StarCraft® II

In the aftermath of the Brood War, weapon technicians proposed a radical new concept to resolve the critical weaknesses in Terran anti-air capabilities. Based on technologies used in the Siege Tank, the Viking was designed to be the ultimate anti-air and ground-support weapon system. With the ability to change from an assault walker to an air-superiority fighter, the Viking can fulfill different tactical needs in a developing battle. However, finding pilots who excel in both modes has proven difficult. Those who survive the adaptation become the ultimate Terran aces.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 125
Armor: 0 (0)
Movement: Fast
Attributes: Armored - Mechanical

Production

Producer: Starport
Hotkey: V
Cost: 150 75
Supply: 2
Build time: 42

Combat

Upgrades:
Weapon:
Ability:
Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Terran
Life: 125
Armor: 0 (3)
Movement: Fast
Attributes: Armored - Mechanical

Production

Producer: Starport
Hotkey: V
Cost: 150 75
Supply: 2
Build time: 42

Combat

Upgrades:
Weapon:
Ability:
Upgrades:
Weapon:
Ability:

TECHNICAL SPECIFICATIONS

To keep their occupants safe in case of emergency, Vikings are equipped with a circuit that cuts off all power from the reactor, preventing the machine from reaching critical levels. In dire situations, pilots have been known to disable this governor circuit to divert more power to systems, and even supercharge the reactor—resulting in a massive meltdown. This unofficial self-destruct mechanism has been dubbed the Heimdallr, for the incredibly bright flash that accompanies the final moments of the Viking and its pursuers.
The Viking is equipped with a large reactor—housed in the central area of the vehicle—that powers all electrical systems and provides torque for walker mode locomotion. A set of thrusters in the Viking’s underbelly, which allow for hover/VTOL capabilities, keep it stable during transformations, and four low bypass turbines generate propulsion during flight.
Vikings boast twin gatling cannons for ground combat, and a large payload of Lanzer Torpedoes to engage aerial targets. The armor-piercing warheads are particularly effective against capital ships, but their impact on lighter vessels is diminished. To solve the issue, Enlightened Dynamics developed Ripwave Missiles, specialized ordnance that releases deadly bursts of sub-atomic shrapnel. This upgrade, combined with the Phobos-class weapons system by Bellerephon, turns the craft into a force to be reckoned with. Nonetheless, due to hefty implementation costs, only a handful of Vikings have been retrofitted as such.
The pilot’s seat has more than double the straps, pads, and packing than any other fighter craft to account for the violent ups and downs the vehicle undergoes when switching from aircraft to walker mode. Besides the standard fare gauges, targeting system, and terrain mapper, the Viking has a detailed 3D wireframe that shows the condition of its every servo and actuator. In case of damage to the craft, the pilot is well aware of what works and what doesn’t, preventing fatalities due to system malfunctions.
Vikings were designed with versatility in mind, down to the letter. Most moving parts in the vehicle can be replaced with easy-to-find spares, and even the complex servo systems located in the arms and legs are interchangeable. It is not uncommon for Viking pilots to ditch an arm in order to replace a damaged leg servo and return to battle.
0.23 0.5 0.56 0.25 0.59 0.74 0.35 0.33 0.69 0.56

Flight Manual

  • Slow-moving armored craft that can transform to attack air or ground targets.
  • Switch to Assault Mode to land in unguarded bases, eliminate key structures or personnel, and then take off.
  • Scour the field in Fighter Mode to hunt down Overlords, Colossi, and enemy air units.
  • If you have air superiority, switch to Assault Mode and support your ground troops with extra firepower.
  • The transformation between Fighter Mode and Assault Mode takes around 3 seconds. It is not advised to activate it under heavy anti-aircraft fire.

Countermeasures

Terran VS
  • Build Missile Turrets in key points around your base. If the enemy decides to switch to Assault Mode, engage with Marauders and Siege Tanks.
  • Use Ravens to deploy Auto-Turrets. Use Point Defense Drones if you are bringing your own Vikings to bear.
  • Marines with Stimpacks are good to take down Vikings in Fighter Mode and decent against Vikings in Assault Mode if they have Medivac support.
Zerg VS
  • Use the Queen in tandem with a few well placed Spore Crawlers. Be sure to keep your Overlords covered by your defensive structures or anti-air units.
  • Spawn Hydralisks and research Grooved Spines. As always, be sure to focus fire.
  • If the Vikings transform to Assault Mode, surround them with Zerglings or Roaches.
Protoss VS
  • Cover your mineral line with a few Photon Cannons.
  • Get Stalkers and research Blink. Vikings fly slowly, so you can potentially wipe them out with a well placed Blink and focus fire.
  • Cast Psionic Storm or attack with a few Archons.

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