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Previous Terran Unit: Marauder
Marine candidates who remain unmanageable after neural resocialization are sent to be trained as Reapers. These troops are chemically altered to heighten their aggression even further, and then they are instructed in close-quarters combat and the use of Jet Packs. These grant Reapers a high degree of mobility, allowing them to traverse obstacles easily and cover ground rapidly. In combat, Reapers attack with rapid-fire dual Gauss Pistols and dangerously unstable D-8 Charges. Reapers are guaranteed their freedom after two years of service, but none has survived for more than six months.
Previous Terran Unit: Marauder
Units
Reaper
Field Manual
- Very fast raider that can attack ground targets.
- Their Jump Packs allow them to pass over ledges, and also afford them great mobility.
- Can decimate light units, and uses bombs to destroy structures.
- Excels at hit-and-run operations, especially against light melee units and worker lines.
- A very fragile unit – do not expose to enemy fire.
- Their speed and freedom of movement make them great scouts.
- Can go inside bunkers for protection and a range increase.
Tech Lab Upgrades
- Nitro Packs: Increases the movement speed of Reapers.
Countermeasures
VS Terran
- Have small pockets of Marauders or Reapers on cliffs where the enemy could gain access to your base. Marauder concussive shells, once researched, have the added benefit of slowing Reapers down.
- Place Tanks in Siege Mode in key positions around your base.
- Build Sensor Towers to detect potential assaults.
- Hellions are good against Reapers.
VS Zerg
- Place your Overlords around your base. Be sure to have vision on all potential access routes.
- Spawn Roaches and burrow a few behind the mineral line.
- Reapers cannot attack air targets; get a few Mutalisks to deal with them.
- While on creep, Zerglings with speed upgrades and Hydralisks can fend off Reapers.
VS Protoss
- Build Stalkers and focus fire. Place small groups of these units in areas that are vulnerable to enemy Reaper incursions.
- Construct a few Photon Cannons close to your mineral line.
- Use the High Templar’s Psi Storm ability.
- The Colossus makes short work of Reapers and can even follow them across cliffs.

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[Close]Comments (49)
lol never seen a 6 month long game
1.D-8 charges are regular attacks.
2.D-8 charges are a special ability.
please comment!!!!!!!!!!!!!!!!!!!!!!!!!!
Reapers are kinda good, but no one really uses them cuz of the f*cking year they take to build.
I dont remember the outcome of the game though, my memory is as effective as a brood lord rush.
Of course day[9] showed a game of a pro player that uses reapers; its a very interesting game if reapers are used at such a high level. We just don't see them nearly as much anymore.
now nobody plays ROFL
@bloodhawk: i will agree with you, the reapers where easy to deal with, and im zerg xD just a few well microe'd zerglings and its a win