Units

Colossus

The towering Colossus is a Protoss robot design dating back to the bloody conflicts of the Kalath Intercession. It strides across the battlefield on four tall, slender legs that allow it to cross steep elevations with ease. The Colossus’ heavily armored hull carries two powerful Thermal Lances, with one on each side of its body. The robot’s beam attack cuts a broad swath across its targets, making the Colossus an ideal anti-infantry weapon. Unlike most other Protoss robots, the Colossus was created purely for destruction. Manufacturing Colossi has been outlawed for centuries, but the increasingly desperate war against the Zerg has forced the Protoss to revive the line.
Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 200
Shield: 150
Armor: 1 (4)
Movement: Normal
Cargo Size: 8
Attributes: Armored - Mechanical - Massive

Production

Producer: Robotics Facility
Hotkey: C
Requires: Robotics Bay
Cost: 300 200
Supply: 6
Build time: 75

Combat

Upgrades:
Weapon:
Ability:

General Strategy

  • Massive armored unit that can attack ground targets.
  • Able to attack from very long range.
  • Devastating to groups of infantry.
  • Cliff Walk allows it to traverse elevations in terrain, like Reapers.
  • It is so massive that it can be engaged by anti-air structures and units.

Upgrades

  • Extended Thermal Lances: Passive increase to the Colossus’s attack range.

Countermeasures

VS Terran
  • Launch Vikings; their long air-to-air range will make it easy to bring the Colossi down.
  • Engage with Banshees.
  • Build Thors and use their 250mm Strike Cannon ability.
VS Zerg
  • Spawn Corruptors or Mutalisks to engage the Colossi safely.
  • Use Infestors to Mind Control the Colossi – preferably after distracting them.
  • Spawn Ultralisks. Their high damage, armor, and health will allow them to survive the Colossi onslaught. Be sure to research Chitinous Plating and Anabolic Synthesis.
VS Protoss
  • Use Void Rays to engage Colossi safely.
  • Focus-fire them with Immortals.
  • Build Carriers or Phoenix fighters.
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Comments (95)

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Never #878
Never
15/05/2012
They look andmove goofy.. Wish the Colossus had a more threatening posture.
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NEXUS #168
NEXUS
12/03/2012
I think their build time is to long!!!
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Dinu #303
Dinu
14/01/2012
you cant say u love only 1 unit or 2 in SCII all units are badass!!!!!!!!!!!!!
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NEXUS #168
NEXUS
14/03/2012
@Dinu: you're so right!!
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early collosai with 2 gates 1 robo is good against terran who go standard build and u can hold of most early rushes with a sentry
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Legion #1979
Legion
26/10/2011
1 banshee cloak
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Zelethus #769
Zelethus
29/04/2012
@ole: targetfire colossus
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Legion #1979
Legion
19/10/2011
i love how all terran think toss is op when in most cases like 2 out of 5 toss beat terran. toss isnt the easiest race to play and you just cant go along with wats in your head.although most cheesers are toss and everyone thinks that photon cannons are op they are not cheap,take out the pylon and the cannon shuts down,Terran get missile turrets and bunkers and zerg get spine and spore crawlersyou can salvage bunkers and move the crawlers but with cannons u cant do anythin like that.

Most toss unit have been nerfed and still cost a lot of money when the cheap stuff turn toss to goo.
most of my games against terran and zerg are all the same

Terran= mass marine medivac then transition in to battle cruiser if they get the chance

Zerg=6 pool transition into bainings transition into mutas with infestor

p.s I LOVE HOW 100 MARINES GO DOWN TO LIKE 6 COLLUSUS
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Ozzy #960
Ozzy
04/10/2011
I want back units from alfa version game pls ! I want unit, who is expensive, but can something achieve (propose). From beta was protoss units in every patch weaken... . Now is it ridiculous. Every terran: "its op! its op!" and blizz: "ok ok. we decreased them" Now is stalkers weak, sentry, immortal and HT is useless (EMP), Mothership is useles (400, 400 for invisible units in combat for 5 seconds). Phoenix can attack in move ? And what? have smallest range in game (5)! Muta have 4. Its als kitting marines with stalkers. Look on statistic, abilitys and damage toss units: http://www.youtube.com/watch?v=-PfkVeI7AiA&list=FLnWwdLI_cbJOov2VhUdQLaA&index=19

Phoenix - ability Power overload is gone. Attack on ground units is gone.
Mothership - ability Time bomb, Planet cracker and blackhole is gone. Healt 850/350 and enegry 300 is decreased to 350/350 and 200 energy. useless.
Zealot - shiels is decreased from 60 to 50. (i thing, damage is decreased too)
Void ray - 3 levels rays and power is gone.
Stalker - health 120/60 (=180) decreased to 80/80 (=160) and power is gone. (marauders and marines rip him, no chance)
Protoss have weak and costly units, terran have cheap and powerfull units.
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NEXUS #168
NEXUS
12/03/2012
@Ozzy: not that I am saying that you are wrong but the phoenix has 4 range and the mutalisk has 3 range.
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BlueRedDrake #311
BlueRedDrake
30/08/2011
the COOLossus
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DarkMatter #536
DarkMatter
20/07/2011
Love the colossus. Not that it is very powerful, HT > Colossus almost always, but they look just soo awesome.
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OmegaFilipIv #934
OmegaFilipIv
11/07/2011
If you click the Collosi in game and listen carefully he will say "O.K shut up",he will say that always.
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Jeeve #938
Jeeve
11/07/2011
Not invincible. I have had many collosi lost in a death ball, beaten by demoman's countering tips.
I love colossi.
Range is not insane, siege tanks range is huge as well. Micro your battles and even a colossus will go down.
Balance is good, as always, in Blizzard's games.

