Units

Stalker

Unlike other Protoss, the Dark Templar refused to surrender their individuality to the collective psionic bond of the Khala. They were exiled from Aiur and eventually resettled on the distant planet of Shakuras. By focusing on their inner psionic strength and drawing power from the Void, the Dark Templar have become highly skilled in masking their presence. Combining this technique with the Protoss Dragoon walker model, the Dark Templar created Stalkers: machines controlled by the shadow essences of Dark Templar warriors. Stalkers are armed with Particle Disruptors and, with proper augmentation, can instantly teleport between locations. As a result, Stalkers can strike unexpectedly, catch fleeing enemies, or escape from unfavorable encounters.
Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 80
Shield: 80
Armor: 1 (4)
Movement: Fast
Cargo Size: 2
Attributes: Armored - Mechanical

Production

Producer: Gateway
Hotkey: S
Requires: Cybernetics Core
Cost: 125 50
Supply: 2
Build time: 42

Combat

Upgrades:
Weapon:
Ability:

General Strategy

  • Armored unit that can attack air and ground targets.
  • Very effective against armored units.
  • Once they get the Blink ability, they become highly mobile and are capable of bypassing cliffs and other terrain obstacles.
  • Can be warped into the battlefield by means of a Warp Gate.

Upgrades

  • Blink: Teleports the stalker to a nearby target location.

Countermeasures

VS Terran
  • Train Marauders and focus-fire the Stalkers. Their concussive shells, once researched, will slow them down and prevent their escape.
  • Build some tanks and research Siege Tech. Be sure to support them with infantry.
  • Deploy a few Thors to complement your army.
VS Zerg
  • Build a large force of Zerglings, research Metabolic Boost and use them to surround the Stalkers.
  • Spawn Roaches and research Tunneling Claws.
  • Use Hydralisks !don’t forget the Grooved Spines upgrade. Be sure to focus-fire the Stalkers.
VS Protoss
  • Use Immortals to deal with the Stalkers.
  • Build Stalkers of your own, research more upgrades than your enemy, and focus fire.
  • Attack with Zealots and try to surround them. Be sure to support your forces with a few Sentries, both for Guardian Shield and to cut off escape routes with Force Fields.
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Comments (50)

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Ozzy #960
Ozzy
06/04/2012
Increase damage to 10(15 vs Armored) !
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somefatguy #426
somefatguy
12/02/2012
it dosent make sense that dts cost more than stalker... isnt stalker a machine with a dt in it?
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NEXUS #168
NEXUS
10/03/2012
@somefatguy: actually it is!
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The thing is with them your good against air :>
And Blink is nice too.
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Sandplan #853
Sandplan
19/11/2011
Ozzy umad?
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Kiloneie #543
Kiloneie
04/11/2011
Ozzy stop being so absurd.
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I think they should be 100 shield and with +2 attack with each lvl pug. They always feel strong when they are massed with blink, but still get easily owned if you catch them.
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Ozzy #960
Ozzy
06/10/2011
Very very costly. Stalker vs Marauder:
DPS: 6,9(9,7A) vs 10(20A) (wtf?)
Can be research: Blink (you must observer) vs. Concusive shells (wait! i want kill you immortal!) and Stimpack (↑2x more damage than Stalker. Drop 4 Marauders into base and destroy Nexus in 25 game-seconds) and can be healing. This all for 100/25 ?!?!?!?! Uncredible! Marauder is official cheat! Rapair it pls !

Marauder cost is increased from 100/25 to 125/50
or
Damage is decreased from 10 (20Armored) to 8(16Armored)
or
Stimpack have only Marine.
or
Stimpack have affect only on movement speed, no on attack speed.
Very very costly. Stalker vs Marauder:
DPS: 6,9(9,7A) vs 10(20A) (wtf?)
Can be research: Blink (you must observer) vs. Concusive shells (wait! i want kill you immortal!) and Stimpack (↑2x more damage than Stalker. Drop 4 Marauders into base and destroy Nexus in 25 game-seconds) and can be healing. This all for 100/25 ?!?!?!?! Uncredible! Marauder is official cheat! Rapair it pls ! Stalker would be strong protoss ranged unit! He cost 125/50!

