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Well, that was extremely boring. I mean the players were awefull! No micro and crappy as hell macro.
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another Blizzard mockery.
while in US it was monday 7 pm, in Romania, Europe, it was tuesday 5 AM, working day. so i woke up early to see this great battle report. I thought is gonna be live and the players will go to an hour and a half games. Stupid me! I woke up for nothing. 19 minutes of nothing and a boring caster. Well done Blizzard! Well done. It was so cool to see that the next game was a recording of previous one. So cool!! yeeey Useless Tempest. Long range, but it takes 3 shots to destroy a tank. No splash damage against vikings = easy target. Players will use tempest like they used carriers... NOT! The oracle i think is too much powerful with that mineral spell. you can't touch the terran's tech ground army. siege + warhound = imba. this is what i saw this morning. |
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Hasn't Blizzard learn how to make proper maps ? I mean WTF? They could just use the ESV/GSL ones, or make some proper ones, learning from those. But no, let's make terrible maps for ladder, like we always do. This should be addressed more often so Blizzard finally puts only good maps for ladder
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Edited by Evilsmallz on 14/08/12 09:06 (BST)
I got bored 2-3 minutes in. Holy !@#$ that was mediocre.
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Well it is not like demonstration was made by code S Koreans or something like that, it is just a showcase of new units and abilities.
Game was probably played by Bizzard employees, mid masters at best. Mech seems much stronger than in WoL and it also seems very easy to use compared to late game TvP played with bio. But after seeing both TvZ and TvP report, it seems to me that only fun unit for terrans to use will be the widow mine... |
Granted, it was maybe not the fastest game ever, but I thought it was pretty nice to see a Heart of the Swarm flavoured match. I also think this Battle Report did a pretty good job displaying the new map :-) Its model and features aren't bad, but I think it should be slightly larger with an additional base or two per player. |
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Edited by Qwerty on 14/08/12 09:26 (BST)
I doubt all maps will be small but having only huge maps in map pool is equally bad as having only small maps. For example, maps like metropolis, which are (according to tsl4 stats) 61:39 in favor of zerg in TvZ are in my opinion equally bad as some earlier small maps where terran had that percentage. I also think this map is good in terms of hots demonstration since viewers are probably eager to watch new units and abilities instead of watching players expanding and macroing. |
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My feedback regarding changes:
- Entomb is a really boring new ability. Especially from a spectator's point of view it is much more interesting to view more micro intensive harass that forces a response of opponent. (e.g. banshee or helion) - Terran mech looks really strong, but also really boring with the warhound. The warhound is bascially the same units as the marauder but without the potential for micro. - Mother ship core cannon ability makes protoss impervious to early harass, why? - Tempets is an interesting new unit, although i am worried it might not be so cost effective costing 6 food but doing the DPS of 1 roach. - How is protoss going to deal with A-move mech steamroll? (on a related note why even make tanks with the warhound?) - collapsible rocks are also an uninteresting feature, considering building placement can achieve similar results. - Overall impression is that too many automated features are added to the game, lowering the potential for micro. I am affraid this will make the game more boring. The oracle entomb ability needs to be revamped and the warhound should just be removed from the game altogether. Instead just buff siege tanks damage against armoured units. |
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The oracle still seems to be a low cost/very high reward unit, since it can shut down mineral income from several bases, then be recharged by the mothership core and do it again. It seems too easy to harass with it. Plus the fact that it can be used at any stage of the game with an army due to its cloaking ability.
I agree, that also seems too easy, protoss will be able to be extremely greedy and won't be punished for it.
I disagree, I think that collapsible rocks are a good idea. Building placement for terrans can achieve a similar result (well except it does not cost money and when it is destroyed you haven't lost anything), it's less true for protoss, and totally wrong for zerg. It is a good way to help games go towards the late game.
Too early to tell, but I kinda like the idea of the xelnaga towers behind the collapsible rocks. |
A flying roach that can shoot you from the other side of the map... not so bad imo. |
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Lets see....
