Units

Ghost

Born with incredible psionic potential, these individuals are recruited, quarantined, and put into training by the government from childhood. Ghosts learn to channel their psionic energies to augment their natural physical strength and endurance. They are rightly feared for their preternatural sniping ability with the C-10 Canister Rifle and their advanced stealth maneuvering. Ghosts can be equipped with psionically powered Personal Cloaking devices that allow them to become virtually undetectable by enemies without specialized sensory equipment.
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 100
Energy: 200
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Biological - Psionic

Production

Producer: Barracks
Hotkey: G
Requires: Tech Lab, Ghost Academy
Cost: 200 100
Supply: 2
Build time: 40

Combat

Upgrades:
Weapon:
Ability:

Field Manual

  • Special ops unit that can attack both air and ground targets.
  • Can eliminate biological targets using high-caliber Sniper rounds.
  • Their EMP rounds allow them to wipe energy reserves from enemy units, or deal damage to protoss shields. If you hit cloaked units with these, they will be revealed for a few seconds.
  • Authorized to call in nuclear strikes.
  • Use them to support your troops in battle, create diversions, or take out key units/structures
  • Can go inside bunkers for protection and a range increase

Ghost Academy Upgrades

  • Personnel Cloaking: Allows Ghosts to become invisible.
  • Moebius Reactor: Increases the starting energy of Ghosts by 25.
  • Arm Silo With Nuke: Builds a tactical nuclear missile.

Countermeasures

VS Terran
  • Build Missile Turrets and deploy Siege Tanks in key positions around your base. Remember to add your Orbital Command to a control group to have fast access to its Scanner Sweep ability.
  • Shoot an EMP round at the area where you suspect the enemy Ghost is hiding. If you can see him, send some Sniper rounds his way.
  • Use high-damage units to kill them quickly
VS Zerg
  • Create a few Overseers or build Spore Crawlers in key spots around your base.
  • Spawn an Infestor and use its Fungal Growth ability on the area where you suspect the Ghost is. This will make him visible. If you can see him, Neural Parasite also does the trick.
  • Use high-damage units to kill them quickly.
  • Bring multiple Overseers to deal with cloaked ghosts, as they can easily snipe down one or two Overseers.
VS Protoss
  • Get Observers or build Photon Cannons around your base.
  • Have your High Templar cast a Psi Storm on the area where you suspect the Ghost is spotting the nuke calldown. If you can see him, use Feedback.
  • Use the Phoenix Graviton Beam to lift the Ghost and cancel the nuke calldown.
Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]

Comments (94)

Login to rate
PREDATOR #1352
PREDATOR
31/03/2012
1 Nuke destroy like 7-8 depos if tye depos are close . 2 Nukes destroy like 3-4 gates if are close u chose how to use the ghost :)
Login to rate
Legion #1979
Legion
25/03/2012
its funny cuz it looks like bliz are saying they are only good for nukes
Login to rate
Rade #583
Rade
25/03/2012
@Legion: Just what is so wrong about giving Terran more units that are actually good in big, direct battles? Why must every good Terran unit have its damage nerfed? Why is Terran supposed to be the only race that is weak in the late game and be owned by Broodlords and Toss deathball?
Login to rate
davy #758
davy
10/03/2012
snipe 25 dmg? are you serious?
Login to rate
no one i have ever seen did a nuke drop on me
Login to rate
Reading other comments and my own point of view i think:

Reduse cost 175/100 gas - because the marine train is holding too much, in this minute of game, we are to the more expensive units as well...

Make the whole model of the ghost a little bigger, because when clock mode is on and really in the middle of terranes army, with all those new shiny good looking effects and 3D models it's VERY HARD to feed back them... I LOVE FEED BACK AND I USE IT OFTEN AND I AM GOOD IN THIS!

I also agree EMP should cost 125 energy in all cases!!!

Don't shrink the area it will make it useless....

Nukes need more damage OR 10-15 secs to land not 20...
Login to rate
iLLuSia #531
iLLuSia
10/11/2011
@LGI: i think, the ghosts are good, as they are.. though the 175/100 cost would be nice, i think. you gotta train a little to hit them with feedback, but even if they were bigger... if there are more than one, it always gets hard to feedback them all. better cast psistorm and run ^^
btw, ghosts are good in lategame, for example, if you nuke 2 expansions while fighting in the middle. they often didnt even hear that "nuke detected" sound. but who uses them nowadays this way?
Login to rate
Xnaga #121
Xnaga
23/11/2011
@iLLuSia: I use to do this verry often :P
Login to rate
Ozzy #960
Ozzy
02/10/2011
OP against Protoss. EMP is not counter on casters, but on Protoss race! Half healt of army is down, immortal ability is down, sentry abilitys is down and HT abilitys is down. Wake up Blizz!

