Next Protoss Unit: Carrier
Previous Protoss Unit: Dark Templar
Although their abilities are already impressive, High Templar and Dark Templar can wield even greater might by laying down their lives to merge their souls and form Archons. These unified Protoss spirits radiate incalculable power, unleashing psionic barrages against cowering enemy forces both in the air and on the ground. With the reunification of the Protoss race, any pair of High Templar or Dark Templar, or even one of each, can be fused together. The Protoss are loath to sacrifice their loyal warriors, but those who make this final commitment are forever honored in the memories of their people.
Previous Protoss Unit: Dark Templar
Units
Archon
General Strategy
- Psionic warrior that can attack air and ground targets.
- Their large shield pool allows them to withstand heavy punishment.
- Excellent against biological units.
- Costly to create, as they require the permanent merging of two High or Dark Templars (or one of each).
- They have extremely high shields, but extremely low hp.
- Only morph into an Archon if your High Templars are out of energy, or there is too much detection around to use Dark Templars.
Countermeasures
VS Terran
- Train Ghosts and fire EMP rounds at them, as each shot will deal heavy damage to their shields.
- Build Thors and use their 250 mm Strike Cannons.
- Deploy Banshees and use the terrain to prevent them from getting in range.
VS Zerg
- Spawn Infestors to cast Fungal Growth, which will root enemy Archons, or use Mind Control to use them against your opponent’s forces.
- Use a sizeable force of Hydralisks, and don’ t forget to focus fire.
- Roaches should be effective against them, but remember to burrow your damaged units to allow them to regenerate.
VS Protoss
- Ranged armored units like Stalkers, Immortals, and Colossi do well against Archons.
- Launch Void Rays or Carriers, and use the terrain to prevent them from getting in range.

Reported!
[Close]Comments (92)
Well,thats the thing im going to do -_-
they can tear an MMM ball (without stims)
and they deal bonus damage against every single zerg unit...
u can save units with low hp if u fuse em into an archon and pressing cancel will restore em to original form buying some time....I can agree with my fellla saying that they got trully low armor they are slow and got a weak splash attack but still making 5 of them and use them against any organic enemy gives u a result (even a slight one)
CreepingMyst.... "cos i can" :P
I not quite sure about this ,but Tassadar and Zeratul will merge their souls to form a archon,thats a reason why there are no DA.
I dont think they will bring them back in the expansions...
Just take 30sec and compare archon with colossus:
Colossus: 200/150hp
Damage: 15->21 splash
Resources: 300/200
Range: 9 (if you go colossi without this upgrade they wouldnt be worth to call colossi..)
Archon: 10/350hp
Range: 2
Damage: 25+10 -> 34+13 splash
Resources: 100/300 or 250/250
They cost about the same (only gas instead of minerals: gas is more valuable since it's more difficult to get and have a very finite collection rate) or archon is slightly more expensive.
Now think how fast a colossus dies. A single colossus against zerglings for example. Not long, not long at all. An archon have the same amount of life as a colossus but 10hp more and one less armor for 190hp. I admit, against zerglings only, archon would be the best choice since it's damage will likely oneshot zerglings(35->47). However against any kind of ranged units, like marines, stalkers, roaches, hydras and even marauder Colossus would be preferalbe, yes even against maruders: they slow so much the archon won't even get close and since it has range 2..
So: archons are most preferable against melee only (i.e. zerglings and zealots). Then, against what units do they actually receive less damage from? Siege tanks, maruders, hellions, ultralisk, reaper, immortal, stalker. Against ST archons would die quickly and hardly: they are too slow and ST have a very long range (13) in siegemode, though they would do more damage in tank mode since the archon will absorb the splash any way (yes, they do, I've counted). Now, zealots are slightly faster, ST deal less damage to zealots too and they can charge in, very effectively dealing ST own splash on their own. Against maruders: about the same I guess even though I would prefer zealots. Hellions: kicks both zealots and archons due to their fast speed and can therfore kite any melee unit (archons are kind of melee), besides archons deal lower damage to hellions. And totally 4 zealots (about same resources) deal a lot more damage than one archon: 4*2*8 compared with 35. Against approximately anything zealots or colossus is better than archons, the only exception would be air but then you have stalkers..
Suggested changes: damage to kill marines instant not only zerglings OR longer range OR larger splash. And if it is not against sc policy: initional armor on shield.
Init armor on shield: Seriously. Compare with battlecruisers or thors who starts at 2 resp 1 which lasts for all the life. 1 armor on 10hp... whats the deal? => They're not made to absorb damage unless it is from ST where armor dont matter much and theyre not meant to deal damage against anyone except zerglings and eventually zealots. This is the best of protoss, a lot of tech to get there, OK not so many buildings but a lot of gas. Yay. Colossus is so overpowered in comparison, they even deal full damage to all types, not only bio (it is very cool though i admit: "+ against bio", very cool I like it). Pls make archon comparable to colossus/carrier in some balanced way. The three advanced tech trees I think should be different (as it is) but equal. Now I guess Robotics is the very best without any concurrent (except for early phoenix): Immortals are Insanely good, colossus have unbelievable range and some very nice splash and the observer is just the only moving detector a protoss can dream for => robotic is really the only way to go if not air.
At last I admit I'm no proplayer but that doesn't mean I don't understand the math. I'm only at gold but I like experimenting so it's just as good. I'll try one mass archon against zerg in the future, see where theory meet reality.