Next Protoss Unit: Sentry
Previous Protoss Unit: Zealot
Unlike other Protoss, the Dark Templar refused to surrender their individuality to the collective psionic bond of the Khala. They were exiled from Aiur and eventually resettled on the distant planet of Shakuras. By focusing on their inner psionic strength and drawing power from the Void, the Dark Templar have become highly skilled in masking their presence. Combining this technique with the Protoss Dragoon walker model, the Dark Templar created Stalkers: machines controlled by the shadow essences of Dark Templar warriors. Stalkers are armed with Particle Disruptors and, with proper augmentation, can instantly teleport between locations. As a result, Stalkers can strike unexpectedly, catch fleeing enemies, or escape from unfavorable encounters.
Previous Protoss Unit: Zealot
Units
Stalker
General Strategy
- Armored unit that can attack air and ground targets.
- Very effective against armored units.
- Once they get the Blink ability, they become highly mobile and are capable of bypassing cliffs and other terrain obstacles.
- Can be warped into the battlefield by means of a Warp Gate.
Upgrades
- Blink: Teleports the stalker to a nearby target location.
Countermeasures
VS Terran
- Train Marauders and focus-fire the Stalkers. Their concussive shells, once researched, will slow them down and prevent their escape.
- Build some tanks and research Siege Tech. Be sure to support them with infantry.
- Deploy a few Thors to complement your army.
VS Zerg
- Build a large force of Zerglings, research Metabolic Boost and use them to surround the Stalkers.
- Spawn Roaches and research Tunneling Claws.
- Use Hydralisks !don’t forget the Grooved Spines upgrade. Be sure to focus-fire the Stalkers.
VS Protoss
- Use Immortals to deal with the Stalkers.
- Build Stalkers of your own, research more upgrades than your enemy, and focus fire.
- Attack with Zealots and try to surround them. Be sure to support your forces with a few Sentries, both for Guardian Shield and to cut off escape routes with Force Fields.

Reported!
[Close]Comments (50)
And Blink is nice too.
DPS: 6,9(9,7A) vs 10(20A) (wtf?)
Can be research: Blink (you must observer) vs. Concusive shells (wait! i want kill you immortal!) and Stimpack (↑2x more damage than Stalker. Drop 4 Marauders into base and destroy Nexus in 25 game-seconds) and can be healing. This all for 100/25 ?!?!?!?! Uncredible! Marauder is official cheat! Rapair it pls !
Marauder cost is increased from 100/25 to 125/50
or
Damage is decreased from 10 (20Armored) to 8(16Armored)
or
Stimpack have only Marine.
or
Stimpack have affect only on movement speed, no on attack speed.
Very very costly. Stalker vs Marauder:
DPS: 6,9(9,7A) vs 10(20A) (wtf?)
Can be research: Blink (you must observer) vs. Concusive shells (wait! i want kill you immortal!) and Stimpack (↑2x more damage than Stalker. Drop 4 Marauders into base and destroy Nexus in 25 game-seconds) and can be healing. This all for 100/25 ?!?!?!?! Uncredible! Marauder is official cheat! Rapair it pls ! Stalker would be strong protoss ranged unit! He cost 125/50!
Damage is increased from 10(14Armored) to 12(16Armored)
or
Stalket cost is decreased from 125/50 to 100/25 (as Marauder, who is better)
Counters Vs Terran:
"Train Marauders..."
"Build some tanks..."
"Deploy a few Thors..."
All armoured units. Blizz FAIL lol.
why am i the only zerg AND toss player, even though i prefer zerg late game
Blink is, however on a 10 second cooldown, and can't move ther Stalker far from the Zerglings, espescially with the speed upgrade (unless you blink onto a cliff, I suppose, but that would require sight up the cliff.
Mass number of stalkers are = win! unless you play against terran and he/she has mass number of Marauders.