Units

Hydralisk

The evolutionary matrix of the caterpillar-like herbivorous Slothien was supercharged by the original Overmind, who twisted the hapless creatures into nightmarish killers known as Hydralisks. Within the plates of their carapaces, Hydralisks house hundreds of armor-piercing spines that can be fired in volleys at enemies approaching from ground or air. The remarkable musculature of the Hydralisk (4,000 muscles compared to a Terran’s 629) can launch a Needle Spine at astounding speeds, easily penetrating 2 centimeters of solid neosteel even at maximum range. Under any circumstances, massed groups of Hydralisks should be approached with extreme caution, and preferably with Siege Tank support.
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 80
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Light - Biological

Production

Producer: Larva
Hotkey: H
Requires: Hydralisk Den
Cost: 100 50
Supply: 2
Build time: 33

Combat

Upgrades:
Weapon:
Ability:

General Strategy

  • High-damage ranged unit.
  • Able to attack air and ground units.
  • Best paired with other unit types to protect their high damage output from enemies.
  • Can improve attack range with Grooved Spines upgrade.
  • Can burrow with Burrow upgrade.
  • Effective at attacking air units when grouped in large numbers.

Tech Lab Upgrade

  • Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
  • Grooved Spines: Increases hydralisk range by 1.

Countermeasures

VS Terran
  • Use vehicles such as Siege Tanks in Siege Mode to attack Hydralisks from range. Siege Tanks are especially effective when Hydralisks are grouped which can give you the opportunity to eliminate multiple Hydralisks at once.
  • Hellions with upgrades kill Hydralisks quickly. Make sure to approach the Hydralisk pack to maximize on the splash damage.
VS Zerg
  • Swarms of upgraded Zerglings are able to swiftly surround and destroy individual Hydralisks; similarly, Banelings get a significant boost to their detonation damage against Hydralisks.
  • Roaches’ armor and health pools allow them to efficiently defeat Hydralisks.
VS Protoss
  • Use Sentries equipped with the “Guardian Shield” ability to significantly reduce damage to your units when faced with large groups of Hydralisks.
  • The High Templar’s “Psi Storm” ability is extremely effective against stationary Hydralisks.
  • Zealots have the ability to cheaply soak up a large amount of damage from Hydralisks, while dealing a fair amount back. Research Charge to make sure Hydralisks can’t kite.
  • Colossus splash damage also destroys Hydralisk swarms.
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Comments (110)

