StarCraft® II

replicator removed will another unit take its place?

is it just me or does it seem like there's no unit to take this units place? seems unfair that a unit is removed and nothing to take its place?
Reply Quote
Mothership Core.
Reply Quote
Community
We don't have a set number of units that we decided to add. There are many different reasons for adding new units, like: identifying areas where certain races are lacking and filling those roles, trying out interesting gameplay concepts that add additional value to the design of the game, etc. If something works well, then great, but if it doesn't, we will scrap it. If there is something else that fits or if an area requires something new, we will focus on it to identify the best option.

In case of the replicant, it was more about adding something cool and interesting, but it didn't quite fulfil our quality requirements.

The mothership core replaced additional nexus abilities, as we feel it makes more sense and is a better option for the gameplay.
Reply Quote
We don't have a set number of units that we decided to add. There are many different reasons for adding new units, like: identifying areas where certain races are lacking and filling those roles, trying out interesting gameplay concepts that add additional value to the design of the game, etc. If something works well, then great, but if it doesn't, we will scrap it. If there is something else that fits or if an area requires something new, we will focus on it to identify the best option.

In case of the replicant, it was more about adding something cool and interesting, but it didn't quite fulfil our quality requirements.

The mothership core replaced additional nexus abilities, as we feel it makes more sense and is a better option for the gameplay.


So are you trying to make Stargate play vs terran viable? Because right now it is just suicide.

Oh and please bring back Flux Vanes since zerg is getting speed hydras to better catch them and terrans will now have mines, rines and vikings.

Oh and what happened to the energy upgrades? I read before blizz said they wanted to change how the energy upgrades work... the KA and whatever the Infestor's and Ghost's names were.
Edited by Something on 13/07/2012 16:40 BST
Reply Quote
Oh and please bring back Flux Vanes since zerg is getting speed hydras to better catch them and terrans will now have mines, rines and vikings.

Oh and what happened to the energy upgrades? I read before blizz said they wanted to change how the energy upgrades work... the KA and whatever the Infestor's and Ghost's names were.


If you put flux vanes back into the game then VRs would be faster than vikings. This would just be stupid as VRs would then become a unit which can be used to harass. That's not what they're supposed to be, and in any case P is getting the oracle for harassing purposes, and already has the phoenix and warp prisms.

KA was removed for very good reason as it was ridiculously imbalanced. If your army arrived at a protoss expansion and he was out of position he'd just warp an HT on the high ground and storm it, meaning T couldn't punish bad positioning.
Reply Quote
13/07/2012 12:10Posted by Overlord
is it just me or does it seem like there's no unit to take this units place? seems unfair that a unit is removed and nothing to take its place?


Hardly unfair. Just look at what terran gets in HotS. Reaper will still be useless, warhound is almost exactly the same as a marauder. Nothing exciting at all except for the widow mine which quite possibly will be nerfed/removed in beta.
Reply Quote
13/07/2012 16:38Posted by Something
Oh and please bring back Flux Vanes since zerg is getting speed hydras to better catch them and terrans will now have mines, rines and vikings.


I agree, Void rays are way to slow and if hydra's would get speed upgrade so should void rays, if not to their old speed so to at least 2.75. It is not like they have no counters.
Reply Quote
13/07/2012 20:30Posted by Beelzebro
Hardly unfair. Just look at what terran gets in HotS. Reaper will still be useless, warhound is almost exactly the same as a marauder. Nothing exciting at all except for the widow mine which quite possibly will be nerfed/removed in beta.


I agree and see this unfair aswell.. not that its being removed, but the fact that they are removing units and no other to take its place, for me the fun lies in the different builds and opportunitys each unit give and the more you guys from blizzard, nerf, remove, etc the more boring the game becomes and as far as I know? the warhound can target air units right? that makes them nothing like the marauders, I'm still hoping for the return of the lurker one days and its insane range upgrade of 9, I think this unit is the most missed and loved one from the old games and I rarely see people wanting to have older units back, but when its in discussion the lurker always gets brought up and blizzard ignores this, will most likely stop playing zerg AGAIN due to fact that I dont like swarm host
Reply Quote
13/07/2012 20:30Posted by Beelzebro
is it just me or does it seem like there's no unit to take this units place? seems unfair that a unit is removed and nothing to take its place?


Hardly unfair. Just look at what terran gets in HotS. Reaper will still be useless, warhound is almost exactly the same as a marauder. Nothing exciting at all except for the widow mine which quite possibly will be nerfed/removed in beta.


You missed out battle hellion.

And reapers aren't useless in their current role, they are used by pros.

Warhound is just the same as a marauder? Uh, I guess you just read the unit names and haven't actually watched/read about them?
Reply Quote
We don't have a set number of units that we decided to add. There are many different reasons for adding new units, like: identifying areas where certain races are lacking and filling those roles, trying out interesting gameplay concepts that add additional value to the design of the game, etc. If something works well, then great, but if it doesn't, we will scrap it. If there is something else that fits or if an area requires something new, we will focus on it to identify the best option.

In case of the replicant, it was more about adding something cool and interesting, but it didn't quite fulfil our quality requirements.

The mothership core replaced additional nexus abilities, as we feel it makes more sense and is a better option for the gameplay.


Is the warhound replacing marauder?

13/07/2012 20:30Posted by Beelzebro
is it just me or does it seem like there's no unit to take this units place? seems unfair that a unit is removed and nothing to take its place?


