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Found this in a german forum. Could they be real?
PROTOSS High Templar - Feedback can no longer target massive units Mothership - Vortex energy cost increased from 100 to 125 TERRAN Battlecruiser - Build time decreased from 90 to 80 seconds Orbital Command - Calldown:MULE energy cost increased from 50 to 60 - Orbital Command starting energy increased from 50 to 60 Raven - Seeker Missile range increased from 6 to 8 ZERG Infestor - Fungal Growth radius has been decreased from 2 to 1.5 |
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templar nerf shoul be there since relase.
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At first i thought, its too many changes to be real. But there are only the MULE and Fungal which would have a bigger impact. The other changes affect units which arent used that much in the actual meta game.
I heared Demuslim sayin that the Queen was changed for HotS. Doesnt make sense to me, but probably hes right and they do the same with something like Feedback. Thats why i posted them. Edit: There was a link to this forums, but its dead now.
Edited by Blobbi on 06/08/2012 20:30 BST
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It doesn't seem like too many changes to be honest. It is 2- per race. Il try and analize it.
Not the way i would have done it, but it is clear that protoss had too much arsenal against high tier terran. After their reasoning on the snipe change this seems like a good change.
Self explainatory really. Blizzard would have realized that up to 2 vortex per cycle is too much.
The BC is currently less used than the carrier. Doupt this one would change much. - Calldown:MULE energy cost increased from 50 to 60 - Orbital Command starting energy increased from 50 to 60 It seems this would be aimed when terran enters their "true max" which is when they sack alot of their SCVs and let mules do the work. The extra starting energy is to minimize the impact on early game.
This has been said alot. The nature of the spell means you still wanna be as close as possible. But now it can be used without "Suicide ravens"
A nerf to infestor brood lord. No surprise It could be a real patch. But i wanna see it officially announced first. oh one more thing
It is not the balance team that does the bugfixing. |
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heh :-) only infestor change is reasonable, BL corruptor infestor is atm strongest composition in-game, as P without perfect vortex you cant beat it in straight up fight, as T you must make perfect composition with like 30 vikings and pray that Z wont switch to ultras.
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Hmmm, while i do agree that terran needs some kind of buff and zerg needs some kind of nerf (Protoss too, but not as much as zerg.), i hope this isn't the way they're gonna do it.
Well, yea feedback really is quite powerful against terran tier 3, but i think this might be too much. I think half damage against massive would be enough.
Sounds reasonable enough i guess. Don't think the mothership is too powerful at the moment though.
Pretty good change, will make mass battlecruiser quite powerful in multiplayer games though. - Calldown:MULE energy cost increased from 50 to 60 I don't really see the reason for doing this since it would just nerf terran late game, which is already pretty bad.
See this is something i like! I would really love to see ravens used more and i actually think this would help a lot. Nice change!
Hmmmm, well there certainly needs to be some kind of nerf to Infestor, Brood Lord, but in my opinion is the Brood Lord they should nerf. The Brood Lord is very powerful in other compositions too, like Brood Lord, Corrupter vs. protoss lategame. The Infestor isn't really overpowered in if you ask me, it's just a decent unit. And if they were going to nerf Fungal Growth they should atleast buff NP in excange. |
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All fake. No doubt.
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I love it.
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High Templar That would be pretty strange since Thors had in the beginning no energy i believe and it was added since protoss had a hard time countering it
Lol it wasn't since the release and though it is very strong now, it was buffed because before thors had energy it was impossible for toss to kill a great amount of thors.
Same as above. |
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