Damage is increased from 10(14Armored) to 12(16Armored)
or
Stalket cost is decreased from 125/50 to 100/25 (as Marauder, who is better)
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Kuchta #374
Kuchta
03/11/2011
@Ozzy: hallelujah
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OPchiefy #273
OPchiefy
03/07/2011
Do Stalkers think they're cloaked or something? They say really stupid things such as "I am here in the shadows", "We move unseen", and "Fall back to the Shadows". That is pretty stupid, considering that they are just as visible as a zealot or a sentry.
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MMWAR #279
MMWAR
29/05/2011
i'm a terran player and i love mocking stalkers with marauders ^-^
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turbulence #364
turbulence
25/05/2011
just sad that they are indeed not good vs armored. they even fail against roaches
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Dominus #654
Dominus
28/04/2011
how to counter mass void ray + carriers, Terran
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Mechalo #243
Mechalo
16/03/2011
They look like crypt fiends in WC 3
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Foul #873
Foul
09/01/2011
How to beat mass stalker as Zerg? Roaches, Hydras? Mass zerglings doesn't work though.
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NEXUS #168
NEXUS
24/11/2010
They should do 12damage and 16vs.armored.
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NONE #813
NONE
31/12/2010
@NEXUS: their dmg is really weird i dont get why they only get +1 on upgrade on armored it should be + 2
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Ustanik #852
Ustanik
31/12/2010
@NEXUS: hey nexus shut up you are noob and really dont understand this game
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Fatality #946
Fatality
02/02/2011
@CroCommunist: The fact that you even would write something like that, just shows how big a moron you are.
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NEXUS #168
NEXUS
10/03/2012
@NEXUS:one of the reasons I wrote this is that I noticed the stalkers do much less average damage than the dragoons and before blizzard released the game they said the stalkers were meant to be more mobile but less durable than the dragoons but blizzard didn't say the stalkers were to have a much weaker attack than the dragoons!!!!!!!!!!!!!!!!!!!!!!!!!
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BrotherDeath #851
BrotherDeath
29/10/2010
Seriously, Blizzard, sort out the weird tic thing on the Stalkers portrait. Look, it's even there in the portrait at the top of the page, in the lower jaw!
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ColdReaper #663
ColdReaper
08/10/2010
2-3 sentry and a few stalkers with blink can easily eliminate the zerg rush
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BrotherDeath #851
BrotherDeath
14/10/2010
@ColdReaper: But can you get them out before the Zerg rush?
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Western #631
Western
20/10/2010
@BrotherDeath: not before a sixpool ...
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NONE #813
NONE
18/11/2010
@Western: sixpool dies from workers generally noone uses it. Anyway u can wall in and get a zealot in space between pylon and gateway on hold order. You can do it be4 lings get to ur base.
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Raven #609
Raven
15/09/2010
"Very effective against armored units."
Counters Vs Terran:
"Train Marauders..."
"Build some tanks..."
"Deploy a few Thors..."
All armoured units. Blizz FAIL lol.
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vovkime #637
vovkime
28/10/2010
@Raven: Marauders has greater bonus counter armored (+10), tanks - with Seige Tech, Thors - they can be anti-everything))) so everithing seems to be right))
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Hassanen #895
Hassanen
14/09/2010
forever Sleep!
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NiGGo #490
NiGGo
13/09/2010
Dragoon looked like autistic HERBASGFDHDFHDFGDs cubes. Still i miss them.
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CALVIN #524
CALVIN
13/09/2010
with blink these guys are the best
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mass stalkers warping up a cliff onto my creep riddled base and killing all my overlords!
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SerpenS #414
SerpenS
04/09/2010
my favorite protoss unit
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theJ #493
theJ
01/09/2010
@Wolf: The "weak against zerglings" part is very much true if said zerglings have their metabolic boost upgrade.... as well as decent numbers, ofc. remember, in terms of resources, a zerg player can get 5 zerglings for each of your stalkers, and that's not counting the gas. What this means is that each and every one of your stalkers will need to kill at least 6 zerglings to win out (in a matter of cost-efficiency), once again, not counting the gas. Can your stalkers do this? No, most certainly not - hence the zergling counts as a counter.
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@theJ: actually 14 with one spawn larvae
why am i the only zerg AND toss player, even though i prefer zerg late game
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theJ #493
theJ
21/09/2010
@Ali: I don't think you are, tbh... Personally I play random :) What I meant with "cost" was the cost in resources, not the cost in time. Nontheless, the point stands. Unless you start putting them in 1v1 situations, the Zergling is a good counter to the Stalker. Skilled use of Blink might mitigate this, though.
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BrotherDeath #851
BrotherDeath
22/09/2010
@theJ: I play toss and Zerg, too, Ali :)
Blink is, however on a 10 second cooldown, and can't move ther Stalker far from the Zerglings, espescially with the speed upgrade (unless you blink onto a cliff, I suppose, but that would require sight up the cliff.
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Wolf #412
Wolf
30/08/2010
Masive Swarms of these + Zealots are pure evil against Zerg...thought I was doing ok until my entire swarm got eaten by them. I also don't believe the 'Weak against Zerglings' part. *shrug*
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BrotherDeath #851
BrotherDeath
27/08/2010
In all Blizzard SC2 vids where the toss play someone else, they ALWAYS go for mass-Stalkers. I never do this, and I can't see why anyone else does. OK, they're effective, but I prefer them when coupled with Zealots. That way they can just dance around, smashing the enemy into the endless void while the Zealots take the damage for them.
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Emar #165
Emar
02/09/2010
@BrotherDeath:
Mass number of stalkers are = win! unless you play against terran and he/she has mass number of Marauders.
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BrotherDeath #851
BrotherDeath
22/09/2010
@Emar: Yeah, that keeps happening on Steppes of War. I have only ever won once at that map and that was unbelievably close.