Units

Mothership

During the golden age of Protoss expansion, Motherships led vast armadas throughout deep space. In the centuries since, these primary command ships had departed the field of battle and become holy shrines, venerated by mystics and historians. But the loss of Aiur has convinced the Protoss to resurrect their oldest and most powerful weapons. All Motherships hold a huge khaydarin crystal infused with enough psionic energy to distort the very fabric of time and space. When wielding this force, these vessels can instantly destroy squadrons of enemy ships or even entire planets.
Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 350
Shield: 350
Energy: 200
Armor: 2 (5)
Movement: Very Slow
Attributes: Armored - Mechanical - Psionic - Massive

Production

Producer: Nexus
Hotkey: M
Requires: Fleet Beacon, Mothership
Cost: 400 400
Supply: 8
Build time: 160

Combat

Upgrades:
Weapon:
Ability:

General Strategy

  • Massive vessel that can attack air and ground targets.
  • You can only field one Mothership at any given time.
  • Projects a Cloaking Field capable of turning all nearby units and buildings invisible.
  • Can open up a Vortex that swallows all air and ground units in the target area. The affected units will be invulnerable and unable to act for the duration.
  • Its Mass Recall ability allows you bring friendly units to the Mothership’s location, either to summon forces immediately to defend against an enemy threat or to assault your opponent’s fortified positions.
  • Combine with Carriers, Phoenixes, and Void Rays to form a powerful aerial strike force.

Countermeasures

VS Terran
  • Launch Vikings to neutralize it. Their long firing range will prove ideal for this.
  • Use the Ghost’s EMP round to drain the Mothership’s energy and also deal damage to its shields.
  • Assemble a large force of Marines, with Stimpacks and Combat Shields, and preferably with Medivac support.
VS Zerg
  • Spawn Corruptors, as their powerful blasts should help in bringing it down.
  • Assemble a large force of Hydralisks and research the Grooved Spines upgrade.
  • Swarm the Mothership with Mutalisks.
VS Protoss
  • Build Void Rays, as they should be able to take it out quickly. Watch for enemy units supporting the Mothership.
  • Use the High Templar’s Feedback ability to drain its energy and deal damage.
  • Assemble a large force of Stalkers, preferably with Blink, and make sure you focus fire.
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Comments (121)

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dKtßaV #132
dKtßaV
29/04/2012
:D
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Movi #989
Movi
18/04/2012
Dont remove mothership... i love seeing it in PvZ
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TagGe #390
TagGe
14/04/2012
bye bye mothershio in heart of storm
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yoda #313
yoda
14/02/2012
Just please take it out of the game, or give the other two races an equivalent unit. Carrier is far the strongest unit in the game, not to mention that even without the Mothership, protoss would still have the most units and most abilities (since every single protoss unit has one).
It became a fashion nowadays to QQ about P being the weakest race.
Just watch the latest GSL matches plz..
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Hark #600
Hark
16/10/2011
Sooo...it's basically an enhanced arbiter.
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AnonymousSpy #290
AnonymousSpy
25/11/2011
@Hark: How 'observant' of you, ha ha
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DoomWing #694
DoomWing
03/09/2011
Imo the Mothership is currently too underpowered considering the fact how long you need to tech for it and how much it costs. Yes, Vortex and Mass Recall can be used well and the Cloaking Field is okay but it is not enought. I've not used it when the Mothership still had the Planet Cracker or the other abilities but why remove all of them and make Mothership from OP to so weak or even useless unit? Couldn't the Planet Cracker just get nerf or something? High tech units should be the ones what are very strong or even a bit OP but that is what you should get from the cost of risk. A perfect example here would be Colossus, which is a very strong unit; exactly what you should get from higher tech. Besides, the tech tree requaiered for this Vessel is a bit poor anyways, making it even more unused unit.
I hope it gets buffed whatever ways: Dmg increase, a weaker version from Planet Cracker ability or any other ways. It could even be used in 2vs2 or other team matches but in 1v1 it is truly something rare...too rare.
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Hammer #823
Hammer
28/08/2011
"These protoss never fail to impress me" :D
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SolidRasmus #712
SolidRasmus
14/08/2011
I think what is real trouble with this unit, is that the tech direction is weak as !@#$. Obviously it would've been more powerful if you could get it as support to your robo army instead of having to go to the top of two tech trees, where one of them is filled with units that aren't good for anything in a straight up fight.
What i mean is that if you go for Mothership you are left with only having Voids, Phoenixes and Carriers where as all of them are easily countered by very little. Sure you have great harassment opportunities and sure, you can back it up with a strong gateway army, but it is never strong enough to compete with the other two tech directions, so chances are that you will be ripped to shreds before even fielding this bad boy.
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IronStathis #928
IronStathis
25/07/2011
If it moves in range of an enemy unit or structure it will attack it even if you don't order it to-i.e. just with the move command.
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Geoffrey #477
Geoffrey
13/07/2011
i don't think its a really bad unit archon toilet is really usefull if you do it right
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yoda #313
yoda
15/06/2011
Can I ask, why don't zerg and terran have an ultimate unit such as this?
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Scrycopse #931
Scrycopse
17/06/2011
@DarXwarM: Its not even that good of a unit no - one actually uses it the only good thing is that it cloaks units but then it is a huge target

