StarCraft® II

Zerg Multiplayer Guide: Compilation(Now in PDF)

(Sticky)

@skatoll

I don't know if you're talking about game time or real time. A game second on faster speed is shorter than a real life second. Game time = real time only if you play on normal. The common thing is to talk in game time. It makes the most sense, as this is the time scale displayed in replays, in all the tooltips in-game (like build times for units/structures, duration of spells), the graphs and the build order list in the post-game analysis screen. Talking in Starcraft time values makes what you say hold true regardless of game speed setting.

Judging from the math it looks like you haven't even checked if your theory holds true in practice. When you get more than approximately 2 drones per mineral node, they give diminishing returns per drone because they have to spend more time waiting for an available mineral node.

24 drones gives ~750 minerals a minute. A Starcraft minute, that is. 16 is ~640. Check the "income" tab in the replay and you will find this to be true.


To answer the questions:

1, Im talking in game time. Never real time. Real time is useless.
It will always be the game time.
That is what the game will use as progress recording for creating buildings, units, upgrades.
(I thought this to be self-explained)

2, You are correct(I did not verify that the approximate harvesting time remain at 8 seconds.)
I merely found the 3 drone pr unit explination somewhere, verified it on gas and made the assumption it was true for minerals as well. (Was easier to verify then tracking a single drone in that giant mix)

I have made a harvesting replay:

At 24 drones harvesting for 1 minute (from 12:59 to 13:59 - game time, watch the replay bar) 715-735 minerals a minute depend on when at the 13:59 marker you click pause.

The actual rate might be a little bit higher since they didnt all start on individual mineral fields. so I will round that bit up to 750 for easier use in calculations in the production section.

(The same penalty will apply to the 16 drone count of course)

the 16 drone count is from 15:30 to 16:30 615 minerals (through-out the 16:30 second)

so the difference is between 120-150 minerals a minute - game time.

The difference must be because at 24 drones, you have no crystal "down time" due to drones "running about" to find free crystals constantly.
But at 16 drones you allow "free crystal time".

8 drones are 400 minerals that means
and 8 drones on a free field are assumed to get approximately 300 minerals. That have to run 1,3333 ~ minutes (or 80 seconds) to pay for themselves.

8 drones extra on a 16 harvested hatchery bring in an additional 120 minerals. have to harvest 3,3333 ~minutes (or 200 seconds) to pay for themselves.

That means the last 8 drones pay for themselves slower by 2 minutes then the first 16 drones.

I use the "blue glow" a crystal gets as the marker for when to start timing.

All in game time. Verify from replay.

http://www.megaupload.com/?d=9JCAWW6Z

So yes there is an error in the assumption of harvesting time is approximately 8 seconds. when you build beyond the 16 drone mark.

I will update the guide accordingly! thank you for pointing this out.

(Until this error has been rectified please note that the equations are still true down the line, simply substitue 900 pr minute with the ~ 750 a minute.)

I will hold to the statement that 30 drones is the optimal count.

Not having those ~ 100 - 150 minerals pr minute might actually make a lot of difference, especially if your games last about 10 minutes. thats an additional 1000-1500 minerals over the course of 10 minutes.

I will have to play more games to verify how this effects gameplay, but I would assume,
not a whole lot.




Edited by Knobtremor on 15/08/2010 20:08 BST
Reply Quote
Important Notice!

Skatolls comments have shown something new! ( For me)

If you go for an expansion in at the 21-22 supply count as detailed in the buildorder, and keep going for extra drones saturating your original field to the count of 24 drones.

You can grab the excess 8 drones and move them to the expansion and increase your mineral pr minute count by ~150 minerals a minute for free.

Build a third expansion while saturating the original 2, and let you have 16 running on three expansions increasing production by 300 minerals for free by simply moving them.

This has altered gameplay for me significantly. I now have approximately 12 zerglings more to use in a early wall bust. (Big kiss for you skatoll.)

This has already put my game on a fast producing level. Check out my first replay with the new tactics:

I still make lots of mistakes, but look at the terran player, he can't do anything (Im still platinum league - yet he is diamond) :)

Replay:

http://www.sc2replayed.com/replays/57212-1v1-terran-zerg-lost-temple
Edited by Knobtremor on 15/08/2010 21:04 BST
Reply Quote
Knobtremor could u please post a few most videos, I am trying to learn zerg as I have always liked them but I find myself getting beaten more often than not. I think its down to my build order.

A few to watch would be really nice, would enable me to see how its done better. All vids are welcome if u have any where enemy focus on air attacks is appreciated
Reply Quote
So far the only one with air, is the one I have from the protoss vs me in xel naga caverns, where the toss tries to phoenix rush me.