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GrimShadow #863
GrimShadow
1 day, 21 hours ago
hydralisks are the best in large groups but hydra vs zelot zelot wins how economicul
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Kachinsky #813
Kachinsky
10/04/2012
Hydralisk walks into a bar and... oh wait, it's still walking :-/
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Derzerk #109
Derzerk
24/03/2012
Hydralisks are OP. Fast attack speed,Can attack air and ground units,Has a cool buddy and are almost strong against everything
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alnesf #470
alnesf
17/03/2012
Seen so many zerg games, this unit never get used, clearly there is a problem with it, speed, HP, etc. Otherwise why none use it?
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LolMaster #557
LolMaster
30/01/2012
worst unit in this game srsly!! give them more hp, faster off creep speed and REMOVE THE STUPID EXPENSIVE AND POINTLESS UPGRADE!, either remove it and let it always have 6 range,, or make the upgrade to give 2+ range instead of 1!! (5-7 range) srsly blizzard, thats the issue, either increase their hp so they dont get 1 shoted in fights, or give them longer range to actually make them more defensive due to low hp!
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Kydd #671
Kydd
23/11/2011
i love zerg in general are strongs and fasts
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ZERGB #798
ZERGB
18/10/2011
I love Hydralisks, they are my favorite unit. They hit both air and ground
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nAMeMAn #619
nAMeMAn
19/09/2011
for 25 minerals more protoss can get a stalker. the hydra definitely has balance issues!
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nAMeMAn #619
nAMeMAn
19/09/2011
a light unit that requires lair tech and has few hitpoints. well you would AT LEAST expect them to be fast. The worst thing about this unit is, that it serves as an excuse when the ealy game zerg weakness against air is pointed out.
Hydras need a buff really badly! I suggest: make them fast or give them more HP. But that combo of weak and slow is just ridiculous!
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WarpTnT #156
WarpTnT
04/08/2011
hydra is my fafo unit, but WE ALL WANT OUR LURKERS BACK!(all zerg players then)
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Moip #133
Moip
25/07/2011
basically, swarm these guys and they die, just get a few for the damage out-put.
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Rezaar #372
Rezaar
14/07/2011
Guys. I don't see the problem. I took a single base with 10 hydras full upgrade... ><
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CooKieMonstA #617
CooKieMonstA
30/06/2011
i never use hydras they are so useless...they were kickass in sc1
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SeventyNine #336
SeventyNine
03/05/2011
Lol they even cant kill stalkers off creep. Delete this unit or give us lurkers blizz.
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TIGERMARINE #182
TIGERMARINE
29/05/2011
@IveReturned: no do not delete it but GIVE US OUR LURKERS
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NONE #813
NONE
01/06/2011
@IveReturned: Did u play sc1? Because that times hydras were great. Not delete em just rearange to more like sc1 t1 unit.
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Zasz #996
Zasz
11/06/2011
@IveReturned: Which is why it's your job to have creep everywhere or force the Stalkers on creep :P
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Tango #467
Tango
09/08/2011
@IveReturned: Don't delete Hydras, they are the still damn kickass. You just can't use 'em mindlessly
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Moip #133
Moip
14/03/2011
Bring back +3 Damage vs air units!
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Lazyking #776
Lazyking
20/04/2011
@Moip: I agree!
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Moip #133
Moip
21/07/2011
@Lazyking: thank you! :D blizzard agree too, but decided just to buff the total damage from 9, up to 12, how kind :3
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FuguDisc #469
FuguDisc
22/02/2011
I Miss Lurker in the Swarm and the Defiler. ha sweet plague bringuer ;-)
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skruffy #145
skruffy
09/05/2011
@FuguDisc: i bet they will bring it back in the haert of the swarm pack ;)
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Exterminator #117
Exterminator
19/05/2011
@FuguDisc: PLAGU !!!!! XD XD
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DragonLoki #480
DragonLoki
12/02/2011
brood war sick man
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BloodCraver #281
BloodCraver
26/01/2011
Loving the Hydra but where are those Lurkers Blizz removed them for some reason but really from the swarms view if a unit is effective at killing it wouldnt stop producing the gene unless to replace with something even more brutal they were the perfect defence unit and awsome as a stealth suprise attack unit BRING BACK THE LURKER :-)
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NvtSrxt #697
NvtSrxt
01/02/2011
@BloodCraver: Death from bellow, i miss those days
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alnesf #470
alnesf
17/03/2012
@NvtSrxt: they will not know what hit em, ouch that hurt.
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Hinrik #397
Hinrik
17/12/2010
they can **!# u up if they are many
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Moip #133
Moip
05/02/2011
@Hinrik: wrong, they die too easy, if their army many they are just make a pizza on the ground with blood
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inika #805
inika
03/12/2010
i love hydras they are so good but lurkers are better
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Kaffe #234
Kaffe
20/02/2011
@inika: Yeah...I don't know why they deleted lurker from game :/
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DinoCop #222
DinoCop
02/12/2010
I just saw some Custom game video with Lurker racing (or somthing) and I must send congratulations on animation of Lurkers... I don´t know who did that, but their movement looks so vicious, feral and deadly... it´s AWESOME! GREAT JOB!!!
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NEXUS #168
NEXUS
24/11/2010
They should do 10damage
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WhOoZy #682
WhOoZy
24/11/2010
@NEXUS: No cause then they would be as weak as in SC1 when they were tier 1 units...
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BrotherDeath #851
BrotherDeath
26/11/2010
@WhOoZy: Yeah. If anything, they should get a +5 bonus vs air
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Moip #133
Moip
05/02/2011
@BrotherDeath: they used to do 9 damage, +3 against air, but they got buffed to just deal 12 damage.
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NEXUS #168
NEXUS
12/03/2012
@WhOoZy: they won't because in SC1 they did 9 damage and had a much slower attack rate.
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Moip #133
Moip
18/11/2010
They amke a really big thing about the hydra, they use pictures of them everywhere to represent the zerg race, :P they are kinda messd up becuase they are too costy for their large amount of weeknesses, sych as low health, slow move speed of creep and the fact that they're biological gives them many weaknesses to area of effect attacks(helion, collosi) even though they are a massed unit. I would like some sort of buff, mainly to decrease build time, and give them slightly higher move speed of creep, or add some health to them, one or the other would make the unit more balanced(preferebly move speed, they other kinda removes a personality from the unit)
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BrotherDeath #851
BrotherDeath
20/11/2010
@Moipster: The Hydralisk IS the definitive Zerg unit, and I love them! Yeah, a move speed buff when off creep would be great, cos they're like Marines the way they just sliver along at 2.25 speed... Just seen Dara O'Briain in the Live at the Apollo crowd, and Jack Dee didn't! XD