Units

Infestor

Infestors are one of the more insidious new additions to the Swarm. They were evolved from the Borbu Matriarch, an unusual creature that is more like an ambulatory nest than a single organism. Unlike most Zerg warriors, Infestors have the ability to move while burrowed. These terrors can spew a volatile plague over their targets with dire effects, and they have been known to ingest Infested Marines, carry them to a combat zone, and regurgitate them to fight for the Swarm. Perhaps the Infestor’s most dangerous feature is the Neural Parasite, a symbiotic creature living within Infestors that, when spat, attaches to an enemy and controls its mind for a short period of time. Seeing the immense potential of this parasite, the Queen of Blades is busy incubating new strains that can live longer outside of their host.
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 90
Energy: 200
Armor: 0 (3)
Movement: Normal
Cargo Size: 2
Attributes: Armored - Biological - Psionic

Production

Producer: Larva
Hotkey: F
Requires: Infestation Pit
Cost: 100 150
Supply: 2
Build time: 50

Combat

Upgrades:
Ability:

General Strategy

  • Ground support unit.
  • Can burrow with Burrow upgrade.
  • Can move while burrowed, but cannot use Fungal Growth or Neural Parasite while burrowed. Infested Terran can be used while burrowed to launch surprise attacks against enemy workers or structures.
  • Neural Parasite ability allows the Zerg player to steal and use enemy units. This even affects enemy workers, allowing the zerg to build other races’ buildings.
  • The Pathogen Glands upgrade allows Infestors to be spawned with more energy for activating abilities.
  • Effective at stopping fast-moving units by snaring them in place and dealing damage with their Fungal growth ability.

Upgrades

  • Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
  • Pathogen Glands: Increases infestor starting energy by 25.

Countermeasures

VS Terran
  • Use Ghosts’ EMP Round ability to drain Infestors’ energy.
  • Detect and destroy Infestors quickly with Ravens using the Seeker Missile upgrade.
  • Use long range weapons such as Siege Tanks to focus-fire Infestors down.
  • Use the Orbital Command upgrade to scan for and reveal burrowed Infestors.
VS Zerg
  • Infestors can be defeated by ranged anti-ground units like Hydralisks and Roaches that can continue attacking while affected by the Fungal Growth ability.
  • Use Overseers to detect Infestors for your army to kill.
  • Bring enemy Infestors under your control by employing your own Infestors with the Neural Parasite upgrade.
VS Protoss
  • The High Templar’s ’Feedback’ ability does immense, instantaneous damage to Infestors.
  • Use siege range weapons such as Colossi to focus-fire Infestors down.
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Comments (117)

