Topic
Queen change.
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Artanis Toridas
Troll, yes, in fact I sometimes read what you write. Whiner is the alternative, if you like that better and consider yourself "lower" than Reinhardt. Anyways, the range upgrade does not actually help directly, it is a mere demonstration that Queens are the Zergs low tier caster and thus should be used more often than 1 time per base. Taro ruul asz. |
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Much deserved and needed change...
zerg was ridiculously under powered in the phase of making 50 drones no units build and the guys in the management thought it was un acceptable so now zerg can drone freely to 50+ drones in peace... 3 queens youre safe...gee gee |
Much deserved and needed change... yeah, they're messing with parts of the game that aren't broken. If zerg can reliably scout early game, they have every tool to handle any early terran all-in, except they have to actually make units to do so. Wow.. what a weird concept |
Much deserved and needed change... U just mad cuz u in diamond ;D |
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I cant get why Blizz wants to change ANYTHING in the current TvZ matchup, i was under the impression that it was the most balanced, so why tweak? best case scenario, nothing happens, worst, the matchup is more imbalanced than prior to the tweak.
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if zerg can be completely safe against hellion harass with 3-4 queens, then terran has no ability to put on effective pressure early to disrupt droning.. so the most effective build terran can use to stay equal early in a macro game (reactor hellion expand) gets destroyed because Blizzard wants to help zerg against "rushes." It's completely retarded. |
hellions can no longer kite queens neither can marines for that matter i don't know of any zerg above diamond who has trouble dealing with hellions. evo wall, couple of queens and a spine does fine. once speed finishes they can just surround and kill the hellions with lings easily. the matchup is nearly perfectly balanced right now (except ghost snipe being UP by 5-10 points of damage) and I don't see why they would want to change anything. Like someone said, the only possible result is to make the matchup more unbalanced. 4 range would be much more reasonable. It makes kiting with marines/hellions still possible but requires more skill. Still makes queens better as defence. Everyone happy. |
hellions can no longer kite queens Since when was the purpose of the hellion to kite queens. The purpose I thought was to deny map vision by killing all scouts and clearing watch towers and denying creep spread by killing tumours. Also It denies a fast third since the drone is trapped. Aside from that you can still kill the tumours and you can still clear out the scouts. |
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I'm just loving the fact that Queens will be behind roaching in a fight instead of in front. :D
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if hellions aren't "scary" as in they can't actually kite and kill queens, they won't be denying creep spread, which means they won't be denying map control in any meaningful matter. With buffed OL scouting, you don't need zerglings to keep map control and scout for all-ins anyway, so zerg can just drone, drone, drone. |
Dude this new range is for the Queen's ground attack only... |
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Edited by Bittersweet on 07/05/12 02:51 (BST)
Kind of more giving Zerg an actual cost efficient way of dealing with hellions, without being forced down a specific tech path. Kind of like that variation build that forces lings with a bunker rush, then roaches from a hellion push, with a clean up with banshee since zergs been forced out of a tech path that let them get decent AA in time. |
if hellions aren't "scary" as in they can't actually kite and kill queens, they won't be denying creep spread, which means they won't be denying map control in any meaningful matter. With buffed OL scouting, you don't need zerglings to keep map control and scout for all-ins anyway, so zerg can just drone, drone, drone. http://www.youtube.com/watch?v=w1rfRwIuXTg [sarcasm]Look at the amazing amount of diffrence!!![/sarcasm] Also all +2 range does is that your hellions take an extra hit when killing the tumour the queens are putting down. |
it is a massive difference. Zerg is still supposed to lose their OL when scouting the terran/protoss base (and they'll even be able to escape queens in a lot of cases too), but they'll see much more of the base because of this change |










