Units

Overlord

It is believed that the semi-intelligent spacefaring leviathans known as the Gargantis Proximae were first inducted into the Swarm so that their heightened senses could benefit the Zerg in battle. Whatever their starting point, Overlords were rapidly evolved to relay commands and keep the Swarm coordinated during combat. The importance of this function is underlined by the sheer number of Overlords found accompanying Zerg forces. Overlords are extremely flexible in their support role, often serving as advanced scouts and disgorging creep to prepare the way for further Zerg conquests. With the correct growth stimuli, Overlords are even capable of evolving the ability to transport Zerg warriors within their hollow carapaces.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 200
Armor: 0 (3)
Movement: Very Slow
Attributes: Armored - Biological

Production

Producer: Larva
Hotkey: V
Cost: 100 -
Supply: -
Build time: 25

Combat

Upgrades:
Ability:

3D Model

Basic information

Race: Zerg
Life: 200
Armor: 0 (3)
Movement: Very Slow
Attributes: Armored - Biological

Production

Producer: Larva
Hotkey: V
Cost: 100 -
Supply: -
Build time: 25

Combat

Upgrades:
Ability:

General Strategy

  • Air-based supply and transport unit.
  • Provides ’unit supply’ to increase the army’s capacity as more overlords are spawned -– the death of overlords can result in a significant drop in the army’s supply.
  • Can transport and drop Zerg units with [VENTRAL SACS] upgrade.
  • Can scout more effectively with the [PNEUMATIZED CARAPACE] speed upgrade.
  • Can excrete creep in order to increase the Zerg army movement speed on the battlefield and to inhibit non-Zerg races from building structures.
  • Able to evolve into Overseer detection units.
  • Effective but slow scout unit.

Upgrades

  • Pneumatized Carapace: Increase speed of the Overlord by 1.4 and the Overseer by 0.875.
  • Ventral Sacs: The Overlord can transport units.

Countermeasures

VS Terran
  • The most basic Terran unit, the Marine, is more than sufficient to take down Overlords, especially when used in groups.
  • Sensor towers increase the range at which Terran players will be able to spot incoming Overlords, to intercept and destroy them before they reach key locations.
  • Missile Towers make short work of eavesdropping Overlords.
VS Zerg
  • Queens at your base can take down Overlords, while patrolling groups of Hydralisks deal enough damage to eliminate them before they can learn about your base defenses or production.
  • Placing Spore Crawler buildings at the edges of your bases can limit the amount of intelligence an Overlord is able to gather before it has to flee or be destroyed.
VS Protoss
  • Most anti-air defenses are effective at defeating Overlords – Stalkers and static Photon Cannons are sufficient to eliminate nearly any size scouting group quickly.
  • Small Phoenix fleets make great Overlord hunters.
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Comments (24)

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Chewylui #551
Chewylui
05/05/2013
Broken-!@# unit.
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OTYWBMI #860
OTYWBMI
02/05/2013
bleahgbleahgbleagh oh hey husky
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Eric #1399
Eric
13/11/2012
overlord is cool ^^
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Bling #897
Bling
23/08/2012
I do not wanna comment this stupid game I just wanted to say that I fell in love with a girl from slovakia.
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MoLTnT #438
MoLTnT
05/08/2011
at sc2 they arend half as fun as at sc1
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nerf plz
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Ölvirki #677
Ölvirki
12/01/2011
Would it not be cool that if you destroyed a overlord and the enemy went under his supply limit that some of his forces (based on how low supply he has) would become mindless brutes attacking anything at site until he is over his supply limit.

Cool gaming mode ? The other races would of course be tweaked so this mode would be balanced.
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Moip #133
Moip
25/07/2011
@Ölvirki: it would be correct to lore, but it would be imbalance as hell, imagine a marine killing your overlord at the start, and all your drones start killing each other, you would lose right from the start if you lost 1 overlord.
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DeathSteel #312
DeathSteel
03/01/2011
overlord spawns creep with no will...marauder:why is this guy spreading this?!?!its useless
*hydras pop out*
Marauder:now i get it!
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TIGERMARINE #182
TIGERMARINE
20/12/2010
omg they are so discusting
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DinoCop #222
DinoCop
11/12/2010
my cousin used to call them "cows" in SC1 :) they looked so peacefull and moved so slowly :)
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Furjoza #540
Furjoza
10/11/2010
what is the movment speed of overlord and overseer after upgrade?
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fookzombies #476
fookzombies
01/11/2010
gay more overlords and hav a drink i mean spawn
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Shaded #877
Shaded
14/10/2010
The hotkeys and descriptions for Pneumatized Carapace and Ventral Sacs Upgrade mouseovers need a little tweaking.
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Bloodhawk #387
Bloodhawk
29/09/2010
if you want a good counter for mech use overlord carpet bombs. click, ctrl+D click (with banelings loaded) they can't kill a 200 HP overlord before they get showered in slimy doom!!
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jaran #387
jaran
20/09/2010
when the overlord had detector it was imposible to use cloak unit
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DinoCop #222
DinoCop
11/12/2010
@jaran: Good all or nothing times
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Moip #133
Moip
07/02/2011
@DinoCop: I never played StarCraft 1 so on my Custom map, overlords have detection ^^ didn't even know for a while
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Ace #1453
Ace
18/09/2010
"spawn more Overlords"
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Nyghtshadow #381
Nyghtshadow
27/08/2010
Too bad they aren't detectors anymore. Zerg is falling behind the other races now in terms of detection. People don't usually get too many overseers these days
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Econael #922
Econael
06/08/2010
What are they filled with, Helium? =)
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theJ #493
theJ
22/08/2010
@Econael: Creep. They can poop it out, just for you :)
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Eric #1399
Eric
06/08/2010
I like them
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Mikke #715
Mikke
01/08/2010
You must spawn more of them.