Next time you question balance? Why is it that not like 80 percent of the players pick all the same race.
And the wins and players per race are all evenly balanced, with maybe 1 percent margin.
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NEXUS #168
NEXUS
11/06/2011
they should do 17 basic damage.
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EXEMegadeth #374
EXEMegadeth
19/06/2011
@NEXUS: Are you kidding me?
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NEXUS #168
NEXUS
25/06/2011
@LiquidMaster: I wanted that collosi to have the minimal basic damage needed so after max upgrades they will be able to destroy marines with a single attack.
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SickTanic #695
SickTanic
03/08/2011
@NEXUS: Nexus, you haven't played a single game online.
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NEXUS #168
NEXUS
13/08/2011
@SickTanic: actually I did and you know there two possibilities why you cant see it, however I do consult with my experienced friends before commenting.
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NEXUS #168
NEXUS
13/08/2011
@NEXUS: and I also played SC1
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Philpay #460
Philpay
29/04/2011
I hate the design of these i wish they would be removed in HOTS and replaced by something less powerfull...
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eQuiNoX #623
eQuiNoX
01/06/2011
@Philpay:
And while we're at it lets nerf the hell out of toss and force people to play only terran and zerg
That would be nice
IMO the game is nice and balanced as it is. The guys at Blizzard put a lot of effort into ballance and they did a very good job at it.
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Lishipu #452
Lishipu
24/04/2011
I miss reavers :(
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Névian #123
Névian
20/04/2011
they look dumb
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TerranUApart #740
TerranUApart
05/04/2011
SC2's most imbalanced unit.
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azerothen #348
azerothen
29/04/2011
@TerranUApart: Marines?
Seige Tanks?
Marauders?
Oh wait, theres Terran in your name, no wonder you dont think theyre imba!
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DrAgOnX #214
DrAgOnX
19/08/2011
@azerothen: hahahahaha nicely said dude
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WhOoZy #682
WhOoZy
24/03/2011
Collosus would be a perfectly balanced unit, if it werent for that its invincible combined with stalkers and a few sentries (yes im referring to the "Deathball") Zerg cant throw anything at that combination late game. Any ground forces gets fried alive and cant establish a position, cause of forcefield. Any air get shot down by stalkers... GG
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Demoman #924
Demoman
29/04/2011
@WhOoZy: heres some ways to counter it
1 siiiiege tanks!
2 banshees!
3 dark templar!
4 Phoenix! (ok, not the best Way to solve the problem)
5 ravens seeker missile!
6 broodlords and mutas!
7 ultralisks!
8 nuke!
9 mass marauder!
10 battlecrusiers!t
thats 10 ways to make something about the "death ball", not including to say GG!
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Honzik #617
Honzik
19/05/2011
@Demoman: not sure if srss
1. walk around?
2. Protoss with Robotic way will not have observer for sure
3. Protoss with Robotic way will not have observer for sure
4. loled
5. Run back abit
6. Yeah you can try this if the protoss wont kill you before 30 minutes
7. Yeah you can try this if the protoss wont kill you before 30 minutes
8. Protoss will not see the big red circle where nuke lands(and hear)
9. Agains collosi at the back of army? gl
10. Agains Protoss? gl
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SMASHER #899
SMASHER
28/02/2011
anabolic synthesis !?, blizzard , plz say me where I can upgrade this ??
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eXeTimelog #973
eXeTimelog
08/04/2011
@SMASHER: I was just thinking the same. The way to fix ultra's fast regenerate
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FatZergling #346
FatZergling
16/02/2011
Collosus are my favourite unit! There's nothing more fun than roasting Zerg on a cliff only to move down as soon as they get round to you.
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UndeadGamer #707
UndeadGamer
22/01/2011
marine: o hell not these things again!
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TIGERMARINE #182
TIGERMARINE
05/01/2011
cargo size it isnt a transport WTF!!!!!!!!
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NONE #813
NONE
07/01/2011
@TIGERMARINE: no but it indicates space it occupies in transport :P
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ReluxOr #653
ReluxOr
03/02/2011
@TIGERMARINE: actually it could be cool they can unleash 3 zealots each ;P
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TIGERMARINE #182
TIGERMARINE
05/01/2011
what is Anabolic Synthesis.??? its not an upgrade in the cave
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TIGERMARINE #182
TIGERMARINE
05/01/2011
@TIGERMARINE: to the ultralisk
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Spiderweb #794
Spiderweb
12/04/2011
@TIGERMARINE:
As far as i know, this was a cancelled Broodwar upgrade wich made the Ultralisk move faster, but Blizz was thinking like: How can we annoy oldschool zerg players more? We make the ultralisk a horrible unit!

Just kidding, i still love you ultra!