game usually everything and if you hold the middle line long enough (first 4-5 minutes) you have pretty much won the game already.
I know that you guys can't help the patchlag but can you consider doing something about the exploits described above?
And keep up the good work! :)
1v3 is usually easymode, and 2v3 is also easier if you are lucky and got blessed with a nice ally. There's a bug that give your team much more money for turret kill if there are less players (200 for a 3p team, 300 for a 2p team, and a whooping instawin 600 for a 1p team)
The only time it gets hard is when you get the money bug (a map bug - your money is reset to 0) after a drop (Bnet bug).
Sometimes it works the other way and you get a nice sum of cash from your unfortunate ally, and it equals to an easy win.
The races are currently quite unbalanced.
Zerg: if you know what to do it is easymode. Terran has no chance vs roach/queen/lurker/infestor and Toss has no chance vs roach/queen/broodlord/infestor.
Terran: good early game but very very crap late game. Especially vs toss (mech is just bad, BC is the only option which is easy to counter)
Protoss: the very weak early game kills this race (you have to cut eco and sweat blood to hold the middle), even though it has imba late game vs Terran.