Topic Queen change.
Aystrel #448
Aystrel
Artanis Toridas

Troll, yes, in fact I sometimes read what you write. Whiner is the alternative, if you like that better and consider yourself "lower" than Reinhardt.
Anyways, the range upgrade does not actually help directly, it is a mere demonstration that Queens are the Zergs low tier caster and thus should be used more often than 1 time per base.

Taro ruul asz.
EmpireCrappy #612
EmpireCrappy
Much deserved and needed change...

zerg was ridiculously under powered in the phase of making 50 drones no units build and the guys in the management thought it was un acceptable so now zerg can drone freely to 50+ drones in peace... 3 queens youre safe...gee gee
Siege #112
Siege
Much deserved and needed change...

zerg was ridiculously under powered in the phase of making 50 drones no units build and the guys in the management thought it was un acceptable so now zerg can drone freely to 50+ drones in peace... 3 queens youre safe...gee gee


yeah, they're messing with parts of the game that aren't broken. If zerg can reliably scout early game, they have every tool to handle any early terran all-in, except they have to actually make units to do so. Wow.. what a weird concept
BanjoRush #994
BanjoRush
Much deserved and needed change...

zerg was ridiculously under powered in the phase of making 50 drones no units build and the guys in the management thought it was un acceptable so now zerg can drone freely to 50+ drones in peace... 3 queens youre safe...gee gee


yeah, they're messing with parts of the game that aren't broken. If zerg can reliably scout early game, they have every tool to handle any early terran all-in, except they have to actually make units to do so. Wow.. what a weird concept


U just mad cuz u in diamond ;D
Cybugger #105
Cybugger
I cant get why Blizz wants to change ANYTHING in the current TvZ matchup, i was under the impression that it was the most balanced, so why tweak? best case scenario, nothing happens, worst, the matchup is more imbalanced than prior to the tweak.
Mitchel #196
Mitchel
Jesus this proposed patch will have barely any effective on the ZvT matchup. Its a buff to queens combat cappibilities. Queens COMBAT cappibilities!
Siege #112
Siege
06/05/2012 21:02Posted by Mitchel
Jesus this proposed patch will have barely any effective on the ZvT matchup. Its a buff to queens combat cappibilities. Queens COMBAT cappibilities!


if zerg can be completely safe against hellion harass with 3-4 queens, then terran has no ability to put on effective pressure early to disrupt droning.. so the most effective build terran can use to stay equal early in a macro game (reactor hellion expand) gets destroyed because Blizzard wants to help zerg against "rushes." It's completely retarded.
Mitchel #196
Mitchel
how does +2 range completely nullify hellions?
beiberfan #498
beiberfan
06/05/2012 22:12Posted by Mitchel
how does +2 range completely nullify hellions?


hellions can no longer kite queens

neither can marines for that matter

i don't know of any zerg above diamond who has trouble dealing with hellions. evo wall, couple of queens and a spine does fine. once speed finishes they can just surround and kill the hellions with lings easily. the matchup is nearly perfectly balanced right now (except ghost snipe being UP by 5-10 points of damage) and I don't see why they would want to change anything. Like someone said, the only possible result is to make the matchup more unbalanced.

4 range would be much more reasonable. It makes kiting with marines/hellions still possible but requires more skill. Still makes queens better as defence. Everyone happy.
Mitchel #196
Mitchel
hellions can no longer kite queens


Since when was the purpose of the hellion to kite queens.

The purpose I thought was to deny map vision by killing all scouts and clearing watch towers and denying creep spread by killing tumours.

Also It denies a fast third since the drone is trapped.

Aside from that you can still kill the tumours and you can still clear out the scouts.
Marionette #882
Marionette
I'm just loving the fact that Queens will be behind roaching in a fight instead of in front. :D
Siege #112
Siege
06/05/2012 23:24Posted by Mitchel
hellions can no longer kite queens


Since when was the purpose of the hellion to kite queens.

The purpose I thought was to deny map vision by killing all scouts and clearing watch towers and denying creep spread by killing tumours.

Also It denies a fast third since the drone is trapped.

Aside from that you can still kill the tumours and you can still clear out the scouts.


if hellions aren't "scary" as in they can't actually kite and kill queens, they won't be denying creep spread, which means they won't be denying map control in any meaningful matter. With buffed OL scouting, you don't need zerglings to keep map control and scout for all-ins anyway, so zerg can just drone, drone, drone.
Evolution #244
Evolution
I really like this new Queen range as opposed to the energy buff which was op.
This will really help with defense against early pushes, particularly Terran ones.
Ascend #278
Ascend
Range kills all stargate openings vs Zerg. 4 range + 10 energy I can live with.
Evolution #244
Evolution
07/05/2012 02:02Posted by TrilbyFuyf
Range kills all stargate openings vs Zerg. 4 range + 10 energy I can live with.


Dude this new range is for the Queen's ground attack only...
Ascend #278
Ascend
Whelp, didn't see that. Still, think it's kinda silly, zerg has zerglings to pin hellions (What I'm assuming this is for now.) so..what, they're just making it easier?
Marionette #882
Marionette
Edited by Bittersweet on 07/05/12 02:51 (BST)
07/05/2012 02:48Posted by TrilbyFuyf
Whelp, didn't see that. Still, think it's kinda silly, zerg has zerglings to pin hellions (What I'm assuming this is for now.) so..what, they're just making it easier?


Kind of more giving Zerg an actual cost efficient way of dealing with hellions, without being forced down a specific tech path. Kind of like that variation build that forces lings with a bunker rush, then roaches from a hellion push, with a clean up with banshee since zergs been forced out of a tech path that let them get decent AA in time.
Mitchel #196
Mitchel
if hellions aren't "scary" as in they can't actually kite and kill queens, they won't be denying creep spread, which means they won't be denying map control in any meaningful matter. With buffed OL scouting, you don't need zerglings to keep map control and scout for all-ins anyway, so zerg can just drone, drone, drone.


http://www.youtube.com/watch?v=w1rfRwIuXTg

[sarcasm]Look at the amazing amount of diffrence!!![/sarcasm]

Also all +2 range does is that your hellions take an extra hit when killing the tumour the queens are putting down.
Siege #112
Siege
07/05/2012 09:30Posted by Mitchel
[sarcasm]Look at the amazing amount of diffrence!!![/sarcasm]


it is a massive difference. Zerg is still supposed to lose their OL when scouting the terran/protoss base (and they'll even be able to escape queens in a lot of cases too), but they'll see much more of the base because of this change

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