From first glance this looks like it'd favour Terran more than any other race.
Here is my reasoning why;
Mules ignore mining clashes and therefore all other races will lose income on each base whereas Terran would be where they are now as they use less SCVs per base saturation as it is.
let's be honest.. any changes that aren't a straight up protoss buff and a terran nerf looks terran favored to you.
Regarding the suggestion in that thread, it seems like a nice idea on paper, but after having tried it out it didn't seem like it made the game any better. SC2's problems are located elsewhere, although I think that the initial base should have fewer resources, just to force expanding and to punish one-base all-ins more.
here's a post from the TL thread I found interesting:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242¤tpage=13#258 1. Fewer resources per base will increase the size of deathballs. Right now 1 base requires approximately 26 supply in workers. As you correctly pointed out, the cap in SC2 stands around 3 mining bases max, which translates into 80 supply of workers. However, by moving to 6m1hg we shed 8 workers per base. Which frees up 24 extra supply to increase the size of deathballs from 120 to 144 supply. More than a 20% increase in military strength. I will take 20% extra army now and 33% less area to defend over 33% more income 2 minutes from now any day of the week. So would most people, which is why 2-3 base play has been so strong in SC2 for so long.
2. Fewer resources per base will make it more difficult to defend third and fourth mining bases. This wasn't a problem in BW because defender's advantage was strong. In BW, it was possible to repel 120 food deathballs with just 30-40 supply of defending units, as long as they were properly positioned. But in SC2, the only thing that can stop a deathball is another deathball of equal or superior size. This is especially true when dealing with Protoss, because with warpin there's no defenders advantage at all.
3. Fewer resources per base will make the process of remaxing more difficult. This will discourage agression, as everyone would become more fearful of losing their perfect 200/200 army. This will force players to bank more money and build more production facilities before thy feel safe to engage. Deathball games are boring enough to watch as it is, this change will simply add an extra boring SimCity game on top of it.
4. Fewer resources per base will discourage fast tech builds. Its already very difficult (if not impossible) to successfully execute 1 base high tech builds such as 1 base BC/Collosus/Muta. Reducing resources by 20% will also delay any tech advantage you gain by 20% as well. Moving to 6m1hg would remove even more early attack options from the game, such as 1 base Banshee/Void Ray, while not affecting Zerg very much. Not only would that unbalance the game, it would also make early game play far more predictable and much more stale.
This TL thread is just pure elitist BS. Starcraft 2 is a new game with new mechanics, new game pilosophy. If someone dosen't like it then he/she could go play some other game simple as that.
as clearly stated in that thread, it isn't about making SC2 more like BW, or whatever you feel is "elitist," it's about making SC2 a better game, because it is DEEPLY and seriously flawed as is.
17/03/2012 22:59HOTS is coming out soon
Posted by Enjoi
HOTS is comming out in 2013 for all we know.. there's no beta yet, so there is definitively no "soon"