Topic Game Suggestions
Edited by Deminic on 15/08/12 14:27 (BST)
I am a huge fans of blizzard games, specialy starcraft.
Lately i have been seeing the battle reports agian and got some ideas and thoughts that i would like to share with blizzard.
They might be bad or good. You decide
I dont know where i can contact blizzard somewhere else so i posted here. But i love to help blizzard improve there games and make them as best as they can
Once i belive blizzard mentioned that they were thinking of making deference nydus worms.
So from the nydus building you can make diferant worms. Like a worm that can make a creep line to connact bases or to use it offensive. i also heard of an offensive worm that can destroy enemy buildings. Also maybe can do a defensive worm to defand your own base.
Also i know that the main part of a queen is to stay with the hatchery and inject larve and defend the base. So i was thinking. Why not making the queen able to morph/attach itself to the hatchery. Being able to do more damge and more range (make making auro larve cast or more larve production possible) like the mothership core. like that you can make alot of addons on the queen, like the abilties change or a more abilties while attached.
The widowmine if i is to stay as strong damaging as it was shown on the battle report, should be killable with 1 hit like the changling. Like this is will be more rewarding to get the kill and also will be more like a trap style
Do you belive that the parasite will be back someday in sc2? It is a good way to scout and keep track on where the enemy army is for zerg
If swarmhost is going to be left in the game should it get some small changes atleast, like.
Movable underground, Abilties, Faster spawned locusts/ cooldown, faster moving locusts.
Death animations for zerg units when underground
I thought that the viper will be able to take energy from the minerals to make more deferant use of the minerals, not from there own structures
I think if orical will be used good, it seems like it can be to damaging to block minirals for that long time.
I belive that all the units should be left in the game (like carriers. Also some units from starcraft1) because it will open up more styles and decisions for players
Just know that these are just thoughts and suggestions.
No. You've got them turrets (spore colony and spine crawler) to defend. A worm that can build/create other worms and link with them can be interesting but that would mean that each of the worms would have to be destroyed in order to stop Zerg transition (kinda overpowered).
No that would mean it should get some extra armor and hp because it would be like a turret. Or that would mean you could just kill it while it's attached or destroy the whole hatchery for it to die to.
It doesn't move. So it needs more than 1 hp.
That's maphack. You'd either need to kill the infested unit or have some healer which not all races posses.
No. It's already powerful enough.
Edited by Deminic on 16/08/12 22:53 (BST)
Also maybe can do a defensive worm to defand your own base.
Well i heard the worm thing from blizzard itself, not the defensive part though
like that you can make alot of addons on the queen, like the abilties change or a more abilties while attached.
Ofcourse you will be able to kill the queen alone ( like the mothershiop core)
should be killable with 1 hit like the changling
In the battle reports seems to move and attach to ground and air units after it has burrowed
It is a good way to scout and keep track on where the enemy army is for zerg
This was the zerg way to scout in BW though
f swarmhost is going to be left in the game should it get some small changes atleast, like.
I think it should be tested from more people to conform this, because i think there will be a way to easly counter it.
I belive that all the units should be left in the game
Glad you agree ;)