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Community
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Edited by Takralus on 07/05/12 16:15 (BST)
With the new map "Antiga Shipyard (1.4.3 Balance v2.0)", we’re testing certain balance changes that we intend to push live to the rest of the game in the next week or so. There is no PTR for these balance changes. Instead we’ve decided to modify the balance in this one map, which has been featured on the live service for you to test. This should make it easier to consider the changes, as you don’t have to download and log into a separate PTR client.
When the time comes for us to update the live game with these balance changes, we will be utilizing a different process than we’ve previously used.
You can read more about the specifics of the balance changes in our Call to Action: Balance Testing blog post. Thank you very much for your participation and feedback. Update May 7, 2012 17:00: After initial testing and feedback, we have decided to revert the change to queen starting energy and make the following modification: Queen anti-ground weapon attack range increased from 3 to 5. |
#1
03/05/2012
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I feel like Protoss is having a hard time keeping up in economy because Terran have bunkers, 1-2 shud be enough to defend an expand, which allows terran to take an early third without to much problem. If protoss is gonna defend there early expand they will to invest money in early colossi and are gonna need alot of sentries to prevent forcus firing from marauders. sorry for bad English:/.
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Edited by Killerfive on 03/05/12 16:15 (BST)
Your suggestion is worth as much as giving an upgrade to zerglings +5 HP on Hive tech. The 50 starting energy for queens would have huge impact only on your first queens, before lair is even started, and latter queens are just used for larvae spawning, I have never seen a player make a queen at 15th minute just for creep tumors. I believe this change is necessary for maps like entombed valley, where Zerg has no way of preventing enemy units from going into his main without using the first queen at natural for a creep tumor, which makes you miss one infuse on larvae. I don't personally think the other 2 changes were necessary, but I still trust Blizzard will do the best possible thing. Moreover, they should do something about lategame TvP, because Protoss 200/200 army is too strong, especially with storms AND colossus, but overall, I think the matchup is pretty balanced. I believe all the Terran whining comes from the wrong understanding of the matchup. The fact is that terran has to be active and move around the map all the time, abuse the mobility of the bio army to deny and delay bases while taking them himself. The terran cannot engage more powerful Protoss army, but Terran units are much more massable and have lower build times, even though the Protoss has chronoboost, which usually leads to Terran having more powerful army for quite some time in the game. What the most common Terran whine "Toss can just A move and still win -> imba" makes, is just that more people misunderstand the matchup. Yeah, Protoss doesn't have to micro that well, doesn't have to split units, but uses Guardian Shield, FFs and Storms, while Terran has EMPs and Stim and stutter step against the zealots and archons, but as soon as those are gone, Protoss army is really weak. Also, Terran players, before you start raging at me, think about the Protoss Warp Gate mechanic. It's designed this way that it takes much more distraction from the Protoss as Barracks take from Terran and to even this somehow, the Terran needs to micro better. Sorry for the long post guys. |
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Edited by SnakeQ on 03/05/12 16:26 (BST)
Hmm...
Im so shocked. Overlord movement speed increased to 0.586, up from 0.4687. Upgraded overlord movement speed unchanged. Who have harder time in scouting? Protoss or Zerg? Protoss ofc. You must build robotic bay to scout. But as zerg you can fly with your overlords over protoss base and scout. Queen starting energy increased to 50, up from 25. Goodbye air protoss! This will totaly DESTROY ZvP. Stargate openers come totaly useless vs zerg becouse of transfusion. And 11min max stephano style roach is already out of control. But if you add 11min creep at enemy base's door + 11min max roach, oh my god. It's GG Protoss! Observer build time decreased to 30, down from 40. Not big change, will help more agaisnt terran. But again, protosses have much harder to scout zerg than zerg protoss. So, these changes may be good at ZvT but NOT IN PvZ! Yeah, only good of this is that they are watching TvP. Terran is so op vs protoss at the start. And Protoss is favored vs terran if he uses normal bio ghost viking army. Lately in GSL I have seen 25+ ghost 10 nuke builds, and that is so op. 50% protoss units are shields and ff and storm/feedback is also killed my emp. How to win that? Answer is simply: You can't |
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Edited by darkness on 03/05/12 16:28 (BST)
All in all, good changes. What you should reconsider, however, is queen's energy.
Starting with 35 is probably better than 50. It's too much currently. Overlord movement speed increased to 0.586, up from 0.4687. Upgraded overlord movement speed unchanged. I suggest 0.568(7) instead. Yes, the difference is slight, but it's fairer with just +0.1000. Edit: Is it me or is the map only for 2vs2? Why should we test 1vs1 changes on 2vs2 mode? |
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Queen change is too much, there is no decision making between inject and creep spreading.
Obs change I havent tested Overlord change is good Although I doubt Blizzard would listen to the official forums, thats a death wish. |
Research hallucination. |
Also Protoss isn't the reactive race. |
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Edited by SnakeQ on 03/05/12 16:43 (BST)
Who have harder time in scouting? Protoss or Zerg? Protoss ofc. You must build robotic bay to scout. But as zerg you can fly with your overlords over protoss base and scout. Are you stupid or realy stupid? After FFE it don't just help. It's already happend what you need to see.
Quit this game pls. If zerg is trying to attack you, protoss don't need to react? And btw, protoss need to be reactive race than Zerg in ZvP. |
this changes was done due to early game issues not mid and late... nobody will upgrade queen energy at Lair... |
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Edited by Nagas on 03/05/12 17:08 (BST)
I been thinking how to make ZvZ more intresting. zerg can use other zergs creep (build, speed boost).... its just dosent provide vision. |
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Just saw Stephano at his stream.
4base zerg vs 2 base protoss. Protoss started with 2 stargate, and zerg ofc scouted gas becouz it's so easy to scout as zerg. Just put overlord to his place at natural (daybreak) and build queens. Stephano then just killed his air (TRANSFUSION OP) and took 4th and at the same time stephano just pushed. Hasu had large gateway army... Since when the idea of this game has been it that, the one who have 4 bases can go push agaisnt 2 base who is all in? This game is so broken! ZvP, FIX IT! |
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Consindering how creep was removed from building hatchery, it feels very good being able to get it going a tad earlier, it only really effects early game, all later stages of creep spreading is the same.
Overlord speed is nice, amazing how it actully feels like its moving now. It can still easly be denied by 1 marine or sentry, but ill take what i can get. |











