Topic
pvz...
If you don't hit literally every inject, you miss the timing to defend any 7-9warpgate allins or immortal allins. So, yeah. It is actually a really hard build to do. The fact that no toss below masters actually does these allins even remotely correct just means that it rarely matters. |
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well I use it all the time and I still loose... Zerg is op atm.
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If you don't hit literally every inject, you miss the timing to defend any 7-9warpgate allins or immortal allins. I'm sorry that statement just says that if you have bad macro then you will lose which is blatantly obvious in almost any scenario. The actual idea behind the build is very simple, I mean for god sake Day 9 was BORED when he did a daily on it. It's a great build don't get me wrong, there's a reason why Stephano does it every game and you see it in EVERY league all the time, but it isn't hard compared to other zerg builds and other Protoss/Terran builds (and toss EZ) stop lying to yourself. And the whole below masters argument? yeah I've heard that before, move on. As I said before I haven't got a problem with the build it is what it is, the problem I have is Zergs constantly bigging it up to be skilled which in some elements it is, and these elements continently apply to all zerg builds as it is basic macro (inject mechanics) and others it completely isn't. We see the same attitude with all the creep topics but I won't bring that up and I don't expect anyone to either as this is a PvZ thread. -DarK |
Yes it is absolutely is easy COMPARED to other builds, if you actually read what I said I was doing a comparison not a downright statement. Sure it might be tricky in places, but that build is SO optimised probably more than any other build in the game and the timings are SO rigid that once you've got to grips with it (Stephano being the best example) you can just roll people even if they know it is coming. Only recently has toss actually started to deal with it more consistently. I may be Silver but I watch a lot of pro games, and I'm not blind I can see what's going on and understand it, my mechanics are just lacking and that comes with time. Also insulting someone's league? yeah that's unoriginal as well and completely off topic, you guys need some new insults because that stuff ain't going to phase me at all. I may be Silver but I'm not discussing balance and no where did I say the build was imbalanced. What do you expect me to do? Applaud all you zergs from Bronze to GM for copying an incredibly optimised build? I don't blame you for doing it and as I have said I don't think there is anything wrong with it, but don't say it's hard because that is just bull if it was hard then it wouldn't be anywhere near as popular as it is so stop spewing rubbish it gets old. I like the Zerg race it's good fun, I just prefer playing Protoss at the moment and who are you to judge me for that? Exactly nobody. You Diamond players don't scare me! :P haha -DarK |
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you are just dumb sorry for being rude but it is a fact, the only time a Zerg can loose is when the other race cheese and the Zerg is not prepared for it, the other player is better or the Zerg makes mistakes.
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I find the lingfestor build easier to do vs protoss. It gets to Hive better and it's more forgiving if you miss injects because you can just get creep tumors and bait units into good fungals.
You can't do that with roachling. You need perfect injects. I don't mean, get them pretty close to 25 energy like 30 at most. I mean !@#$ing on the dot, perfect 25 energy every time till at least 13 minutes where you can let some of them drop off so long as you alternate the queens between hatches. It's not an easy build to execute right but it's an easy build to explain and understand how to do. |
So the only way zerg can lose is if the opponent is better. I agree. Well done. You've stated the obvious. |
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no I stated that the only way the other race can win is when the player is better. But when they have the same skill the Zerg allways win:P
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You can't do that with roachling. You need perfect injects. I don't mean, get them pretty close to 25 energy like 30 at most. I mean !@#$ing on the dot, perfect 25 energy every time till at least 13 minutes where you can let some of them drop off so long as you alternate the queens between hatches. THAT sounds more reasonable. I did just try the build myself against AI (granted they don't FFE but w/e) and hitting injects is harder than I thought, but remember I'm terrible (I'm Silver) and I managed a max at 13:45 (granted that's pretty bad on the whole but it's only 2:45 off the target and considering I barely play zerg its not bad) on like my 4th attempt. I'm fairly sure I could get it down to maybe 12:30, please don't flame me about this like the last guy, I'm hardly saying I done it in 11min just showing that I can execute it at some sort of Silver league standard. The point I was making though is what you just said. It's not an easy build to execute right but it's an easy build to explain and understand how to do. That helps a lot with execution remember and most of the execution involved is just basic macro mechanics, once you have those then it become incredibly effective and remember people on ladder are evenly matched so it does scale some what. (the timing of the max itself) It's nice to finally see us coming to some sort of agreement :P -DarK |
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i have to stop this !@#$, that build is sooo awesome to build up great mechanics for any zerg player, but its not a optimal build u can do evry game cus eventully (someone) will come up with somethign that really hardcounters that and then evryone is screwed doing it.
And reason why only dia and master can do it is becuse those below havnt got mechanics to be maxed out on 12 mins. u can go to diamond with oinly good mechanics and therefor they are below. |
i have to stop this !@#$, that build is sooo awesome to build up great mechanics for any zerg player, but its not a optimal build u can do evry game cus eventully (someone) will come up with somethign that really hardcounters that and then evryone is screwed doing it. No. It's optimal. If you can execute it correctly, you can defend almost any allin with it and deal insane amounts of damage with it. There's not really any way to hard counter it. There's just thousands of ways to survive against it. |
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Edited by TomMoore on 27/06/12 22:17 (BST)
ROFL, it's an easy build to do. Very few key decisions to make. Part of the build involves a supply block and then queueing like 6 Overlords LOL. That's hard? I don't like referencing Day 9, but if you watch his daily on the build, he states multiple times how easy this is. The ONLY important thing is hitting Injects. He says Bronze-League-ers can do it (I disagree, but the point is still stands that it's an easy build to execute). |
Supply=/=Supply Nah, it's very deadly if the Z knows how to multi-task his Roaches and hit Injects. Very dangerous indeed - but possible to hold off. |






