Units

Reaper

Marine candidates who remain unmanageable after neural resocialization are sent to be trained as Reapers. These troops are chemically altered to heighten their aggression even further, and then they are instructed in close-quarters combat and the use of Jet Packs. These grant Reapers a high degree of mobility, allowing them to traverse obstacles easily and cover ground rapidly. In combat, Reapers attack with rapid-fire dual Gauss Pistols and dangerously unstable D-8 Charges. Reapers are guaranteed their freedom after two years of service, but none has survived for more than six months.
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 50
Armor: 0 (3)
Movement: Fast
Cargo Size: 1
Attributes: Light - Biological

Production

Producer: Barracks
Hotkey: R
Requires: Tech Lab
Cost: 50 50
Supply: 1
Build time: 45

Combat

Upgrades:
Weapon:
Ability:

Field Manual

  • Very fast raider that can attack ground targets.
  • Their Jump Packs allow them to pass over ledges, and also afford them great mobility.
  • Can decimate light units, and uses bombs to destroy structures.
  • Excels at hit-and-run operations, especially against light melee units and worker lines.
  • A very fragile unit – do not expose to enemy fire.
  • Their speed and freedom of movement make them great scouts.
  • Can go inside bunkers for protection and a range increase.

Tech Lab Upgrades

  • Nitro Packs: Increases the movement speed of Reapers.

Countermeasures

VS Terran
  • Have small pockets of Marauders or Reapers on cliffs where the enemy could gain access to your base. Marauder concussive shells, once researched, have the added benefit of slowing Reapers down.
  • Place Tanks in Siege Mode in key positions around your base.
  • Build Sensor Towers to detect potential assaults.
  • Hellions are good against Reapers.
VS Zerg
  • Place your Overlords around your base. Be sure to have vision on all potential access routes.
  • Spawn Roaches and burrow a few behind the mineral line.
  • Reapers cannot attack air targets; get a few Mutalisks to deal with them.
  • While on creep, Zerglings with speed upgrades and Hydralisks can fend off Reapers.
VS Protoss
  • Build Stalkers and focus fire. Place small groups of these units in areas that are vulnerable to enemy Reaper incursions.
  • Construct a few Photon Cannons close to your mineral line.
  • Use the High Templar’s Psi Storm ability.
  • The Colossus makes short work of Reapers and can even follow them across cliffs.
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Comments (49)

