During the golden age of Protoss expansion, Motherships led vast armadas throughout deep space. In the centuries since, these primary command ships had departed the field of battle and become holy shrines, venerated by mystics and historians. But the loss of Aiur has convinced the Protoss to resurrect their oldest and most powerful weapons. All Motherships hold a huge khaydarin crystal infused with enough psionic energy to distort the very fabric of time and space. When wielding this force, these vessels can instantly destroy squadrons of enemy ships or even entire planets.
Basic information
| Race: |
Protoss |
| Life: |
350
|
| Shield: |
350
Regeneration: 2.000
|
| Energy: |
200
Starting: 50
Regeneration: 0.562
|
| Armor: |
2
(5)
|
| Movement: |
Very Slow
Acceleration: 1.375
Deceleration: 1
|
| Attributes: |
Armored -
Mechanical -
Psionic -
Massive
|
Production
| Producer: |
Mothership Core |
| Hotkey: |
U |
| Requires: |
Fleet Beacon,
Mothership
|
| Cost: |
300 300 |
| Supply: |
6 |
| Build time: |
100 |
Basic information
| Race: |
Protoss |
| Life: |
350
|
| Shield: |
350
Regeneration: 2.000
|
| Energy: |
200
Starting: 50
Regeneration: 0.562
|
| Armor: |
2
(5)
|
| Movement: |
Very Slow
Acceleration: 1.375
Deceleration: 1
|
| Attributes: |
Armored -
Mechanical -
Psionic -
Massive
|
Production
| Producer: |
Nexus |
| Hotkey: |
M |
| Requires: |
Fleet Beacon,
Mothership
|
| Cost: |
400 400 |
| Supply: |
8 |
| Build time: |
160 |
- Massive vessel that can attack air and ground targets.
- You can only field one Mothership at any given time.
- Projects a Cloaking Field, which can make nearby units and buildings invisible.
- The Mass Recall ability allows you bring friendly units and the Mothership back to your Nexus. Use it to remove your units from combat or bring back your army in order to defend one of your bases.
- Use the Time Warp ability on enemy units to slow them down.
- Combine with Carriers, Phoenixes, and Void Rays to form a powerful aerial strike force.
- Launch Vikings to neutralize it. Their long firing range will prove ideal for this.
- Use the Ghost’s EMP round to drain the Mothership’s energy and also deal damage to its shields.
- Assemble a large force of Marines, with Stimpacks and Combat Shields, and preferably with Medivac support.
- Spawn Corruptors, as their powerful blasts should help in bringing it down.
- Assemble a large force of Hydralisks and research the Grooved Spines upgrade.
- Swarm the Mothership with Mutalisks.
- Build Void Rays, as they should be able to take it out quickly. Watch for enemy units supporting the Mothership.
- Use the High Templar’s Feedback ability to drain its energy and deal damage.
- Assemble a large force of Stalkers, preferably with Blink, and make sure you focus fire.
* Requires Heart of the Swarm expansion pack
Reported!
[Close]Comments (133)
In an offensive scenario the Mothership could stay a well behind the army to warp in reinforcements and be something like a safe haven due to the cloak and weapons (like a less squishy, fortified warp prism). In an defensive scenario it could keep your cannons and production buildings powered up a few seconds longer at least, which might be enough to squeeze out another unit or two. If it had shield regenration its defensive capability would be much better, of course. And outside battle the Mothership could enable you to collect some extra ressources from a contested area without building another base (that would be blown apart a few minutes later anyways), if you can spare the extra attention needed (and one or two warp prisms to get the probes in and out).
As you have to upgrade your MSC and thus lose the option to turn your Nexi into defensive structures, there would be no "defensive overkill", but instead the support role of the MSC would be further developed. It would not turn into a "superweapon" but a "mobile base", which, at least in my opinion, would also allow the unit to live up to its name.
BAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAH *cough* ahaha *cough* ahah hah HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH.
The Mothership core merely has 2 itty bitty lasers as its only weapon.
It became a fashion nowadays to QQ about P being the weakest race.
Just watch the latest GSL matches plz..
I hope it gets buffed whatever ways: Dmg increase, a weaker version from Planet Cracker ability or any other ways. It could even be used in 2vs2 or other team matches but in 1v1 it is truly something rare...too rare.
What i mean is that if you go for Mothership you are left with only having Voids, Phoenixes and Carriers where as all of them are easily countered by very little. Sure you have great harassment opportunities and sure, you can back it up with a strong gateway army, but it is never strong enough to compete with the other two tech directions, so chances are that you will be ripped to shreds before even fielding this bad boy.
it dous not even do that much damage and it's abilities are kinda crap
No matter how big force you throw at an expansion or the mainbase.
1 Black hole to suck the enemy force in (if its small it can take alone)
2 Warp a big batch of your main force to deffend the mothership and base too.
100% sure guarantied protection for your production base (gateways, stargates, robotic stuffs)
Supercosteffective compared to keep units / cannons to protect base.