Topic Merge the carrier and the tempest in HotS.
I've been reading a lot about the removal of the carrier, Dustin seems to argue that the main reason people want to keep it is because it's iconic and nostalgic. And that's probably true. However wouldn't this solution please both sides:
Give the carrier a range upgrade that extends the range the interceptors can move away from the carrier to something tempest-like.
This would, in my opinion, create a more interesting dynamic than either. It still does its old carrier dps, but the interceptors are exposed and can be shot down to wear its dps down, so the hull itself is like 20 range away, unreachable except by AA fighters over dead space, but turrets, spores, cannons, queens, marines, hydras can still fire at the interceptors which will eventually get shut down.
Another thing is that personally I think it's kind of weird to remove a unit in an expansion. It's supposed to expand, not detract.
That would be op probably, since carrier dps is way higher than tempest, tempest dps sucks really hard, zealot has higher dps than tempest, that's why tempest has such range, but it's hard to tell without testing it out for some time if it's op currently or useless.
Problem with carriers is that they are not really microable imo. Remove collosus, buff carriers make em to be able to micro and maybe add range upgrade, no need to add tempest, add some other unit from robotics that's decent vs hydras (not as good as collosi tho) and requires some micro (fast unit with some splash?).
Edited by Siege on 13/06/12 16:20 (BST)
They don't want the carrier in the game, they've made up their minds and all this pretense about listening to feedback or having internal debates is exactly that - pretense. They've not even taken a proper look at the carrier and taken the steps to make it a unit people want to build. Emulating BW style micro is obviously the first thing they should've done and everybody knows this.
I don't really think it would be smart to give interceptors 22 range - nor do I think it's smart to have a 22 range unit in the game at all, but that's beside the point. But one alternative could be to give the carrier an ability that bunches up the interceptors and sends them a long distance forward, where they swarm for a period before timing out. It would basically sacrifice the interceptors but giving the carrier a lot of range against air to air units, and also harass ability.
The Tempest is also just a really lame looking unit.. the should've made it more carrier-like, in my opinion.
edit: re-read your post and yeah, they should try buffing carrier range like you described. Why not..? they should try out more stuff like this in the beta..
no.. add a slow unit with Scarabs that do 125 damage when upgraded
That would be op probably, since carrier dps is way higher than tempest, tempest dps sucks really hard, zealot has higher dps than tempest, that's why tempest has such range, but it's hard to tell without testing it out for some time if it's op currently or useless.Everything in hots is op at the moment, appropriate nerfs can be made during testing. It just seems like a more intersting dynamic.
The tempest is currently completely out of range but does like 10 dps. The tempier does more dps, but the interceptors are within range of whatever you are firing at as they are now, so you can actually just kill the interceptors to deal with the harass, even though you can't actually kill the tempier.
Another thing is it still needs vision to launch them at that range, say derived from an observer. The interceptors themselves give vision so it's self-sustaining as long as they are out, but as you kill all interceptors and scan for the observer and kill it, he has to re-acquire vision before he can send new interceptors.