Topic
Unpassable Barrier first 10 Minutes in 4v4
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IMO this is the only way to make 4v4 even remotely playable. I dont get why not that many people are complaining about 4v4. If you are up against a full Zerg team and they cheese all together then there simply is no way to win the match (unless they dont execute their cheese right)
IMO, the only way to make 4v4 actually competitive and playable is to implement an unpassable barrier for the first 10 minutes of the game so ling rush/roach rush at one player while his teammates are unable to assist, isnt a gg anymore. Seriously, 4v4 is about all I play besides custom matches but I run into cheesing Zerg players so often (who cant be countered due to a full team focussing on one ramp) I start to dislike normal gameplay more and more. |
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Edited by Payne on 23/04/12 17:55 (BST)
w8 w8 w8 .....w8 ...so you are saying you actually want to let a team of 4 zerg to expand like crazy and only engage them when they have a full economy .....seriously dude ...thats the best thing you can do for a zerg =))
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Actually I have played a 4v4 where the 4 zerg players went 6 pool, destroyed 3 bases and died miserably because the 4th player was teching DTs. That memory still makes me smile after all that time ^^ |
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Edited by Polaris on 23/04/12 22:00 (BST)
What else is there to blame. A full Zerg team is UNSTOPPABLE. Doesnt matter how good you are, Id bet all my money that a random group of Zerg players would be the very best Grandmaster players in a 4v4 if they all ling rush. Its pretty obvious that an early rush is unstoppable anyway. In 4v4, there usually are 2 ramps (in the worst scenario, 3 ramps with 2 giant ones) which means 2 players defend 1 ramp. If a full Zerg team cheeses, then its 2v4 on a ramp thats too big to wall off in time anyway. In the best case, you end up with 2 players eliminated resulting in a 2v4 game for the rest of the game. |
Your skill. A full Zerg team is UNSTOPPABLE. No it isn't. Its pretty obvious that an early rush is unstoppable anyway. No it isn't In the best case, you end up with 2 players eliminated resulting in a 2v4 game for the rest of the game Correct, 2v4 where the 2 has much better economy and tech and can roll over the remaining zergs easily. If they have learnt how to play the game, of course. |
FYI not everyone spends every single second of his gaming time on 1v1. There are loads of people who only do team games, who only do custom matches or who only bought the game for the Campaign. 4v4 is played by many people so theres nothing wrong with giving my opinion about it. Perhaps a barrier isnt the best option because one race gains more advantage out of an FE than the other, but as it is now most early rushes are ridicilously difficult, if not impossible, to deal with. The worst maps are the kinds where the team is split up and theres no way for one couple to support the other couple in very early game |
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Edited by Polaris on 23/04/12 22:49 (BST)
You cant just blame it on a player. As described above in very early game couples often cant support eachother yet, so in order to hold off a rush you'd have to be able to hold off two players on your own, on a ramp thats bigger. If you put a Grandmaster up against 2 low-skilled players, but he has to wall off a bigger ramp and the 2 low-skilled players do a ling rush the GM will lose, no doubt. |
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Edited by qui on 23/04/12 22:52 (BST)
Anyway, you keep theorycrafting about grandmasters, ramps and such.
But the fact of the matter is I know from experience that you can win after a 4x Z rush if you have a competent team. That's all there is to it, it's not imbalanced. Just improve your play. |
You cant answer my points because you are terrible at the same and want to blame imbalance. Perhaps its time for you to go do some 4v4s then against a full Zerg team that does a ling rush with Roach backup. It simply IS NOT POSSIBLE. You are basically saying that a person in 4v4 would have to be capable of holding off 2 ling rushes at once in a 1v1 with a ramp thats bigger. Unless you have a Zerg right next to you , youre so screwed on most 4v4 maps. If Terran cant wall off in time theyre screwed. If Protoss cant wall off in time they arent neccesarily screwed but they are against multiple players. |










