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I got bored of D3 after getting to inferno, and something that bothered me the most was the dialogue, which got really infuriatingly terrible in the last act (TERROAAR)... So I recently decided to play through and finish the SC2 campaign a second time, and while most of the plot is just generic and actionfilm-y, once at the second protoss mission - A Sinister Turn - I came to a terrible realization...
The hybrid and diablo are the same.
Same overly confident "you don't stand a chance"-taunts after I've absolutely destroyed everything they have put up against me. Incredibly annoying how frequent these taunts are made as well. These just make me feel kind of sorry for them, as they are just portrayed as buffoons that don't understand anything (Azmodan, "greatest of warlords", explaining in detail his every strategic move to the protagonist, whom on top of that is the main threat to Azmodan...)
If Starcraft 2 and Diablo 3 story and dialogue isn't written by the same people I'll be surprised (too lazy to check).
Am I seeing Warcraft1,2,3 and Starcraft 1 storylines and dialogues through a thick veil of nostalgia? Have the writing always been this terrible?
I don't think it's laziness, but rather intentional feature to make the story appeal to wider audience. Nowadays the gaming market focuses on the casual gamer as the largest group of customers. Casual gamer wants these things:
- easy game that provides the illusion he achieved something (via achievements)
- simple story that is easy to understand even if your not paying attention (thus making it predictable)
- short game that can be completed in several hours, so he can be proud of himself
Casual gaming is the plague of gaming industry, but there is nothing there can be done. Business always adapts to largest group of paying customers.
depends on your definition of casual gamer, here are a few:
as for the sc2 storyline, any forum thread that 'discusses' it is rarely even a discussion. it was ill- thought and clichéd. there are many kinds of gamer bracketed as casual, and to suggest that they all don't enjoy good stories isn't accurate.
Hardcore gamers have a generally negative, and often derogatory view of casual gamers, looked upon as the plague of the video game industry. While hardcore gamers are in the minority of gamers they provide an invaluable resource to developers on both the hardware and software end. Without the hardcore gamers passion and dedication to the art, we would not have the quality games that are available today.
Since the purchase power of the casual gamer determines what becomes a best seller, it is understandable why the hardcore gamer has such contempt for the group.
this i understand, and it's unfortunate for them in most cases. however, i think the fps genre is still the best haven for hardcore gamers, and modding works really well for it. other genres have some to go.
About StarCraft 1
I liked the lore, read it a few times. I liked Jim, Zeratul and Overmind in dialogues. Kerrigan was always an annoying drama queen, with bad dialog. The briefing was always cool, and I still find it that way.
Jim, I just don't like his dialogues, it's not the same style, I listen back the old Jim and is way cooler, and I know it's the same voice actor, but he was just much better back then.
Zeratul, no way near the level of awesomeness of the old Zeratul.
Overmind, he is still cool, but dead.
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