Units

Baneling

Banelings are so bloated with fluid-filled sacs that they can barely walk; they have even been observed tucking into a tight ball and rolling! When a Baneling gets close enough to an enemy, it triggers a reaction within its volatile chemical payload, causing the creature to explode with a shower of searing acid. The explosion destroys the Baneling but also inflicts terrible damage to its enemies. The Baneling’s lethality is enhanced by the Zerg predilection for burrowing. An apparently safe area can turn into a death trap as these monstrosities emerge and charge into the midst of their foes, giving little time to react.
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 30
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Biological

Production

Producer: Zergling
Hotkey: E
Requires: Baneling Nest
Cost: 25 25
Supply: -
Build time: 20

Combat

Upgrades:
Ability:

General Strategy

  • Ground demolitions unit.
  • Heavy damage against lightly armored foes like zerglings or marines, as well as structures.
  • Can do high levels of damage very quickly when massed and allowed to hit the same target.
  • Since buildings cannot dodge or evade, they make ideal targets for groups of banelings, as do slow-moving troops and infantry.
  • Do ’splash’ damage (lesser damage in a small range around the ’blast radius’) when detonating.
  • Can burrow with the [BURROW] upgrade.
  • Able to detonate while burrowed.
  • Can upgrade their speed with [CENTRIFUGAL HOOKS].
  • Effective against light infantry – marines, zealots, zerglings.

Tech Lab Upgrades

  • Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
  • Centrifugal Hooks: Increases the speed of banelings.

Countermeasures

VS Terran
  • Use Siege Tanks in siege mode – their immense range can allow them to detonate banelings before they get anywhere near the tanks.
  • Armored units take less damage from baneling attacks – place them near the front of your armies.
  • Attempt to ’kite’ banelings – flee from them with a large group of units while allowing one unit to lag behind and take the brunt of their explosions in a sacrifice play.
VS Zerg
  • Groups of ranged anti-ground units like Hydralisks and Roaches (particularly with upgraded attacks) can destroy Banelings before they are able to detonate at key targets.
  • Use Roaches as a meat shield.
VS Protoss
  • All armored units are good at tanking Baneling damage.
  • It’s possible to kill the Banelings before you engage using Psi Storm.
  • Immortals also take minimal damage from Banelings due to their armor, and can strike them at range.
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Comments (86)

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Kachinsky #813
Kachinsky
10/04/2012
1 base baneling bust = free gold league.
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alnesf #470
alnesf
17/03/2012
Hiding in the ground waiting, then boom where did these come from, where am I? In Heaven? Sweet.
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Hege #948
Hege
28/01/2012
These zerg strong against and weak against things are kinda silly. According to them, Ultralisks are strong against marauders, and banelings are strong against zealots. How many zealots do you have to hit as baneling for it to be cost effective? 4-5?
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Harm #866
Harm
15/05/2012
@Hege: But you kill about 10 zealots with 5 banelings.
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SpartanCinC #424
SpartanCinC
10/08/2011
It would be useful to state what damage this unit does in the Unit Statistics...
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Svartben #790
Svartben
03/08/2011
BAM! You're dead.
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fibric #902
fibric
17/07/2011
the graphic "strong against" is wrong!
the baneling is not strong against marines. it is only strong against scv's.
marines 60minerals 0gas vs banelings 75minerals and 25gas are very to expansive and thanks to stim marines counter the banelings then.
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TBsGrave #872
TBsGrave
21/07/2011
@fibric: 1) marine cost 50 not 60
2) banelings vs marine is arguably the biggest counter in the game
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BeelzebubSVK #225
BeelzebubSVK
31/07/2011
@TBsGrave: u are right, banelings vs marines is the biggest counter in the game...
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BananaHurt #915
BananaHurt
23/11/2011
@fibric: Banelings cost 50 minerals and 25 gas, as you get 2 zerglings for 50 minerals.

As far as stim goes, having speed zerglings run around and block the marines the marines from running is generally a good idea.

