StarCraft® II

getting fps lag spike whenever cybernetics core finish

in every game i play since hots release i get a 2 second lag spike when my cyber core finish, its the only point in the game i lag, anyone else experienced this or have solutions?
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Yes, exactly 1,8 seconds resource stall when cybercore finishes. This is the most "visible" one but there are many other similar lag spikes.

The only PARTIAL solution I found so far is to run the Unit Preloader 2.0 from the arcade section every time I start up Starcraft II and only after that start playing. This will pre-load all the missing assets in the memory so the game does not have to stream them from the hard-drive/SSD during game play. Please note that this will only work if you have the particular choppy performance/mini-lag/ stuttering the first time the game loads a building model/unit/effect etc.

Other threads describing the EXACT same issues :

EU forums :

US forums:

Please Blizzard do something about this !
Edited by Florin on 28/03/2013 22:05 GMT
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same here :( have SSD
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same problem here, but iv a hdd
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Have you tried the Unit Preloader from the arcade section ? It really helps.
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Aye help , but it should work without it :(
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I totally agree it should work without it...
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glad I came to the forums and found 3 threads with the same issues, means blizzard will sort it out and its not on my end =D......found the unit preloaded helps alot btw
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same problem here
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this was how my lag and stutters started, it just increased in time and game is running so bad at moment
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There is a map called "Unit Preloader" in the Arcade section of bnet. It preloads every unit, structure, spell and animation. Start it first after starting SC2. It will solve the problem.
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