-The New rocks look fun to play with -the Map looked nice but i rather see it my self while playing -Why does the War Hound have AUTO anti Mech fire and not the player switching between anti mech and normal attack? -to bad the Protoss player did not make more air units vs Terran will have changed the battle more -Phoenix will have destroyed this mech play , for its lack of anti air units -Tempets looks fine , but right not i want to test it out on what happens if it has good support while it fires from long range , what will happen and so on |
Haven't you seen how the mineral patches got cleared out in like 10 seconds? The Oracle spent 150 energy to to reduce the total income of Terran by nearly 120 minerals per base, aka 150 energy that made the Terran "lose" 240 minerals total. I don't fu#*ing see how that is even remotely considered to be harras. Agreed. Depends if the Protoss has 75 the energy on the Core to even use it's defensive capabilites. According to the video, it started with 50 energy, so it needs 45 seconds AFTER its warping in to become a defensive cannon. One Roach has 8 DPS for 75/25/2, the Tempest has 7,5 DPS (10 to massive) for 300/200/6. The range doesn't justify the stupendously low damage of the Tempest. A very obvious example (which was NOT shown in this video) would be having a tank receiving 4 Tempest shots and killing it from a distance. Now what does the Terran do? Scan of course!!! Now the observer giving Protoss vision is dead, and the Tempest 22 range is effectively negated, so it remains a unit with epicly low damage, and useless range. Same would be for Zergs to have an Overseer in that regard. That's not a point of discussion now, simply because with the introduction of everything new, units mostly seem to be OP, at least on the Terran's side of things :) That being said, units will be tweaked/ removed when the beta hits. Disagree; it adds a new dimension in manipulating the terrain for your benefits, so it might be cool. Having a secondary detection path in the Oracle besides Robo Observers is a good introduction, entombed is epicly stupid, Tempest is not a new addition to the Protoss arsenal, but rather taking out a legendary good unit (Carrier). Warhound seems problematic in the Terran's arsenal, Swarm host adding more free units in conjunction with ROOTING + DAMAGING Fungal Growth will make way for a more OP late game Zerg army, completely denying micro even more easily with more free unit spams. Perhaps I'll wait 3 or 4 months after release to buy HoTS. Only thing to do after the Diablo screw up is to wait a bit longer and read the user scores on Metacritic and co. |
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Not that it's going to make any changes, but I'll give my opinion:
I don't see the changes playing out well, protoss has a free ticket to an harass-free early-midgame... While they have a low-APM harassment unit that destroys the mineral-income of your opponent, if you're able to destroying your oponents mineral income shouldn't be so easy and low risk! And the tempest is crap, a unit with range 22?? really?? I prefere an air unit with AoE that has a smaller range that can deal with mass marine or zerg stuff... That will make air really usable against terran (phoenix harrass wil be viable against terran! and you can safely go to defensive tech) Not that we'll have to deal with marines anymore, how do you deal with that mech-play now >< battle hellions + "warhound"(golaith) + seige tanks... it's seems unbreakable even if they are unsieged widow mine... come on... mines that hit air? And I don't like the fact they can be replaced to everywere... they should be placed by an unit and stay there untill somebody steps into it... (similar to voltures and their mines). I'll stick to WoL if there aren't going to be mayor changes |
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Oh boy!
If that is what Blizzard have in mind as "mech" for HOTS then i'll pass. It looked terrible 1a'ish with those warhounds...it's just a mechanical marauder, but with less micro potential and a bit more one dimensional. I'm just gutted by what i saw...at least give them back the anti air so we can pretend they are not there just because Blizzard doesn't know how to make Tanks work vs Protoss. We want mech against Protoss and we get a mechanical marauder...words fail me now... |
Not that we'll have to deal with marines anymore, how do you deal with that mech-play now >< Yust to add: I like that Blizz is trying to make mech viable in TvP and air in PvT, but I don't see this working out well... |
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It didn't show case any true potential for any of the new units or compositions.
It was just a matter of trying out new stuff and apparently the terran had the better of it ;-). War hounds seem like a marauder rip off versus mechanical units. ~Kaluro www.twitch.tv/kaluroo |













