With their highly advanced technology and potent psionic abilities, the protoss once considered themselves the most powerful species in the galaxy. Their war with the zerg has proved otherwise: even the most individually capable warrior cannot overcome such insurmountable numbers. The lesson has been a hard one for the protoss, for their society is built around core philosophies that have been rigidly adhered to for over a thousand years. However, the zerg invasion of the protoss homeworld of Aiur has brought the race to a crossroads: the protoss must embrace change if they are to survive and prevail.
Now new tactics and technologies are being brought to bear in the increasingly desperate battle against the zerg, and ancient, terrible weapons the protoss set aside long ago are being unleashed. The protoss have never been a prolific people and have traditionally bolstered their numbers with a variety of robotic war machines. Individual protoss warriors are unsurpassed in their skills, greatly enhanced by the combination of technology and formidable psionic strength. Nonetheless, the protoss must rely on mobility and surprise to maximize their advantages without getting drawn into a battle of attrition. One of their greatest strengths lies in their fleet, which boasts a variety of ships powerful enough to pound an enemy to atoms.

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terran: Wings of Liberty
zerg: Heart of the Swarm
Protoss: Legacy of the Void
1)time warp stays on oracle
2)oracle gains armor debuff bubble aura match like the time warp oonly centered around itself or sparyed on the ground
3)All energy units recover energy faster throughout the game giving more oportunity ot use there abilities and increasing micro capabilities to more than kiting and positioning.
4)ghosts for terran need to be a]alot cheaper 125 minerals 80 gas or/and b]emp does more damge costs less c snipe costs way less 15 energy or damge goes back up to 50 or 75 even better
5)medivacs do need the freaking healing buff upgrade so the terrran army is viable for longer!!!!!! not oh no 15 minutes terran auto gg
6)stop hating terrans
7)vortex back to moterhship
8) reapers get their bombs back or do way more damage on par with marauder instead
PROBE