Units

Mutalisk

The Mutalisk has changed little from its original incarnation as the spacefaring Mantis Screamer of the desolate Dinares sector. Mutalisks form the primary flying force of the Zerg, making hit-and-run attacks against vulnerable installations and wheeling across the skies in prodigious numbers above Zerg Hives or land-based forces. Mutalisks are agile and dangerous opponents. They can attack foes both in the air and on the ground by expelling a voracious symbiote known as the Glave Wurm, which can rapidly strike at several opponents as it explosively disintegrates. In large numbers or against weak defenses, Mutalisks are a deadly threat.
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 120
Armor: 0 (3)
Movement: Fast
Attributes: Light - Biological

Production

Producer: Larva
Hotkey: T
Requires: Spire
Cost: 100 100
Supply: 2
Build time: 33

Combat

Upgrades:
Weapon:

General Strategy

  • Primary air unit.
  • Extremely fast attackers – can attack on the move with careful micro-management.
  • Attacks can strike multiple targets, automatically bouncing from one enemy to the next.
  • Effective scouts and skirmishers, able to slow/disrupt oncoming forces or enemy expansions.

Countermeasures

VS Terran
  • Long range and armor give Thors an advantage against Mutalisks, and the bonus against light armor and splash damage on the Thor’s anti-air attack makes them ideal for fighting off large waves of Mutalisks.
  • Ghosts’ Snipe ability can instantly pick off and destroy Mutalisks before they can react.
VS Zerg
  • Hydralisks, particularly massed and upgraded Hydralisks, provide a strong defense against Mutalisk harassment.
  • Corruptors are a hard counter against Mutalisks.
VS Protoss
  • Photon Cannons are a good defense against Mutalisks, especially when combined with Stalkers.
  • Phoenixes do extreme damage when deployed against Mutalisks thanks to their bonus damage against light units. Make use of their ability to shoot while moving to take no damage from Mutalisks while killing them.
  • Stalkers, particularly with the ’Blink’ ability, are able to advance on Mutalisks quickly, pursue them, and deliver significant damage.
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Comments (75)

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Venca #163
Venca
10/04/2012
mutalisks are perfect now
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Bestmad #659
Bestmad
16/02/2012
everyone thinks muta is overpowerd ... and guess what they are!Why you ask?Well 1rst they have no counter for prottos phoenix-no storm-no archon-haha magick imba box stalker y right.If a zerg goes mass muta he goes for an easy free base win
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Rambo #224
Rambo
28/01/2012
Most hated unit in the game?
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Névian #123
Névian
03/01/2012
1st post in 2012.
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SoulDrainer #437
SoulDrainer
11/12/2011
Blizzard has to atleast nerf a little their flying speed or make them more expensive.
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Polite #762
Polite
28/11/2011
What a ridiculous unit. All my effortless wins are with mutalisks... If I want a REAL CHALLENGE, i don't go muta.
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Ozzy #960
Ozzy
04/10/2011
SoulSabeR: No, this price is balanced. This unit cost for it.
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xXSkandyXx #217
xXSkandyXx
07/12/2011
@Ozzy: plus, theyre easy to kill once u got the good counter
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UndeadAngel #121
UndeadAngel
26/08/2011
BLIZ ! please readuce the cost of vespoin gas with 25 ! and increas with 25 minerals
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Astyv #919
Astyv
28/07/2011
When these bad boys fly into my screen I usually go sad panda face.
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turbulence #364
turbulence
23/06/2011
As anyone might guess, fungal hard counters mutas like nothing else does, it takes away what makes them so dangerous: mobility, meaning the zerg has the means to deal with its own most dangerous units, but do the other races? If a zerg gets to the lategame on a map like tal'darim altar, there is nothing you can do vs mutas. Protoss and Terran need a counter that works even if heavily outnumbered. Blizzard probably thought phoenixes and thors to be the answer, but phoenixes can't avoid being hit and vs thors you can magic box. I thought that giving high templars and thors the ability to stun or immobilize light biological air units would solve the problem. The stun radius would have to be larger than the distance between air units that magic box to counter that.
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Jexz #900
Jexz
17/08/2011
@StarWars: Are you an idiot? Marines own mutas, Psionic storms own mutas.
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Blaze #985
Blaze
24/11/2011
@Jexz: Are you an idiot? In a straight up fight, marines win. If the mutas don't move, psionic storms kill them. But what StarWars is saying is that the real reason mutas are so hard to deal with is because they can just move away, and engage in a more favorable location. Their mobility is what makes them so strong in the hands of a half decent player.
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Scrycopse #931
Scrycopse
17/06/2011
How do you combat mass mutas with Protoss??? phoenix's don't work that well really
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Franu #785
Franu
22/06/2011
@Scrycopse: Have you ever tried archons, they destroy mutas
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Dohrun #553
Dohrun
26/05/2011
Corruptors are a hard counter against Mutalisks." oh ok xD fungal is godmode counter then
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Bigevilpeter #518
Bigevilpeter
11/05/2011
I simply love them, once u get a good number they are unstoppable not by turets, photon, spore, or even thors who have a really hard time chasing them around the map they are the ultimate zerg unit.
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Moip #133
Moip
07/02/2011
These things are too fragile, but their mobility is why you use it. I used to build them en mass because they hit both air and ground and have that high move speed.
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Mihai #507
Mihai
22/01/2011
my favorite zerg unit by far
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ƒjgamer #131
ƒjgamer
13/01/2011
my favorite unit love them kinda bad though
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Warchild #846
Warchild
09/12/2010
Get some stimpacked marines and a few medivacs and they're done.
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TheWall #403
TheWall
16/12/2011
@Warchild: I did try that but they just fly away with incredible speed and attack something else like my scvs
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SerpenS #414
SerpenS
27/11/2010
they are so weak vs marines
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ArmaNox #611
ArmaNox
20/11/2010
I hate these guys! DDDDDDDDD:
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BrotherDeath #851
BrotherDeath
20/11/2010
@ArmaNox: I hate it when the opponents work out how to harass with them *cry*
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Atse #543
Atse
15/01/2011
@BrotherDeath: Indeed! Just got my ass kicked by Mutalisks. What is a Terran going to do against them?
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Mihai #507
Mihai
22/01/2011
@Atse: nothing u stand no chance against them...and if u do stand a chance u will keep ur army protecting your erks cause otherwise your eco goes really down >:-) muahahaha
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King #1921
King
29/01/2011
@Atse: well placed missile turrets, a group of marines on patrol preferably with stim, thors are mutalisks nemesis, vikings work well. Take a pick
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King #1921
King
29/01/2011
ghost's snipe ability works as well.
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Moip #133
Moip
21/07/2011
@Atse: sniper, Thors, marines, turrets, bunkers and ravens hunter-seeker missile. You can do more than Corruptors and spore crawlers, or Phoenix and Archon. Terran can deal with it ^^
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Antss #259
Antss
11/11/2010
Strong Against:
Drones,Probes,SCV,

