Topic
What's a good race for zerg in 2v2?
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Hi me and a friend of mine wants to focus on some 2v2 and i was wondering what would be the best race that can aid zerg.
Terran = MMM and sieges is really usefull for zerg but Stalker/colo and some void rays could also change the game in an eyeblink. So i was really wondering what's the best race for zerg in2v2. Thanks. |
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Lingfestorhellionbanshee is really good.
ZergToss isn't really that good. The zealots and sentries don't really compliment zerglings all that well, but with roaches, it kind of works out. It's mostly up to the toss for the first 10 minutes but, after that, it gets more co-operative. |
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Best is probably double zerg, but I think zerg toss is good too because force fields help lings get close and because you can combine storm and fungal.
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I think Terran is a good combination..
The creep spread helps tanks to get all vision they needed to utilize all their range. Fungal can also help enemies to stay at their place while tanks firing on them. And you don't have to make Hydralisk if the Terran has Marines. IMO Marines do their job better than Hydralisk. No scans needed with overseers in-game, can you use it for other things like mules. I find ZT a little bit better then ZP and ZZ |
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If you want to play it for attrition and attrition defence, consider Terran. Medivacs are absolutely amazing for turning a medium size Roach army into a nearly unbreakable wall. It adds that quite a few of our units work very well mechanically when used in tandem (share control!) with some key Terran units, namely the Siege Tank and the Thor.
In return, we can offer cannon fodder to the Terran so his Marines can fully commit to their superior per-mineral DPS, and we offer speed for tackling harassment, something Terrans always struggle with in such attrition fights. I personally play with a Protoss (need to get back into it, though :s ). It works well too, but it excels more at a sort of hyper-deathball (where I strike both right before and then once again right after the Deathball enters the field, resulting in split attention which is deadly in the Plat leagues where we play), and at very early pressure where I open with pressure, my GF takes over in keeping it up, and usually both enemies commit to early defence as a result. Since she got an econ opening and I dropped my offense for full-eco quickly, we are usually quite ahead by then and can just flood them with units. It also tends to work well later on, she can use up all the excess minerals with even more Chargelots from even more Warpgates and constantly changing summoning points, I can gobble up all gas easily to produce groups of BLs or create a wall of Ultras or multiple waves of Roaches to protect the Deathball from damage. Air is a bit of a fickle thing with this, though. |
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I play zerg & protoss with my mate, it is going pretty well. The idea of having a stubborn protoss army in front of your brood lords is really comfy, leaving them to poke your enemy till the end of time. Torrents of broodlings flying away make up for it.
Another thing I would prefer is if you can't choose a race, try playing multiple combinations, it will sort you problem out rapidly. |
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Zerg/Zerg or Zerg/Terran. Anything else is garbage.
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' zerglind depends on getting a surronde which forcefield wont help.. it will help better for the enemy rather then the zergling user since they cannont be surronded anymore |