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GrimShadow #863
GrimShadow
16/05/2012
i love reaper in erly game
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noname #346
noname
12/05/2012
"Reapers are guaranteed their freedom after two years of service, but none has survived for more than six months"
lol never seen a 6 month long game
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Rade #583
Rade
25/03/2012
In theory, Reapers are a good late game addition if you're doing bio. You're probably going to have +2/+2 for infantry, so a small pack of 6-8 Reapers will wreck havoc on poorly protected expansions the same way a drop does. This might actually become a viable strat if the Reapers do get a regen ability in HoTS.
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Saeid #176
Saeid
19/03/2012
This unit is useless...give us the firebats!
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ShadowLord #530
ShadowLord
27/04/2012
@Saeid: its not useless .. just used it properly.
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NEXUS #168
NEXUS
10/03/2012
I don't know what is better:
1.D-8 charges are regular attacks.
2.D-8 charges are a special ability.
please comment!!!!!!!!!!!!!!!!!!!!!!!!!!
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meatingdeath #860
meatingdeath
15/01/2012
is it a plane? is it a bird no its a reaper! "tatatatada!!!"
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CROlav #999
CROlav
13/06/2011
LOOK its TURBO-MAN XD =)
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CortexHaxOr #357
CortexHaxOr
23/04/2011
Love reaper rush tactic. They are great at taking out zerglings and zealots and attacking buildings. Haven't yet lost a match using it as I can destroy my opponents base and SCV's without the need to come across he's defenses. They are not good as defense though but as they say: Offense is the best defense. :)
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Drakonium #759
Drakonium
16/05/2011
@Oski: ...And then I warp in 3 Stalkers and suddenly all your Reapers are dead.
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Inconsistent #991
Inconsistent
14/06/2011
@Oski: Works in Bronze and lower.
Reapers are kinda good, but no one really uses them cuz of the f*cking year they take to build.
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Ylinen #172
Ylinen
31/03/2011
These jets are burning my ass!!
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ScheveKip #999
ScheveKip
22/03/2011
reapers are nowadays only seen in noobgames. The only time a pro player uses these is as a scout or on certain maps to get xel naga tower vision. The pressure you could once place on your opponent with reapers doesn’t exist anymore :(
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CortexHaxOr #357
CortexHaxOr
23/04/2011
@Sandremss: Nope fellow, not at all. If you play in silver or gold division and destroy your opponents base at start he or she will most likely understand that they have lost and will quit. Believe me, I have done this many times and people were getting pissed by this. Protection from reapers in early to mid game is almost impossible. And the advantage of using them in late game is that no one suspects you of maybe planning an attack with them. Many people don't see the good in this but all you want in this game is to strike fast with no losses. Reapers are great hands-down.
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azerothen #348
azerothen
29/04/2011
@Sandremss: Actually, i think Day[J] has done a cast of a very high level game where the Terran player used a reaper rush to repeatedly harass between two weak-points in the Protoss' base.
I dont remember the outcome of the game though, my memory is as effective as a brood lord rush.
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WhOoZy #682
WhOoZy
03/06/2011
@Oski: Yeah all learn from the bronze player!
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CortexHaxOr #357
CortexHaxOr
07/02/2012
@WhOoZy: I'm bronze only because I have a lot of school, was gold before. The thing you need to understand kid is that the ranks don't matter when talking purely logically. I'm not world's best player in macro and lost some of my skill in micro due to the lack of time. This explains why I'm bronze now. Still, you don't need to be a rocket scientist to understand logically what units are made for and whether they succeed or fail.
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ScheveKip #999
ScheveKip
08/04/2012
@LiquidRazor: newsflash: Gold is also noob. Even low masters can be classified as noob.
Of course day[9] showed a game of a pro player that uses reapers; its a very interesting game if reapers are used at such a high level. We just don't see them nearly as much anymore.
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if they had the range and mines from the campaign they would be so OP
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Moip #133
Moip
05/02/2011
@Ali: during alpha you could research those upgrades at the tech lab, and the range also upgraded marines too.
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Action #450
Action
10/02/2011
@Moipster: In the alpha, they also had stimpack.
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Dukie #960
Dukie
15/03/2011
@Action: Stimpacks for Reapers !? That would be insane against workers and buildings! x)
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Warfare #828
Warfare
15/12/2010
They are rapidly and quite dangerous they evade rapidly so be carefull where it strikes!
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Verus #831
Verus
10/12/2010
in beginig all terran players played with reapers... LOL
now nobody plays ROFL
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Lishipu #452
Lishipu
07/12/2010
they are awesome against buildings!!!!!
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Haivoltage #858
Haivoltage
19/11/2010
They work super if you can send a few medics on a protected area. So you can rush, go back and recharge for another attack. I'm not so experience with them yet, but really like their ability...
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Gilles #356
Gilles
05/11/2010
RIP:REAPER
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Sedo #552
Sedo
13/10/2010
last patch has killed this unit. maybe fixed a little bit. but i cant see any reapers in the fields after the patch. Too long build time for such a cheap unit. even ghost build time shorter than a reaper. i think they may be remove or change this unit with another more effective or usefull unit.
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sKgemiNi #758
sKgemiNi
20/10/2010
@Sedo: You can still harrass even if you aint rushing, right? I think the reaper is still good at killing enemy expansions that aint well protected yet. That's what the unit was supposed to do in the first place (I guess)
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Bloodhawk #387
Bloodhawk
01/10/2010
the patch seems to have caused all terran to only use mass mm
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MythWar #782
MythWar
01/11/2010
@Bloodhawk: err Mech? Lmao. Nuke? Marines? Thor, Marine , Hellion
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Moip #133
Moip
10/01/2011
@WarBobz: no, mm=marines + medivacs/marauders
@bloodhawk: i will agree with you, the reapers where easy to deal with, and im zerg xD just a few well microe'd zerglings and its a win
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YourDeath #839
YourDeath
25/09/2010
my fav!!
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Finnboy #779
Finnboy
03/09/2010
Just got pawned by a reaper rush. One stalker could have finished them, but I didn't have any. FAIL!
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AGXeNon #247
AGXeNon
02/09/2010
always fail whit reaper,also when atack zerg whit metabolic boost aswell...!
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czar #811
czar
01/09/2010
Ah yes, "Reapers", the light harraser unit used exclusively by the terrans, we have dismissed that claim.
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Vellerophon #954
Vellerophon
10/09/2010
@czar: Mass Effect 2 is that way ----->
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Mystro #827
Mystro
31/08/2010
u now this more a scouting unit
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Naja #505
Naja
07/09/2010
@Oliver: no way its a rely good worker/base destoyer and a good zergling/zealots counter
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Kespec #926
Kespec
20/08/2010
one of most fragile units in SC2 but if they are commanded well, they will surely put the hurt on your enemy