Weak Against:
DEFINETLY THOR'S
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BrotherDeath #851
BrotherDeath
17/11/2010
@Antss: without magic-boxing, yah
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Raven #1759
Raven
02/11/2010
I play Z and P. In ZvZ if other 1 is getting high on mutas, I get some corruptors. They HARD counter mutas. Phoenix micro is one of best known protetion against mutas, and when u still have 5-6 phoenixes when Z goes ground, they can lift infestors/hydras or harass Z economy/OLs.
1,2,3 Thors dont do actualy that much against mutas due the magic box strategy, but thors in large numbers forces Z to quit making more mutas, and go counters for thors. Marines sadly just are ripped by muta/bling, so I dont even count them as a counter in ZvT battles (still they greatly reinforce mineral field defense).
If you're Z and you're loosing your mutas to the vikings, you just need to work on your play. They smash vikings when focused fired. I never lost a muta vs viking battle. They can't have as many vikings as many you have mutas. They cost more than mutas, and needs investment in more starports with reactor. If still, they have as many vikings as you have mutas, than your macro just sucks or ure not really making a reasonable ammount of mutas. When T goes for mass vikings (like 10+) and you don't have that many mutas, just transition, keep remaining mutas for harass and try protect overlords against vikings. If you can transition fast enough before they smash your overlords, than its often a gg.
Actualy there was a day when I thought "Marauders, IMBA, mutas, IMBA", but the more i play the more balanced it seems. Maybe P is quite UP against air units overall.
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BrotherDeath #851
BrotherDeath
09/11/2010
@Selerius: P is definitly UP vs. VRays. And wot's the Magic Box startegy?
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Raven #1759
Raven
11/11/2010
@BrotherDeath. Magic box = you clump up ur mutas in one place and they just automaticaly spread a bit. And with this spread you go move command on thors, and instead of attack, you do stop command. Does GODLY on 1-2-3 thors, but still fails on more of them. You can google/YT for it.
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NONE #813
NONE
15/11/2010
@BrotherDeath: P counters vrays with more vrays but stalkers as ground counter are up cause they are armored and marines/hydras not :/
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BrotherDeath #851
BrotherDeath
16/11/2010
@NONE: so toss lack a light teir 1/2 AA unit that actually does damage vs. armoured? story of their lives...
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Drowzee #997
Drowzee
27/12/2010
@BrotherDeath: have you ever tried mass phoenix vs voidrays?
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Rambol #724
Rambol
28/10/2010
muta damage 9 viking 10
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Scaramanga #172
Scaramanga
30/10/2010
@Rambol:
but the muta's deal bounce damage