it dous not even do that much damage and it's abilities are kinda crap
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yoda #313
yoda
19/06/2011
@Scrycopse: This doesn't changes the fact, that toss still has the most units, the most abilities, ergo the most possibilities you can throw in to bring your opponent down.
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Moip #133
Moip
02/07/2011
@DarXwarM: correct, its warp ability is epic, as you can win a battle, and then instantly teleport your army into the enemy base and have it stealthed.
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LaosOman #892
LaosOman
09/07/2011
@DarXwarM: They have the Nydus Worm and the nuke, respectively.
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yoda #313
yoda
14/02/2012
@LaosOman: If you are stupid, please don't comment.
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Joltlord #766
Joltlord
04/05/2012
@yoda: because they are boring and because we dont like terran and zerg.
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Csatrad #501
Csatrad
05/06/2011
This unit is sole-lly for base protection. When i first tried it out in beta it was the only reasonable thing to do with it.
No matter how big force you throw at an expansion or the mainbase.
1 Black hole to suck the enemy force in (if its small it can take alone)
2 Warp a big batch of your main force to deffend the mothership and base too.
100% sure guarantied protection for your production base (gateways, stargates, robotic stuffs)
Supercosteffective compared to keep units / cannons to protect base.
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OmegaFilipIv #934
OmegaFilipIv
29/05/2011
This unit needs the planet cracker ability and needs to get faster and must deal more damage because a carrier wit 8 inters can kill it,I tryed it.
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LeageLlFISH #761
LeageLlFISH
02/06/2011
@OmegaFilipIv: lol that would been OP, anyways, there must be a counter to all units if not its not fun
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Faiakas #148
Faiakas
03/05/2011
It could be much, much, much better and still not making Protoss overpowered. It could have the laser ability of Void Rays or the interceptors units of Carriers (maybe instead of 8 could have 10). I hope Blizzard upgrade it in future patches.
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LeCock #780
LeCock
07/05/2011
@Faiakas: U right, it won't make Protoss overpowered... Toss is overpowered right now, it won't make any difference...
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Faiakas #148
Faiakas
13/05/2011
Terran are Broken !! Have the best defence and mobility in the game ,so please don't try to make false impressions. Chech beta's videos to see Mothership's true abilities.
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Warwick #741
Warwick
01/05/2011
so what if dark templars where under the mothership... double cloak?
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OmegaFilipIv #934
OmegaFilipIv
29/05/2011
@Warwick: no normal cloak
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IronStathis #928
IronStathis
05/03/2011
The cool thing about it is that it immediately has all the abilities,you don't need to research them.If you manage to quickly take out the enemy detectors..
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SMASHER #899
SMASHER
28/02/2011
love this vessel
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maximumXpro #673
maximumXpro
24/02/2011
yo blizzard does you even read our posts
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sakkeman #777
sakkeman
07/02/2011
It is not ment to be like ''Buy this, win game. It's pure support vessel.
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SGTKeroro #784
SGTKeroro
17/01/2011
When Blizz first showed this it was awesome.It had the planet cracker,a force field that stops tima and it could create a black whole.Now it´s damage suckz and it can just do sucky things except the cloacking field
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Sobi #174
Sobi
05/02/2011
@SGTKeroro: If you use vortex and mass recall wisely they are very good.
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ErgoProxy #612
ErgoProxy
07/02/2011
@SGTKeroro: Dude there is a strategy about using vortex and then throw some arcons into it to make HUGE damage to the enemy units.
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ShimmyJimmy #437
ShimmyJimmy
17/01/2011
This ship is just the representation of an Arbiter nerf; I mean, it has the same abilities(vortex is just a weaker version of static field), it has the same firepower, it moves much slower(in sc1 an arbiter outraned a carrier), it cost twice as much and you can only have one at a time, not to mention the fact that 3 full upgraded sentryies or 3 hidras can beat the "oldest and most powerful' protoss vessel.This unit is just a very bad joke played by blizz to the prottos.
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sakkeman #777
sakkeman
07/02/2011
@ShimmyJimmy: It is not ment to be ''buy it, Win game. It's a support vessel.
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ShimmyJimmy #437
ShimmyJimmy
02/03/2011
@sakkeman: I didn't said it had to be the ultimate unit;I just said that the arbiter was a way better support vessel; and it should be able to do much more for 400 mins and gas. Plus blizz presented it as an unit that could win the game all by itself.
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NEXUS #168
NEXUS
11/06/2011
@ShimmyJimmy: its an arbiter nerf its a stronger arbiter
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NEXUS #168
NEXUS
11/06/2011
@NEXUS: its not an arbiter nerf its a stronger arbiter
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FalconPawnch #891
FalconPawnch
13/06/2011
@NEXUS: stronger my !%@!*!% yeah
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PutridAnubis #846
PutridAnubis
07/01/2011
Personally mid game its fairly poor, due to the fact of turrets, cannons and zergs massive eye in the sky. so the cloaked part is pretty wasted in most cases... but vortex is brilliant for getting you void rays to take a few buildings down. In my personal opinion it should be able to teleport back to your pylon/nexus which would allow people that havent got a form of radar to kill any remaining enemies within that engagement