Soul Craft - 13 doors of faith
Storyline - When I died, I had no faith no believe in afterlife, when I died I was hoping for internal peace from lifes struggles. only fight myself pulled into a another battle-feild wages by Gods. and devils of all sort wishing have throne of heaven for themselfs.
even in death the evils of man still linger
+ 13 different factions a player can choice from, from 13 different types of faiths and truths of those faiths
each faction is playable race with set of 18 different units you can build with 3 selectable heros lead your troups battle, each have there weakinesses and strenghts, however unlike other warcraft or starcraft games. you battle other players in large map like grind like massive player online game
met these races in battle games can have total of 20-30 players fighting over domination of the land. who ever wins wins the land however
En Taro Tassadar
if you want to have a lot of factions then you must make them all very similer with just small diffrences
example: Civ games, all factions have the same units, 1 unique unit and 1 unique "faction" bonus
DoW 1 had a lot of factions that was very diffrence, thus, very chaotic
SC had 3 factions with lots of diffrences, you could balance it (only needed to balance is vs. 2 other and mirror)
Taro ruul asz
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