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luan #916
luan
16/05/2012
f.u.c.k this unit is usles
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NEXUS #168
NEXUS
12/03/2012
I think they shouldn't be considered armored because hellions are as much as durable ans they are considered!Regardless I think they aren't durable enough to be considered armored.
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Termana #175
Termana
23/02/2012
For the SWARM!!!!!!!!
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Blah #346
Blah
11/12/2011
can some1 tell me how ppl shoot out aload of infested terrans at once? ive been trying to figure it out but havent had any luck, pls help
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BananaHurt #915
BananaHurt
26/12/2011
@Blah: Hold down SHIFT and click multiple times.
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Zelethus #769
Zelethus
06/03/2012
@Blah: shift click point you want to move your infestor(near the spot where you want your infested terrans), then sift click multiple times where ever you want and they all should pop up instantly when infestor moves to the choisen position.
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eh c'mon Protoss have also sentry and zerg have no defiler and lurkers now... they need something good vs mass! How to stop a terran before having ultralisk?
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Ozzy #960
Ozzy
04/10/2011
Infestor have a better abilitys than HT. Fungal stop enemy and do ALWAYS 30(40A) damage all units in area. Storm do very little damage, but in middle and late game is zerlings and roaches; Marines and Marauders very quickly and missing the storm. I thing, price Infestors must be increased from 100/150 to 125/175.
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where the hell is the infested terran as a z unit?
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Tango #467
Tango
22/08/2011
@FYI: Here is all about the unit
http://starcraft.wikia.com/wiki/Infested_terran_(StarCraft_II)
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Rade #583
Rade
03/07/2011
Too universal, too cheap, too overpowered. A nerf, please?
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Jexz #900
Jexz
17/08/2011
@Rade: The Ghost and High templar are just as good.
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Tango #467
Tango
22/08/2011
@Rade: I agree with Jexz, they are not OP and they are not that hard to counter. Most players just have to use detectors, insted of whining over burrowed festors
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christvictim #964
christvictim
22/06/2011
armored?? they have 0 armor to begin with?? how can they be armored? they shuld be light-biological-psionic
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Ajihad #991
Ajihad
15/07/2011
@christvictim: they are armored a little bit, not much but a little!! and about "they have 0 armor to begin with??" larva have no armor to begin with but they stand against much!!! where are you? in the 1990?? N00B
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FalconPawnch #891
FalconPawnch
14/06/2011
armored-biological-psionic. k. why armored? and what does psionic do? there's not a single unit that does bonus dmg on psionic or anything like that
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Polite #762
Polite
30/05/2011
I think Snipe shout 2shot infestors without the regeneration kicking in to leave them with 1 hp.
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DinoCop #222
DinoCop
16/05/2011
FOR F.U.C.K. SAKE turn off the Armoured type unit and make Infested Terran appear at once - the hatching thing is nice (not really) but in combat all your Infested Terran DIE before they do any damage!!!! On the other hand there is Raven with its instant deploy Turret... HMMM reallly nice balacne! F.U:C*K
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CooKieMonstA #617
CooKieMonstA
02/05/2011
Infestors are so useless against protoss deathball,if i do the netural parasite i cant go closer to colossus cause of the force field,fungal growth is fine but i dont know why i cant beat the protoss deathball.i use infestor roach and hydra with upgrades usually,and if i make corruptors stalkers beat them so quickly... someone help me please
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@CooKieMonstA: mass muta should work good it the ball is of void colossi, or lings cand fairly well wit infestors and roaches, you want to run away after the forcefields are lad down, let the sentries waset the energy, also you can use borow to go under the fields. also ulras are extremely good against the toss ball provided it consists of stalker colossi. it it has void ray best you can do is muta
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CooKieMonstA #617
CooKieMonstA
06/05/2011
@noy: thanks i'll try :)
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Moip #133
Moip
30/03/2011
"Seeing the immense potential of this parasite, the Queen of Blades is busy incubating new strains that can live longer outside of their host."
a new unit/spell for HotS?
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Lazyking #776
Lazyking
20/04/2011
@Moip: Probl meaning just longer mind controll over enemy units.
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CavFurjoza #422
CavFurjoza
24/03/2011
"Neural Parasite ability allows the Zerg player to steal and use enemy ground units. This even affects enemy workers, allowing the zerg to build other races’ buildings." Start to read!
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DeaDHazza #971
DeaDHazza
19/03/2011
Does using Neural Parasite on an enemy unit with abilities allow you to use them?
E.g Does using Neural Parasite on a High Templar allow the Zerg player to use Psi Storm?
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@Hazza: never seen it done, but i have seen an infestor mindcontrolling a ghost and EMPing a whole bunch of them, so i gues the answer is yes
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deathshadow #968
deathshadow
02/03/2011
the picture is discusting
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MrDutch #860
MrDutch
13/02/2011
Somebody really needs to make .gif out of the picture at the top :D
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Zerglot #814
Zerglot
10/02/2011
I got a Zerglot, Zergossus, Zergortals, Zerg templar or Dark Zerg, Zerchona and a Zerg prism or Warp Zerg.
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TheForgotten #882
TheForgotten
27/01/2011
Such a good caster. but so fragile. one thing i don't understand- How the hell does it carry infested marines?!! it's not nearly big enough :S
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Moip #133
Moip
11/02/2011
@TheForgotten: well, it probably is smaller until it is launched, if you haven't noticed the spawn animation of the infested terrans, they sought of appear from nothing and get bigger, the egg is un-realistic though, probably a lot smaller.
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ƒjgamer #131
ƒjgamer
13/01/2011
they look cool
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starmaster #395
starmaster
30/12/2010
it makes a relly good support unit
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Gabriel #825
Gabriel
16/12/2010
Strange that they are armoured, and the base armour is 0 :S.
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DinoCop #222
DinoCop
20/12/2010
@Gabriel: yeah.. and due to Armored every enemy unit (Marauder, Tank, Stalker) kicks them to quickly..... Worst caster in game (he´s awesomely good, I know, but he´s weak as paper)
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Lishipu #452
Lishipu
07/12/2010
I think the Reaver is better than colossus
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Omni #659
Omni
05/12/2010
and where's the protoss REAVER?!?!?!?!?! I miss that reaver big TIME
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Lishipu #452
Lishipu
30/11/2010
I had 30 infestors and I spawned 240 infested terrans!!!!!!!!!!
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DinoCop #222
DinoCop
05/12/2010
@Lishipu: that´s 2160dmg per shot ;)
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CaptainCool #722
CaptainCool
30/11/2010
My favorite zerg unit i use it in almost every game.. its just soo good. I use it against zerg and terrans the most. It hard counters muta every time and really helps with the bio ball