Topic HotS banelings
RashaN #821
RashaN


I don't think its true.


Source indeed... seen in it 3 weeks old Battle report.

And they said that it's the most stable unit of them all so I highly doubt it's cut.
Evolution #244
Evolution
I don't see how they could remove it at this point in time really...
SoulPrisoner #588
SoulPrisoner
12/07/2012 17:06Posted by Milziade
Meh, Blizzard is giving us only things to destroy terrans in HOTS, The Viper for the tanks, the cloud for the Bio.. Nothing much vs the protoss, I don't think I need more than my bane + lings + festor to defeat a Terran Army, I'm still feared of protoss stalker deathball.. not even about colossus


doesnt cloud works on stalkers aswell....he ff your army, you cloud him and you´ll just wait for your cc´s to expire....:-D will be turn by turn strategy onwards....:-D
Capricorn #189
Capricorn
Edited by Milziade on 19/07/12 20:06 (BST)
Meh, Blizzard is giving us only things to destroy terrans in HOTS, The Viper for the tanks, the cloud for the Bio.. Nothing much vs the protoss, I don't think I need more than my bane + lings + festor to defeat a Terran Army, I'm still feared of protoss stalker deathball.. not even about colossus


doesnt cloud works on stalkers aswell....he ff your army, you cloud him and you´ll just wait for your cc´s to expire....:-D will be turn by turn strategy onwards....:-D


Does Stalker count as Bio Too? The cloud works only on Bio
Sjurminator #713
Sjurminator
Swarm host isn't removed.
Sjurminator #713
Sjurminator
19/07/2012 20:06Posted by Milziade
Does Stalker count as Bio Too? The cloud works only on Bio


no, the only bio unit protoss has is the zealot. so I doubt the cloud is going to be used against toss lmfao
RashaN #821
RashaN
19/07/2012 21:08Posted by EpiCNova
Does Stalker count as Bio Too? The cloud works only on Bio


no, the only bio unit protoss has is the zealot. so I doubt the cloud is going to be used against toss lmfao

Actually, there's also HT and DT :p
Rade #583
Rade
11/07/2012 13:02Posted by Fingerpin
Was removed because terrans are too lazy to make ravens for mobile detection

With the Raven's cost of 200 frickin' gas, you gain an edge just by forcing them to build it. And they suck as spellcasters. PDD is the only real reason to get them :/ .
In any case, moving burrowed banes would turn the game into insanity. Entire bases would evaporate in the blink of an eye. Not much sport left to observe there.
Rade #583
Rade
Is infestation pit still the required prerequisite for Hive?
Always felt a bit funky and arbitrary that only one of 3 lair techs opened hive. (spire hydra infest)
If i want to go roach ling viper why am i making an infestation pit?

And yes i understand infesters are the nuts but if they aren't part of my comp why am i building it?

That's the same as asking why Terrans need the Armory for lvl 2 bio upgrades and why Toss need Cybernetics Core for robotics armies. It's all arbitrary prerequisites to make rushing for higher tech a big investment.
Lazy #646
Lazy
28/07/2012 12:07Posted by Rade
It's all arbitrary prerequisites to make rushing for higher tech a big investment.

It's not arbitrary. They designed the game so that infestor with Hive tech was to be the end game plan.
Thors were supposed to be a part of terran end game just as carriers and Mothership was supposed to be protoss. They made it so you need a certain building at a certain time to get whatever tech you definitely wanted because they were trying to guide you into a certain unit composition regardless of wether or not you like that unit composition.
mrjimp #781
mrjimp
11/07/2012 01:45Posted by Resist
Of course it was removed, it would be OP beyond OPness.


Yeah i mean hey, why would Zerg get a unit that is actually dangerous from stealth perspective, and require the enemy to actually build constant cloakdetection units??????

No, scan should be enough for terrans....

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