Topic
Starcraft logic!
|
Edited by OldManSocks on 07/05/12 11:28 (BST)
That's all what you say is based on... Infants level imagination, you just don't make sense ^^ Saying random stuff in a discussion and just say its your imagination having fun isn't really a valid argument... "What if marines ride on space stallions into battle, with guitar laser swords!" herp derp... |
|
Am I the only one who gets that OldManSocks is joking? He's just pointing out illogical stuff in the game just for fun. He does not ask to make things different nor he talks about balance.
For e.g. How can Ultralisk come out of the same size egg that two zerglings pop out? How can Ultralisk fit into nydus worm? You get the idea? Nothing about balance or asking blizzard to do stuff for the game to meet logic.. |
Am I the only one who gets that OldManSocks is joking? He's just pointing out illogical stuff in the game just for fun. He does not ask to make things different nor he talks about balance. I don't think anyone actually talked about balance here. You however, found more ilogical stuff than the OP... |
Sorry, man. I'm pretty tired and maybe I didn't read some lines carefully, and thought someone started pointing out how splash damage banshee would be overpowered. |
|
Any ideas where Terran get there unlimited firepower from.
I mean I can imagine Protoss having some super duper tiny energy source for there weapons and Zerg producing everything due to there genetics (just like we produce spit and sweat). But where does a Marauder get its grenades from? (Did anyone ever count how many grenades a Marauder uses in a game in average?) |
How can a Colossus fit into the Robotics Bay? A huge skyscraper suddenly spawning from a little building? You mean robotics facility? It doesnt make the collossus, it warps it in, like a gateway or a stargate! |
But where does a Marauder get its grenades from? (Did anyone ever count how many grenades a Marauder uses in a game in average?) Their "backpack" or whatever is what manufactures the grenades. |
|
I don't know how marines handle their ammo, but they never reload even though their weapon looks pretty similar to a modern day assault rifle.
How does a terran player control his units? Protoss and zerg can use their psionic abilities (now we're talking ingame, not the person sitting at his computer IRL), do the terrans all have some kind of HUD in their helmets that tell them where their commander wants them to go and their commander sits at a computer viewing the battle from an RTS perspective? And exactly WHY does a high templar/zealot/overseer/banshee/anything that should see well only see a few meters (and the same amount in every direction, even though terrans and protoss at least only have eyes at the front of their heads) Oh, and btw, why do the minerals that mules carry look like they are as big as the ones SCVs carry when they are actually much larger? |
Maybe they're autoreloading like gattling. Don't they pause after some rounds?
Well you could imagine that your commands are taken by lesser ranked personnel that transmit the orders to them.
Maybe they are guided by satellites that hold on their position.
Maybe they're compressed but the amount is higher? |
Possibly.
I still don't really see how this would make them do the commands the instant that you give them.
"Ghost: Uhm, guys, there's a large force of brood lords ahead, maybe we should make some vikings?" "Commander: Shut up, they are outside your sight range!" *10 minutes later the terran army gets owned because they had no vikings*
Possibly. Here are some more: If a viking or other aircraft flies through a hostile colossus beam, it takes no damage. But if it just barely touches it while on the ground it takes full damage O.o Terran infantry seems to be addicted to stimpacks, so why don't they all come into battle with like half health? Do they have to quit for a while before being sent in just to use them again or what? XD (referring to that stimpacks deal damage to the units using them) In the mission In Utter Darkness, some of the protoss heroes seem to know that a human (Jim Raynor) sees the battle/controls them (through their quotes) yet he would be long dead by the time the battle takes place. Wtf? (such as Mohander "Some humans have redeeming qualities. You are not one of them.") |
|
Edited by AlexOdhin on 09/08/12 22:16 (BST)
Now that's a good one.
Colossi attack air now? Even if, you may think that flying will only have your ship be hit lightly other than when on the ground to have it radically burnt.
Well they start using them as soon as they get in their first battle. They train and only after taking the drugs they become addicted. It's just a rage-violence stimulating substance not feel good stoning smoke.
It could be only a representation of the mind's unconscious as that is only a vision stored as information in a crystal. |
|
Drones/probes can hover, but its impossible to go down a small cliff.
Reapers have longer range the mutalisks, but they cannot shoot air. Like why can mutalisk attack reaper and the reaper can't attack the mutalisk? Even though terran is way more futuristic then our humanity is, they manage to make really crappy nukes? And even though they have a satellite the nukes must be remotely detonated by a laser, not just by using satelite technology. 4 marines and a medivac can kill a mothership. They must be stimmed and fully upgraded, still, with dem teeny tiny pistols... |
They don't actually fly. The cliffs would not be that small in reality. The probes would have to use their maglev-like energy to go upside down too right? Not just perpendicular on vertical surfaces. Reapers have longer range the mutalisks, but they cannot shoot air. Like why can mutalisk attack reaper and the reaper can't attack the mutalisk? Mutlaisks may fly high and shoot from above more straight and directly than we think whilst the Reaper shoots in front of him. The Mutalisk's attack must be calculated more maybe.
They're not crappy, they're just not a big deal super type. The ones the Ghosts use are for low radius as in for a base or local area. If it were to use proper nukes than the whole map or most of it would have to be affected with the Ghost's allied units too. Satellites may be hacked or they can have their transmissions jammed. Maybe Ghosts can ensure a 100% success rate in delivering unless detected. 4 marines and a medivac can kill a mothership. They must be stimmed and fully upgraded, still, with dem teeny tiny pistols... Maybe the stim just enables them to shoot the penetrating neosteel very accurately somewhere for the ship to just fall. |
What are you talking about, they clearly hover over surfaces they should easily be able to glide down a small cliff, with the drones wings and probes engine easily doable especially with protosses high tech.
Yes that's the part that doesn't make sense why would someone just shoot infront of him... Why should they not just shoot upwards where a flying mutalisk is insanely close. They're not crappy, they're just not a big deal super type. The ones the Ghosts use are for low radius as in for a base or local area. If it were to use proper nukes than the whole map or most of it would have to be affected with the Ghost's allied units too. Seems like ghosts would be an emergency type thing. Its similar to the logic of, I have a gun in my bag, if gun malfunctions I better have something else, so I better carry a giant club on me... you know... for self defence! Just retarded logic to deny an instant win which is call down nuke from afar.
You mean the grunt inmates which are are on death row sent in as cannon fodder?... Stim is just a drug that makes them all hyped up, it doesn't improve the "bullets", and explain why four guys would be able to take down a ship the size of the 3 stadiums. Especially if they are not doing it covert style, just bluntly running up to it and shooting it with tiny gauss rifles. You're getting desperate my boy. |