Hardly unfair. Just look at what terran gets in HotS. Reaper will still be useless, warhound is almost exactly the same as a marauder. Nothing exciting at all except for the widow mine which quite possibly will be nerfed/removed in beta.
Reply Quote
13/07/2012 20:28Posted by Beelzebro
If you put flux vanes back into the game then VRs would be faster than vikings. This would just be stupid as VRs would then become a unit which can be used to harass. That's not what they're supposed to be, and in any case P is getting the oracle for harassing purposes, and already has the phoenix and warp prisms.


you forget that vikings have more range than VRs, which negates the speed advantage a VR would have.

FV was removed because zergs couldn't deal with it, not terrans. terrans have the most effective AA in this game. So his suggestion is 100% valid.

But don't worry, SG play will remain as useless against T as it is now.
Reply Quote
14/07/2012 09:21Posted by Moonshadow
But don't worry, SG play will remain as useless against T as it is now.


See this is surprisingly not tru ^^ I've been experimenting with Phoenix in PvT. The idea is that Stalkers are the worst unit vs Terren and with Phoenix you don't need to make any Stalkers at all.

If your feeling crazy or have a Terren practice partner try it ^^ 1 Gate FE make 1 Stalker as normal take 3rd and 4th gas really fast get robo and stargate tech to colossi and make a handful of phoenix and you can get to the midgame with colossi that have their own personal PDDs as Vikings shoot phoenix before colossi but Phoenix despite range disadvantage trade evenly with Vikings also the ground army will not shoot a phoenix so long as there is a zealot within range. and since you don't need to make any Stlakers you mass gateways and Zealots with charge

In my experience keeping up phoenix to viking count is the most important thing with double stargate once you get to midgame. once you get 4 - 6 colossi and Chargelots any ground army will just melt. so its more important to make more phoenix to keep them alive. Also Phoenix can catch drops so function again better than blink stalkers. As well as scout very fast and with a watchful eye probably will not lose it to an army either

This is all a little more APM intensive than a standard army but it can be boiled down to just having phoenix on a separate hotkey following one of your colossi around then when the battles happen they go and kill vikings ^^ easy. The biggest problem with this is surviving the 10 min standard timing push is a bit harder because of the tech investment in stargate that can't do much at that stage. With a few added sentries for that push and colossi out in time you can hold and be far ahead for that midgame explained above. But yh Phoenix surprisingly good and viable
Reply Quote
We don't have a set number of units that we decided to add. There are many different reasons for adding new units, like: identifying areas where certain races are lacking and filling those roles, trying out interesting gameplay concepts that add additional value to the design of the game, etc. If something works well, then great, but if it doesn't, we will scrap it. If there is something else that fits or if an area requires something new, we will focus on it to identify the best option.

In case of the replicant, it was more about adding something cool and interesting, but it didn't quite fulfil our quality requirements.

The mothership core replaced additional nexus abilities, as we feel it makes more sense and is a better option for the gameplay.


Aka you found out that the replicator is useless outside pvp, as protoss have the best units already.
Reply Quote
Phoenixes harass? Whenever I see a protoss open stargates I outright expand. Oh no he killed 4 probes and ran out of energy as I made 8. Oh nooo!
A million blink stalkers at his newly made expansion! Nooo!
Reply Quote
See this is surprisingly not tru ^^ I've been experimenting with Phoenix in PvT. The idea is that Stalkers are the worst unit vs Terren and with Phoenix you don't need to make any Stalkers at all.

If your feeling crazy or have a Terren practice partner try it ^^ 1 Gate FE make 1 Stalker as normal take 3rd and 4th gas really fast get robo and stargate tech to colossi and make a handful of phoenix and you can get to the midgame with colossi that have their own personal PDDs as Vikings shoot phoenix before colossi but Phoenix despite range disadvantage trade evenly with Vikings also the ground army will not shoot a phoenix so long as there is a zealot within range. and since you don't need to make any Stlakers you mass gateways and Zealots with charge

In my experience keeping up phoenix to viking count is the most important thing with double stargate once you get to midgame. once you get 4 - 6 colossi and Chargelots any ground army will just melt. so its more important to make more phoenix to keep them alive. Also Phoenix can catch drops so function again better than blink stalkers. As well as scout very fast and with a watchful eye probably will not lose it to an army either

This is all a little more APM intensive than a standard army but it can be boiled down to just having phoenix on a separate hotkey following one of your colossi around then when the battles happen they go and kill vikings ^^ easy. The biggest problem with this is surviving the 10 min standard timing push is a bit harder because of the tech investment in stargate that can't do much at that stage. With a few added sentries for that push and colossi out in time you can hold and be far ahead for that midgame explained above. But yh Phoenix surprisingly good and viable


Throwing one missile turret negates this.

Not A moving like a tad with marines negates this

having half a brain negates this.

Phoenix harass works well, to some extend, against zergs, until they grow half a brain.
Reply Quote
14/07/2012 09:21Posted by Moonshadow
If you put flux vanes back into the game then VRs would be faster than vikings. This would just be stupid as VRs would then become a unit which can be used to harass. That's not what they're supposed to be, and in any case P is getting the oracle for harassing purposes, and already has the phoenix and warp prisms.


you forget that vikings have more range than VRs, which negates the speed advantage a VR would have.

FV was removed because zergs couldn't deal with it, not terrans. terrans have the most effective AA in this game. So his suggestion is 100% valid.

But don't worry, SG play will remain as useless against T as it is now.


Kind of like how Battle cruiser Raven is useles vs Protoss? Because we can never reach it.
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]