Next Terran Unit: Reaper
Previous Terran Unit: Marine
Primarily a support unit, the remodeled heavyweight Firebat suit packs Quad K12 Punisher grenade launchers that devastate enemy structures and vehicles from a distance. As the Dominion military began to reevaluate its systems, it determined that it was still geared to fight Terran-vs.-Terran battles that were imagined pre-Zerg. There needed to be an increase in armor-shattering combat units with weapons capable of piercing through hardened Zerg carapaces. The Marauder was the answer. These virtual walking tanks have given the Dominion infantry the hard-hitting, easy-to-produce support that had been missing on the front lines.
Previous Terran Unit: Marine
Units
Marauder
Field Manual
- Armored assault trooper that can attack ground targets.
- Once researched, concussion shells slow down enemies.
- Very effective against land-based armored units and structures.
- Can go inside bunkers for protection and a range increase.
Tech Lab Upgrades
- Stimpacks: Combat stimulants that increase movement and attack speed at the expense of health.
- Concussive Shells: Enemies hit by Marauder weapons have their movement speed slowed down temporarily.
Countermeasures
VS Terran
- Focus fire with Marines and Marauders. Use Stimpacks and Medivac support if possible.
- Build a few Tanks and research Siege Mode.
- Get Banshees; Marauders cannot attack air targets.
VS Zerg
- Research Metabolic Boost and surround them with a large group of Zerglings.
- Combine Zerglings with Hydralisks or Mutalisks.
- Research Burrow to ambush enemy forces that are on the move.
VS Protoss
- Attack with a large group of Zealots. Try to surround the Marauders and fight them in the open. Charge is essential.
- Build a few Sentries. Use Guardian Shield to protect your warriors, and Force Field to separate enemy troops or block their escape route.
- Get Immortals to support your Zealot force. Be sure to focus fire for maximum effectiveness.
- Air units, especially Void Rays, are good against Marauders.

Reported!
[Close]Comments (81)
/bananagrin
Roach (dps: 8) > Zealot > Marauder (dps: 6,7)
Difference between Roach and Marauder is 20 HP :)) Zealot is not counter on Marauder! Marauder have not counter! Marauder is free and deadly.
Increase pls damage Zealots from 8 to 9
or
decrease Marauder Armor from 1 to 0 and HP from 125 to 100 !
1. Cost increase from 100/25 to 125/50.
or
2. Stimpack is removed.
or
3. Damage is decreased from 10 (20 armored) to 8 (16 armored)
i think)
"but would be better if could target arial units"
Are you serious?
"Focus fire with Marines and Marauders. Use Stimpacks and Medivac support if possible."
Thank you Blizzard, you just told us all how to get to the diamond + league.