But I will as soon as I find some that either show a good loss, or good win. A half baked mistake filled replay, makes no sense to post as a learning replay.

(I have a few links to replays at the bottom of the PDF guide) just none really with air combat yet.
Edited by Knobtremor on 16/08/2010 09:30 BST
Reply Quote
Great guide, thanks :D
Reply Quote
Can anyone give me some advice on queens, I cant seem to use them effeciently (Spawn larvaes, Hatch the larvaes, repeat, While managing my army into battle.
I wish they were autocast |:.. Anywho, any words of advice on this?
Reply Quote
what i do is have all my queens at one control group and press V and click on my minimap where hatch is supposed to be, easier that way and you can still watch your units in combat
Reply Quote
Hi and thanks a lot for this guide ! It's quite helpful.
I like that ZvT replay a lot, it's a good picture of what you say about attacking and using Zerg biggest advantage (spawn speed)...

I'm still playing in the begginer league on those boring modified maps, but I feel I'll soon take the step to the placement matches :D
Reply Quote
check the controll group link given within this guide (I think it's number 10 or so)
Reply Quote
Can anyone give me some advice on queens, I cant seem to use them effeciently (Spawn larvaes, Hatch the larvaes, repeat, While managing my army into battle.
I wish they were autocast |:.. Anywho, any words of advice on this?


Watch the hot-key link (last section of the PDF-guide) or in the queen description.

Also listed on the forum thread at section 10.

New version of the guiding being uploaded:
http://pdfcast.org/pdf/zerg-guide-17-08-2010
Reply Quote
Wow, that's handy - thanks! :)
Reply Quote
kudos on the whole starter guide/ tactics :D i was really looking for one of these, and you made my day
Reply Quote
aha
Edited by Edga on 17/08/2010 21:17 BST
Reply Quote
Will read tomorrow, just want to thank you for the effort already!
Reply Quote
Most amazing guide ive seen in my life, and this is free.
Reply Quote
In the PDF build order section:

...
15 spawningpool(at 100 gas start speedlings)
14 refinery
15 overlord
...

Are we missing "kill one drone" between 15 and 14? ;))

Other than that, great read.
Reply Quote
In the PDF build order section:

...
15 spawningpool(at 100 gas start speedlings)
14 refinery
15 overlord
...

Are we missing "kill one drone" between 15 and 14? ;))

Other than that, great read.


Hi TheJazzKult

No we are not missing a "kill one drone" step. We have the "create spawning pool" step. This will reduce your supply by 1, as it will kill off the drone. Zerg buildings to not require supply.

Btw a new version of the PDF guide is up. Added more infomation on scouting and added a little extra to the building stuff at the beginning. Also fixed some typo's. (Although im sure there are many more)
Edited by Knobtremor on 18/08/2010 10:15 BST
Reply Quote
Just chipping in about the mineral mining drones discussion:

16 drones per field is optimal minerals/second/drone
24 drones per field is optimal minerals/second

From 0-16 your minerals/drone is stable (they spend 0 time waiting at the field), and for each drone you build you decrease the time a mineral patch is unused. However, the travel time is only quite slightly longer than the mine time, therefore a 3rd drone on a mineral patch will mean that your mineral patch is never not being mined, but it also means that drones will have to wait from time to time.
All the time between 16 and 24 you are therefore getting on average less minerals per drone, but more minerals per second.
Because of the fact that some mineral patches are slightly further away from your hatch, if you get really bored, you could micro the drones from 16-24 to start with the patches on the outside before saturating the middle ones (technically this should make a difference. haven't tested in practice).

For vespene it's almost the same, but because you have to waste a drone to build the extractor, the math works out a bit different. It is FAR more economical to have 3 drones on one extractor than build a second extractor for that 3rd drone. There was a long thread on TL testing all of this at one point during beta, but I can't really be bothered to find it.
Reply Quote
Great Guide , had just a quick read and it's full of handy info =) Downloading pdf so i've got something to read in teh train on my way to work ! =P
Reply Quote
Allot of work and dedication put into this guide and tutorial. I read it all and it's filled with usefull information, and even information that that u already know but were forgetting about, or overlooking it because of other priorities during a game.

Hope that players will appreciate your effort as much as i do, thumbs up, and thank u again :)

The only thing i would consider usefull for the PDF, would be an index before starting the guide, so u can jump directly to a page/title u are interested in, instead of scrolling untill u find it.

For ex:
7. Countering unit formation tactics Pag.14
7.1 Terran Pag.14
7.2 Protos Pag.15

Or something like that
Edited by Rebound on 18/08/2010 14:53 BST
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]