Furthermore, as I am starting to sound like a strategy guide, there is a big difference between fighting on creep and off creep. Zerg ground units get a big speed boost on creep, which is one reason why zerg players should try to goop up the map as much as possible with creep tumors.
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Erik #1838
Erik
11/06/2011
When i hear the namne baneling i say lets take out theys unit
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OmegaFilipIv #934
OmegaFilipIv
02/06/2011
This guys are going to get evolutions in Heart of the Swarm.
Splitterling-when he explodes he splits into two new banelings that can explode
Dont now name-when kills unit you get some minerals or gas
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WhOoZy #682
WhOoZy
03/06/2011
@OmegaFilipIv: TThats called a gorgeling
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Brainfish #242
Brainfish
29/04/2011
When I have baneling speed i go like; BANELINGS ROLL OUT!
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Lazyking #776
Lazyking
14/04/2011
They should aouto detonate when units pass over them just like a "real" mine. That would make them much more usefull.
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iLoseForU #467
iLoseForU
21/04/2011
@Lazyking: Well if they detonated when units pass over them what would stop players from sending out a few weak units (read zerglings) to detonate them all? Sounds imba
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Executor #809
Executor
01/05/2011
@Lazyking: I'd say they should make detonate auto castable, so you can mine with 20, and set just 4 to detonate if you want to.
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OmnILuvLabia #887
OmnILuvLabia
21/05/2011
@Lazyking: you can set unburrow to auto-cast (with all burrowable units) then they unburrow and explode immediately afterwards... same thing as auto-detonate really
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Daleknosaur #124
Daleknosaur
13/02/2011
Banelings Banelings Banelings OHHH! like a deadly green land mine :)
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Erik #1838
Erik
11/06/2011
@Daleknosaur: ohh banelings
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Erudax #115
Erudax
24/01/2011
Upgraded Banelings: They see me rollin'...they hatin'.
Unupgraded Banelings: They see me walkin'...they be happy.
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reignytr #315
reignytr
04/01/2011
if yre fast enaugh to make banelings,with only 5 of them yre enemy is without any unit
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Lartsa #230
Lartsa
03/01/2011
These are really awesome against terran. Zergs and banelings will beat a pretty large group of marines and marauders just fine. :)
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Lartsa #230
Lartsa
03/01/2011
@Lartsa: ZERGLINS and banelings lol.
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Foul #873
Foul
09/01/2011
@Lartsa: That 'lol' is out of question. Don't laugh when insulting Zerglings.
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NEXUS #168
NEXUS
26/12/2010
They should be considered light.
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Moip #133
Moip
25/07/2011
@NEXUS: they are not considered light for a reason. please reevaluate your statement, they would die in 2 hits vs a hellion/reaper, and tat would be to much of a hard counter, when you just lost 50 mins and 25 gas on nothing at all.
they are fine as they are.
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SubZero #150
SubZero
04/12/2010
best unit for zerg- pwn terran bio
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ArmaNox #611
ArmaNox
20/11/2010
I hate these guys. Every time i see them i go like "OH SNAP" and run away like a little b**** . Nah just joking. But they really look like something that's going to ruin your life
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Gerret #260
Gerret
17/11/2010
My favorite unit :D
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Bloodhawk #387
Bloodhawk
21/10/2010
hey how about a baneling upgrade that spews the same acid like a kind of mortar or flamethrower that would be beast and solve the lack of Zerg AOE
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BrotherDeath #851
BrotherDeath
29/10/2010
@Bloodhawk: what, you mean an AOE upgade?
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DeaDHazza #971
DeaDHazza
01/11/2010
@BrotherDeath: AOE - Area Of Effect, but mutalisks do AOE, and so do ultralisks, so your not too screwed if you enemy mass marines :L
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Moip #133
Moip
05/11/2010
@Hazza: but marines counter mutas so your point only stands with da OULTALISHKZ!
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iAmNass #179
iAmNass
19/11/2010
@Moipster: The Infestor is your best friend
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Moip #133
Moip
19/11/2010
@Nass: :O forgot, that too, infestors are too vunerable on serface though, i would only use fungal if i had 1-2 infestors, mass infestors= amillion billion infested terrans, which beats every units in the game becuase it costs nothing.
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reignytr #315
reignytr
04/01/2011
@Moipster: with 5 infestors full charged all you have to do is research burrow and launch infested terran eggs
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AdrianRaynor #272
AdrianRaynor
21/10/2010
really cute... :3 but really evil! D:
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Koff #668
Koff
16/10/2010
Ok Guys, can anyone tell me why banelings do dmg even whent ehy die?
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NONE #813
NONE
17/10/2010
@Koff: because they do it only when they die. And seriously they are too expensive to NOT deal damage when they die from enemy. Infested terran from sc1 cost only 100/50 (baneling is 50/25) and he was able to deal 500 dmg ( 10 times more than baneling) and not exploding from enemy hits was fair.