StarCraft® II

Banelings are so bloated with fluid-filled sacs that they can barely walk; they have even been observed tucking into a tight ball and rolling! When a Baneling gets close enough to an enemy, it triggers a reaction within its volatile chemical payload, causing the creature to explode with a shower of searing acid. The explosion destroys the Baneling but also inflicts terrible damage to its enemies. The Baneling’s lethality is enhanced by the Zerg predilection for burrowing. An apparently safe area can turn into a death trap as these monstrosities emerge and charge into the midst of their foes, giving little time to react.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 30
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Biological

Production

Producer: Zergling
Hotkey: E
Requires: Baneling Nest
Cost: 25 25
Supply: -
Build time: 20

Combat

Upgrades:
Ability:

3D Model

Basic information

Race: Zerg
Life: 30
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Biological

Production

Producer: Zergling
Hotkey: E
Requires: Baneling Nest
Cost: 25 25
Supply: -
Build time: 20

Combat

Upgrades:
Ability:

General Strategy

  • Ground demolitions unit.
  • Heavy damage against lightly armored foes like Zerglings or Marines, as well as structures.
  • Can do high levels of damage very quickly when massed and allowed to hit the same target.
  • Since buildings cannot dodge or evade, they make ideal targets for groups of Banelings, as do slow-moving troops and infantry.
  • Do ’splash’ damage (damage in a small range around the ’blast radius’) when detonating.
  • Can burrow with the Burrow upgrade.
  • Able to detonate while burrowed.
  • Can upgrade their speed with Centrifugal Hooks.
  • Effective against light infantry – Marines, Zealots, Zerglings.

Evolutions

  • Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
  • Centrifugal Hooks: Increases the speed of Banelings.

Countermeasures

Terran VS
  • Use Siege Tanks in siege mode – their immense range can allow them to detonate Banelings before they get anywhere near the tanks.
  • Armored units take less damage from Baneling attacks – place them near the front of your armies.
  • Attempt to ’kite’ Banelings – flee from them with a large group of units while allowing one unit to lag behind and take the brunt of their explosions in a sacrifice play.
Zerg VS
  • Groups of ranged anti-ground units like Hydralisks and Roaches (particularly with upgraded attacks) can destroy Banelings before they are able to detonate at key targets.
  • Use Roaches as a meat shield.
Protoss VS
  • All armored units are good at tanking Baneling damage.
  • It’s possible to kill the Banelings before you engage using Psi Storm.
  • Immortals also take minimal damage from Banelings due to their armor, and can strike them at range.

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