1. EMP is single target. No area!
or
2. EMP cost 125 energy and must be upgrade in ghost academy 200/200.
or
3. Units protected Guardian Shield can not be affected EMP. (add more micro. terran must focus sentry. not only click on E, click on toss army and Atack move and GG.)
Login to rate
DoomWing #694
DoomWing
07/10/2011
@Ozzy: I agree, Ghosts are perfect units in mid and late game, taking down all shields of Protoss' army units, making the Protoss vs. Terran a really hard matchup...at least for me. Protoss players must perfectly micro units so that the entire Protoss' army shields wouldn't be down with 2 or 3 EMP rounds, while Terran players need no micro... and when it comes down to the fact that Terran can just stim-hit-and-run then Protoss' units will eventually be too close to eachother. It's just too hard to feedpack all of the Ghosts who are sitting somewhere in the middle of Terran's army before you are about to engage, as Ghosts can also simply snipe them down. I think the EMP round's area should be nerfed and the energy cost bigger, as at the moment EMP rounds deal 100 dmg to shields and and -100 to energy instantaneously while High Templar Psionic Storm ability makes 80 damage over 4 seconds.
Login to rate
Kembo #786
Kembo
15/01/2012
@Ozzy: I think 2. and 3. are best ones. Let's hope that Blizz listens :)
Login to rate
Rade #583
Rade
25/03/2012
@Ozzy: 3 sounds reasonable, but if the nerfs keep on it will be another Terran unit with just exactly one purpose - dropping nukes.
Login to rate
Animal #577
Animal
01/10/2011
I love ghosts :D
Login to rate
Sxlaiz #402
Sxlaiz
16/08/2011
Op against evry bio unit ;)
Login to rate
RaTTleTrAP #908
RaTTleTrAP
01/07/2011
op against protoss :(
Login to rate
Inconsistent #991
Inconsistent
14/06/2011
When i see a world of innocence, a world of lush forests and clear rivers...
I really just wanna nuke the crap out of it!

Waaaaay underused and still they are so good, i.e. snipe vs bling bust(or everything really), EMP= anti DT(and anti protoss ^^), nukes kinda underpowered in SC2 imo, i remember...
BW=OMFG A NUKE?!(2/3rd of the maximum Hit Points of the units and buildings in range, or 500 damage - whichever is greater.)

SC2=LoL, nuke? ( 1 f*cking nuke won't even kill a pylon FFS!)
Login to rate
Zergocide #482
Zergocide
28/02/2012
@achristes: It does: 300+200 vs building. Pylon 200 shields 200 hp.
Login to rate
CROlav #999
CROlav
13/06/2011
ohh ohh ohh thoes Ghosts i thing theye are the strongest units in terrAN ya just hawew to love them: I SEE ALIVE PEople,I SAD DEAD PEOPLE
Login to rate
Kembo #786
Kembo
15/01/2012
@lav: er...
Login to rate
Ripper #722
Ripper
07/06/2011
Favorite unit!
Login to rate
LIONKING #282
LIONKING
05/06/2011
ghosts are my favourite terran units!go on, ghosty;)
Login to rate
HelmKnight #484
HelmKnight
01/06/2011
<EMP> Power!
Login to rate
nakan #868
nakan
26/05/2011
these are great when anticipating the retreat or attack position and breaking static defensese and i'am talking about nukes :D
+ u cand humiliate a bm player to the ground :))
Login to rate
IronStathis #928
IronStathis
23/05/2011
Ghosts are way better than before.They don't come very late in the game because you require to build last tech structure.And they are very useful,no matter which enemy you're facing.Versus Terran and Zerg,Snipe(and maybe EMP to spell casters).And versus Protoss,well,EMP of course.So,using Nukes is much more viable than before.But Nukes are waaaaaaaaaay nerfed and torn down.Even if you manage to land them,your opponent will have most likely pulled all the units away.Thus,you are restricted to destroy key structures.

Question:Occular Implants are off-game completely? I mean,their sight isn't better than original StarCraft and Brood War?
Login to rate
Szkandi #207
Szkandi
30/04/2011
You have: DISTRACTION.
Login to rate
PeeMan #138
PeeMan
20/03/2011
Planting Nuke take 20s if you got some stalkers and Observer ghosts have no chance ;)
Login to rate
Dudki #438
Dudki
17/03/2011
If you could choose between Spectres and Ghosts.. What unit would you choose?
Login to rate
Xnaga #121
Xnaga
23/11/2011
@Dudki: They are the same :P
Login to rate
Zergocide #482
Zergocide
28/02/2012
@Xnaga: Nope, specters can learn psyco-whip (200 dmg vs target). Ghosts can get oc implants.
Login to rate
DaDa #454
DaDa
08/03/2011
love nuking retarded people who doesn't move their workers.
Login to rate
@DaDa: or people who play with music on and can't hear the nuke alarm> <
Login to rate
buildzoid #100
buildzoid
05/03/2011
the nuke is under powered it should obliterate everything in the center of the blast and make the radious large and to counter the fact that it's OP the could give similar abilities to other races because right now it's more of a bomb than nuke
Login to rate
Dukie #960
Dukie
18/02/2011
EMP Round incoming Immortals and they are not so "immortal" anymore.
Login to rate
BenjyBoyBros #656
BenjyBoyBros
17/02/2011
There are like Terminators ;) ( but better?)
Login to rate
FewNights #241
FewNights
10/02/2011
Oh yes, assassin from the shadow.. I love when the SC2 was tells me: "Nuclear attack has been seen"
Login to rate
Mihai #507
Mihai
22/01/2011
no the concept of nuke is not necessarily to destroy...its to force turtles out of base but I rarely play ghosts.
Login to rate
Kratos #267
Kratos
04/01/2011
LOL snipe: deals 45 dmg to BIOLOGICAL units? lol last time i checked probes are light-mechanical lol?
Login to rate
Latexi #752
Latexi
20/12/2010
Ghost reporting.
Login to rate
JMMKiller #354
JMMKiller
15/12/2010
nuke FTW
Login to rate
Lishipu #452
Lishipu
30/11/2010
EMP an Archon, it's Dead!